General purpose float pair, uses include representation of texture coordinates.
Public Fields
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float _v[2]
Public Methods
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Vec2()
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Vec2(float x, float y)
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const bool operator == (const Vec2& v) const
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const bool operator < (const Vec2& v) const
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inline float* ptr()
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inline const float* ptr() const
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inline void set( float x, float y )
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inline float& operator [] (int i)
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inline const float operator [] (int i) const
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inline float& x()
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inline float& y()
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inline const float x() const
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inline const float y() const
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inline const float operator * (const Vec2& rhs) const
- dot product
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inline const Vec2 operator * (const float& rhs) const
- multiply by scalar
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inline Vec2& operator *= (const float& rhs)
- unary multiply by scalar
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inline const Vec2 operator / (const float& rhs) const
- divide by scalar
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inline Vec2& operator /= (const float& rhs)
- unary divide by scalar
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inline const Vec2 operator + (const Vec2& rhs) const
- binary vector add
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inline Vec2& operator += (const Vec2& rhs)
- unary vector add.
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inline const Vec2 operator - (const Vec2& rhs) const
- binary vector subract
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inline Vec2& operator -= (const Vec2& rhs)
- unary vector subract
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inline const Vec2 operator - () const
- negation operator.
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inline const float length() const
- Length of the vector = sqrt( vec .
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inline const float length2( void ) const
- Length squared of the vector = vec .
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inline const float normalize()
- normalize the vector so that it has length unity returns the previous length of the vector
Documentation
General purpose float pair, uses include representation of
texture coordinates.
No support yet added for float * Vec2 - is it necessary?
Need to define a non-member non-friend operator* etc.
BTW: Vec2 * float is okay
- Vec2()
- Vec2(float x, float y)
- float _v[2]
- const bool operator == (const Vec2& v) const
- const bool operator < (const Vec2& v) const
- inline float* ptr()
- inline const float* ptr() const
- inline void set( float x, float y )
- inline float& operator [] (int i)
- inline const float operator [] (int i) const
- inline float& x()
- inline float& y()
- inline const float x() const
- inline const float y() const
- inline const float operator * (const Vec2& rhs) const
- dot product
- inline const Vec2 operator * (const float& rhs) const
- multiply by scalar
- inline Vec2& operator *= (const float& rhs)
- unary multiply by scalar
- inline const Vec2 operator / (const float& rhs) const
- divide by scalar
- inline Vec2& operator /= (const float& rhs)
- unary divide by scalar
- inline const Vec2 operator + (const Vec2& rhs) const
- binary vector add
- inline Vec2& operator += (const Vec2& rhs)
- unary vector add. Slightly more efficient because no temporary
intermediate object.
- inline const Vec2 operator - (const Vec2& rhs) const
- binary vector subract
- inline Vec2& operator -= (const Vec2& rhs)
- unary vector subract
- inline const Vec2 operator - () const
- negation operator. Returns the negative of the Vec2
- inline const float length() const
- Length of the vector = sqrt( vec . vec )
- inline const float length2( void ) const
- Length squared of the vector = vec . vec
- inline const float normalize()
- normalize the vector so that it has length unity
returns the previous length of the vector
- This class has no child classes.
- Friends:
- inline ostream& operator << (ostream& output, const Vec2& vec)
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