A basic viewer base class which provides a window, simple keyboard and mouse interaction.
Inheritance:
Public Methods
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Viewer()
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virtual ~Viewer()
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void setWindowOrigin(int x, int y)
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void setWindowSize(int width, int height)
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void setWindowTitle(const std::string& title)
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virtual void init(osg::Node* rootnode)
- init is deprecated, you should use addViewport instead.
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virtual void addViewport(osgUtil::SceneView* sv, float x = 0.0, float y = 0.0, float width = 1.0, float height = 1.0)
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virtual void addViewport(osg::Node*, float x = 0.0, float y = 0.0, float width = 1.0, float height = 1.0)
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const int getNumViewports() const
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osgUtil::SceneView* getViewportSceneView(unsigned int pos)
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virtual bool open()
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virtual bool run()
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virtual float app(unsigned int viewport)
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virtual float cull(unsigned int viewport)
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virtual float draw(unsigned int viewport)
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long initClock()
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double clockSeconds()
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osg::Timer_t updateFrameTick()
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double frameSeconds()
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double frameRate()
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void help(ostream& fout)
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unsigned int registerCameraManipulator(osgUtil::CameraManipulator* cm, unsigned int viewport = 0)
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void selectCameraManipulator(unsigned int pos, unsigned int viewport = 0)
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virtual void requestRedraw()
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virtual void requestContinuousUpdate(bool )
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virtual void requestWarpPointer(int x, int y)
Protected Fields
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static Viewer* s_theViewer
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unsigned int _focusedViewport
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std::string _saveFileName
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std::string _title
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int wx
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int wy
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int ww
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int wh
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int _is_open
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unsigned int frame_rate
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RTfs* fs
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bool _viewFrustumCullingActive
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bool _smallFeatureCullingActive
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int mx
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int my
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int mbutton
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int polymode
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int texture
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int backface
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int lighting
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int flat_shade
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int _two_sided_lighting
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bool fullscreen
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int _saved_wx
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int _saved_wy
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int _saved_ww
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int _saved_wh
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float frRate
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int _printStats
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bool _useDisplayLists
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osg::Timer _timer
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osg::Timer_t _tickRatePerSecond
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osg::Timer_t _initialTick
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osg::Timer_t _lastFrameTick
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osg::Timer_t _frameTick
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osg::ref_ptr<osg::FrameStamp> _frameStamp
Protected Methods
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static void displayCB()
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static void reshapeCB(int w, int h)
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static void visibilityCB(int state)
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static void mouseMotionCB(int x, int y)
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static void mousePassiveMotionCB(int x, int y)
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static void mouseCB(int button, int state, int x, int y)
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static void keyboardCB(unsigned char key, int x, int y )
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virtual void display()
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virtual void reshape(GLint w, GLint h)
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virtual void visibility(int state)
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virtual void mouseMotion(int x, int y)
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virtual void mousePassiveMotion(int x, int y)
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virtual void mouse(int button, int state, int x, int y)
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virtual void keyboard(unsigned char key, int x, int y)
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void setFocusedViewport(unsigned int pos)
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int mapWindowXYToSceneView(int x, int y)
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void showStats(void)
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osg::Timer_t clockTick()
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osg::Timer_t frameTick()
Protected Members
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typedef std::vector<osg::ref_ptr<osgUtil::CameraManipulator> > CameraManipListstruct ViewportDef
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typedef std::vector<ViewportDef> ViewportList ViewportList _viewportList
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struct
Documentation
A basic viewer base class which provides a window, simple keyboard and mouse interaction.
Please note, this viewer class has been developed via a rather haphazard
path and needs a total rewrite. It currently suffices for osg demo's
but shouldn't be viewed as the be all and end of osg viewer classes.
Someone please rewrite it :-)
- Viewer()
- virtual ~Viewer()
- void setWindowOrigin(int x, int y)
- void setWindowSize(int width, int height)
- void setWindowTitle(const std::string& title)
- virtual void init(osg::Node* rootnode)
- init is deprecated, you should use addViewport instead. init is
only available for backwards compatibility.
- virtual void addViewport(osgUtil::SceneView* sv, float x = 0.0, float y = 0.0, float width = 1.0, float height = 1.0)
- virtual void addViewport(osg::Node*, float x = 0.0, float y = 0.0, float width = 1.0, float height = 1.0)
- const int getNumViewports() const
- osgUtil::SceneView* getViewportSceneView(unsigned int pos)
- virtual bool open()
- virtual bool run()
- virtual float app(unsigned int viewport)
- virtual float cull(unsigned int viewport)
- virtual float draw(unsigned int viewport)
- long initClock()
- double clockSeconds()
- osg::Timer_t updateFrameTick()
- double frameSeconds()
- double frameRate()
- void help(ostream& fout)
- unsigned int registerCameraManipulator(osgUtil::CameraManipulator* cm, unsigned int viewport = 0)
- void selectCameraManipulator(unsigned int pos, unsigned int viewport = 0)
- virtual void requestRedraw()
- virtual void requestContinuousUpdate(bool )
- virtual void requestWarpPointer(int x, int y)
- static void displayCB()
- static void reshapeCB(int w, int h)
- static void visibilityCB(int state)
- static void mouseMotionCB(int x, int y)
- static void mousePassiveMotionCB(int x, int y)
- static void mouseCB(int button, int state, int x, int y)
- static void keyboardCB(unsigned char key, int x, int y )
- virtual void display()
- virtual void reshape(GLint w, GLint h)
- virtual void visibility(int state)
- virtual void mouseMotion(int x, int y)
- virtual void mousePassiveMotion(int x, int y)
- virtual void mouse(int button, int state, int x, int y)
- virtual void keyboard(unsigned char key, int x, int y)
- void setFocusedViewport(unsigned int pos)
- int mapWindowXYToSceneView(int x, int y)
- void showStats(void)
- static Viewer* s_theViewer
- typedef std::vector<osg::ref_ptr<osgUtil::CameraManipulator> > CameraManipListstruct ViewportDef
- osg::ref_ptr<osgUtil::SceneView> sceneView
- float viewport[4]
- osg::ref_ptr<osgUtil::CameraManipulator> _cameraManipulator
- CameraManipList _cameraManipList
- typedef std::vector<ViewportDef> ViewportList ViewportList _viewportList
- unsigned int _focusedViewport
- std::string _saveFileName
- std::string _title
- int wx
- int wy
- int ww
- int wh
- int _is_open
- unsigned int frame_rate
- RTfs* fs
- bool _viewFrustumCullingActive
- bool _smallFeatureCullingActive
- int mx
- int my
- int mbutton
- int polymode
- int texture
- int backface
- int lighting
- int flat_shade
- int _two_sided_lighting
- bool fullscreen
- int _saved_wx
- int _saved_wy
- int _saved_ww
- int _saved_wh
- float frRate
- int _printStats
- struct
- float timeApp
- float timeCull
- float timeDraw
- float timeFrame
- osg::Timer_t frameend
- bool _useDisplayLists
- osg::Timer _timer
- osg::Timer_t _tickRatePerSecond
- osg::Timer_t _initialTick
- osg::Timer_t _lastFrameTick
- osg::Timer_t _frameTick
- osg::Timer_t clockTick()
- osg::Timer_t frameTick()
- osg::ref_ptr<osg::FrameStamp> _frameStamp
- This class has no child classes.
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