Base class for state attribues
Inheritance:
Public Methods
-
StateAttribute()
-
virtual Object* clone() const = 0
- return a shallow copy of a node, with Object* return type
-
virtual bool isSameKindAs(const Object* obj) const
- return true if this and obj are of the same kind of object
-
virtual const char* className() const
- return the name of the attribute's class type
-
virtual const Type getType() const = 0
- return the Type idenitifer of the attribute's class type
-
virtual int compare(const StateAttribute& sa) const = 0
- return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
-
bool operator < (const StateAttribute& rhs) const
-
bool operator == (const StateAttribute& rhs) const
-
bool operator != (const StateAttribute& rhs) const
-
virtual void setStateSetModes(StateSet&, const GLModeValue) const
-
virtual void apply(State&) const = 0
- apply the OpenGL state attributes.
-
virtual void compile(State&) const
- default to nothing to compile - all state is applied immediately.
Public Members
-
typedef GLenum GLMode
- GLMode is the value used in glEnable/glDisable(mode)
-
typedef unsigned int GLModeValue
- GLModeValue is used to specified whether an mode is enabled (ON) or disabled (OFF).
-
typedef unsigned int OverrideValue
- Override is used to specified the override behavior of StateAttributes from from parent to children.
-
enum Values
- list values which can be used in to set either GLModeValues or OverrideValues.
-
typedef unsigned int Type
- Type identifier to differentiate between different state types.
-
enum Types
- Values of StateAttribute::Type used to aid identification of diffenent StateAttribute subclasses.
Protected Methods
-
virtual ~StateAttribute()
Inherited from Object:
Public Methods
-
inline Referenced& operator = (Referenced&)
-
inline void ref() const
-
inline void unref() const
-
inline const int referenceCount() const
Protected Fields
-
mutable int _refCount
Documentation
Base class for state attribues
- typedef GLenum GLMode
- GLMode is the value used in glEnable/glDisable(mode)
- typedef unsigned int GLModeValue
- GLModeValue is used to specified whether an mode is enabled (ON) or disabled (OFF).
GLMoveValue is also used to speficy the override behavior of modes from parent to children.
See enum Value description for more details.
- typedef unsigned int OverrideValue
- Override is used to specified the override behavior of StateAttributes
from from parent to children.
See enum Value description for more details.
- enum Values
- list values which can be used in to set either GLModeValues
or OverrideValues. When using in conjection with GLModeValues
all Values have meaning. When using in conjection with
StateAttribute OverrideValue only OFF,OVERRIDE and INHERIT
are meaningful. However, they are useful when using GLModeValue
and OverrideValue in conjunction with each other as when using
StateSet::setAttributeAndModes(..).
- OFF
- means that associated GLMode and Override is disabled
- ON
- means that associated GLMode is enabled and Override is disabled
- OVERRIDE
- Overriding of GLMode's or StateAttributes is enabled
- OVERRIDE_OFF
- means that associated GLMode is disabled and Override is enabled
- OVERRIDE_ON
- means that associated GLMode and Override is enabled
- INHERIT
- means that GLMode or StateAttribute should in inherited from above
- typedef unsigned int Type
- Type identifier to differentiate between different state types.
- enum Types
- Values of StateAttribute::Type used to aid identification
of diffenent StateAttribute subclasses. Each subclass defines
it own value in the virtual Type getType() method. When
extending the osg's StateAttribute's simply define your
own Type value which is unique, using the StateAttribute::Type
enum as a guide of what values to use. If your new subclass
needs to override a standard StateAttriubte then simple use
that types value.
- ALPHAFUNC
- ANTIALIAS
- COLORTABLE
- CULLFACE
- FOG
- FRONTFACE
- LIGHT
- LIGHT_0
- LIGHT_1
- LIGHT_2
- LIGHT_3
- LIGHT_4
- LIGHT_5
- LIGHT_6
- LIGHT_7
- MATERIAL
- POINT
- POLYGONMODE
- POLYGONOFFSET
- TEXENV
- TEXGEN
- TEXMAT
- TEXTURE
- TEXTURE_0
- TEXTURE_1
- TEXTURE_2
- TEXTURE_3
- TRANSPARENCY
- STENCIL
- COLORMASK
- CLIPPLANE
- CLIPPLANE_0
- CLIPPLANE_1
- CLIPPLANE_2
- CLIPPLANE_3
- CLIPPLANE_4
- CLIPPLANE_5
- DEPTH
- VIEWPORT
- StateAttribute()
- virtual Object* clone() const = 0
- return a shallow copy of a node, with Object* return type
- virtual bool isSameKindAs(const Object* obj) const
- return true if this and obj are of the same kind of object
- virtual const char* className() const
- return the name of the attribute's class type
- virtual const Type getType() const = 0
- return the Type idenitifer of the attribute's class type
- virtual int compare(const StateAttribute& sa) const = 0
- return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
- bool operator < (const StateAttribute& rhs) const
- bool operator == (const StateAttribute& rhs) const
- bool operator != (const StateAttribute& rhs) const
- virtual void setStateSetModes(StateSet&, const GLModeValue) const
- virtual void apply(State&) const = 0
- apply the OpenGL state attributes.
The global state for the current OpenGL context is passed
in to allow the StateAttribute to obtain details on the
the current context and state.
- virtual void compile(State&) const
- default to nothing to compile - all state is applied immediately.
- virtual ~StateAttribute()
- Direct child classes:
- Viewport
Transparency
Texture
TexMat
TexGen
TexEnv
Stencil
PolygonOffset
PolygonMode
Point
Material
Light
FrontFace
Fog
Depth
CullFace
ColorMask
ClipPlane
AlphaFunc
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