Encapsulte OpenGL glViewport
Inheritance:
Public Methods
-
Viewport()
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Viewport(const Viewport& vp, const CopyOp& copyop=CopyOp::SHALLOW_COPY)
- Copy constructor using CopyOp to manage deep vs shallow copy
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META_StateAttribute(osg, Viewport, VIEWPORT)
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virtual int compare(const StateAttribute& sa) const
- return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
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inline void setViewport(int x, int y, int width, int height)
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void getViewport(int& x, int& y, int& width, int& height) const
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inline int x() const
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inline int y() const
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inline int width() const
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inline int height() const
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inline bool valid() const
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inline float aspectRatio() const
- Return the aspcetRatio of the viewport, which is equal to width/height.
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inline const osg::Matrix computeWindowMatrix() const
- Compute the Window Matrix which takes projected coords into Window coordinates.
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virtual void apply(State& state) const
Protected Fields
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int _x
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int _y
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int _width
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int _height
Protected Methods
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virtual ~Viewport()
Public Methods
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virtual Object* cloneType() const
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virtual Object* clone(const CopyOp&) const
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virtual bool isSameKindAs(const Object* obj) const
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virtual const char* libraryName() const
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virtual const char* className() const
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virtual Type getType() const
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virtual bool isTextureAttribute() const
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bool operator < (const StateAttribute& rhs) const
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bool operator == (const StateAttribute& rhs) const
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bool operator != (const StateAttribute& rhs) const
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virtual void getAssociatedModes(std::vector<GLMode>& ) const
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virtual void compile(State&) const
Public Members
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typedef GLenum GLMode
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typedef unsigned int GLModeValue
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typedef unsigned int OverrideValue
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enum Values
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typedef unsigned int Type
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enum Types
Inherited from Object:
Public Methods
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inline void setDataVariance(DataVariance dv)
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inline DataVariance getDataVariance() const
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inline void setUserData(Referenced* obj)
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inline Referenced* getUserData()
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inline const Referenced* getUserData() const
Public Members
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enum DataVariance
Protected Fields
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DataVariance _dataVariance
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ref_ptr<Referenced> _userData
Public Methods
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inline Referenced& operator = (Referenced&)
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static void setDeleteHandler(DeleteHandler* handler)
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static DeleteHandler* getDeleteHandler()
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inline void ref() const
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inline void unref_nodelete() const
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inline int referenceCount() const
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inline void unref() const
Protected Fields
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mutable int _refCount
Documentation
Encapsulte OpenGL glViewport
- Viewport()
- Viewport(const Viewport& vp, const CopyOp& copyop=CopyOp::SHALLOW_COPY)
- Copy constructor using CopyOp to manage deep vs shallow copy
- META_StateAttribute(osg, Viewport, VIEWPORT)
- virtual int compare(const StateAttribute& sa) const
- return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
- inline void setViewport(int x, int y, int width, int height)
- void getViewport(int& x, int& y, int& width, int& height) const
- inline int x() const
- inline int y() const
- inline int width() const
- inline int height() const
- inline bool valid() const
- inline float aspectRatio() const
- Return the aspcetRatio of the viewport, which is equal to width/height.
If height is zero, the potental division by zero is avoid by simply returning 1.0f.
- inline const osg::Matrix computeWindowMatrix() const
- Compute the Window Matrix which takes projected coords into Window coordinates.
To converted local coodinates into window coordinates use v_window = v_local * MVPW matrix,
where the MVPW matrix is ModelViewMatrix * ProjectionMatrix * WindowMatrix, the later supplied by
viewport::computeWindowMatrix(), the ModelView and Projection Matrix can either be sourced from the
current osg::State object, via osgUtil::SceneView or CullVisitor.
- virtual void apply(State& state) const
- virtual ~Viewport()
- int _x
- int _y
- int _width
- int _height
- This class has no child classes.
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