/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGDB_SHAREDSTATEMANAGER #define OSGDB_SHAREDSTATEMANAGER 1 #include #include #include #include #include namespace osgDB { class OSGDB_EXPORT SharedStateManager : public osg::NodeVisitor { public: enum ShareMode { SHARE_NONE = 0, SHARE_STATIC_TEXTURES = 1<<0, SHARE_UNSPECIFIED_TEXTURES = 1<<1, SHARE_DYNAMIC_TEXTURES = 1<<2, SHARE_STATIC_STATESETS = 1<<3, SHARE_UNSPECIFIED_STATESETS = 1<<4, SHARE_DYNAMIC_STATESETS = 1<<5, SHARE_TEXTURES = SHARE_STATIC_TEXTURES | SHARE_UNSPECIFIED_TEXTURES, SHARE_STATESETS = SHARE_STATIC_STATESETS | SHARE_UNSPECIFIED_STATESETS, SHARE_ALL = SHARE_TEXTURES | SHARE_STATESETS }; SharedStateManager(unsigned int mode = SHARE_ALL); META_NodeVisitor("osgDB","SharedStateManager") void setShareMode(unsigned int mode); unsigned int getShareMode() { return _shareMode; } // Call right after each unload and before Registry cache prune. void prune(); // Call right after each load void share(osg::Node *node, OpenThreads::Mutex *mt=0); void apply(osg::Node& node); void apply(osg::Geode& geode); // Answers the question "Will this state set be eliminated by // the SharedStateManager because an equivalent one has been // seen already?" Safe to call from the pager thread. bool isShared(osg::StateSet* stateSet); protected: inline bool shareTexture(osg::Object::DataVariance variance) { return _shareTexture[variance]; } inline bool shareStateSet(osg::Object::DataVariance variance) { return _shareStateSet[variance]; } void process(osg::StateSet* ss, osg::Object* parent); osg::StateAttribute *find(osg::StateAttribute *sa); osg::StateSet *find(osg::StateSet *ss); void setStateSet(osg::StateSet* ss, osg::Object* object); void shareTextures(osg::StateSet* ss); struct CompareStateAttributes { bool operator()(const osg::ref_ptr& lhs, const osg::ref_ptr& rhs) const { return *lhs < *rhs; } }; struct CompareStateSets { bool operator()(const osg::ref_ptr& lhs, const osg::ref_ptr& rhs) const { return lhs->compare(*rhs, true) < 0; } }; // Lists of shared objects typedef std::set< osg::ref_ptr, CompareStateAttributes > TextureSet; TextureSet _sharedTextureList; typedef std::set< osg::ref_ptr, CompareStateSets > StateSetSet; StateSetSet _sharedStateSetList; // Temporary lists just to avoid unnecessary find calls typedef std::pair TextureSharePair; typedef std::map TextureTextureSharePairMap; TextureTextureSharePairMap tmpSharedTextureList; typedef std::pair StateSetSharePair; typedef std::map StateSetStateSetSharePairMap; StateSetStateSetSharePairMap tmpSharedStateSetList; unsigned int _shareMode; bool _shareTexture[3]; bool _shareStateSet[3]; // Share connection mutex OpenThreads::Mutex *_mutex; // Mutex for doing isShared queries from other threads mutable OpenThreads::Mutex _listMutex; }; } #endif