Encapsulte OpenGL glDepthFunc/Mask/Range functions
Inheritance:
Public Methods
-
Depth()
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META_StateAttribute(Depth, DEPTH)
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virtual int compare(const StateAttribute& sa) const
- return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
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virtual void setStateSetModes(StateSet& ds, const GLModeValue value) const
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inline void setFunction(const Function func)
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inline const Function getFunction() const
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inline void setWriteMask(const bool mask)
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inline const bool getWriteMask() const
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inline void setRange(const double zNear, const double zFar)
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inline const double getZNear() const
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inline const double getZFar() const
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virtual void apply(State& state) const
Public Members
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enum Function
Protected Fields
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Function _func
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bool _depthWriteMask
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double _zNear
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double _zFar
Protected Methods
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virtual ~Depth()
Public Methods
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virtual Object* clone() const
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virtual bool isSameKindAs(const Object* obj) const
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virtual const char* className() const
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virtual const Type getType() const
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bool operator < (const StateAttribute& rhs) const
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bool operator == (const StateAttribute& rhs) const
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bool operator != (const StateAttribute& rhs) const
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virtual void compile(State&) const
Public Members
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typedef GLenum GLMode
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typedef unsigned int GLModeValue
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typedef unsigned int OverrideValue
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enum Values
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typedef unsigned int Type
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enum Types
Inherited from Object:
Public Methods
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inline Referenced& operator = (Referenced&)
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inline void ref() const
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inline void unref() const
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inline const int referenceCount() const
Protected Fields
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mutable int _refCount
Documentation
Encapsulte OpenGL glDepthFunc/Mask/Range functions
- Depth()
- META_StateAttribute(Depth, DEPTH)
- virtual int compare(const StateAttribute& sa) const
- return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
- virtual void setStateSetModes(StateSet& ds, const GLModeValue value) const
- enum Function
- NEVER
- LESS
- EQUAL
- LEQUAL
- GREATER
- NOTEQUAL
- GEQUAL
- ALWAYS
- inline void setFunction(const Function func)
- inline const Function getFunction() const
- inline void setWriteMask(const bool mask)
- inline const bool getWriteMask() const
- inline void setRange(const double zNear, const double zFar)
- inline const double getZNear() const
- inline const double getZFar() const
- virtual void apply(State& state) const
- virtual ~Depth()
- Function _func
- bool _depthWriteMask
- double _zNear
- double _zFar
- This class has no child classes.
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