/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSG_CLAMPCOLOR #define OSG_CLAMPCOLOR 1 #include #ifndef GL_ARB_color_buffer_float #define GL_RGBA_FLOAT_MODE_ARB 0x8820 #define GL_CLAMP_VERTEX_COLOR_ARB 0x891A #define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B #define GL_CLAMP_READ_COLOR_ARB 0x891C #define GL_FIXED_ONLY_ARB 0x891D #endif #ifndef GL_FIXED_ONLY #define GL_FIXED_ONLY GL_FIXED_ONLY_ARB #define GL_CLAMP_VERTEX_COLOR GL_CLAMP_VERTEX_COLOR_ARB #define GL_CLAMP_READ_COLOR GL_CLAMP_READ_COLOR_ARB #define GL_CLAMP_FRAGMENT_COLOR GL_CLAMP_FRAGMENT_COLOR_ARB #endif #if defined(OSG_GL3_AVAILABLE) #define GL_CLAMP_VERTEX_COLOR 0x891A #define GL_CLAMP_FRAGMENT_COLOR 0x891B #endif namespace osg { /** Encapsulates OpenGL ClampColor state. */ class OSG_EXPORT ClampColor : public StateAttribute { public : ClampColor(); ClampColor(GLenum vertexMode, GLenum fragmentMode, GLenum readMode); /** Copy constructor using CopyOp to manage deep vs shallow copy. */ ClampColor(const ClampColor& rhs,const CopyOp& copyop=CopyOp::SHALLOW_COPY): StateAttribute(rhs,copyop), _clampVertexColor(rhs._clampVertexColor), _clampFragmentColor(rhs._clampFragmentColor), _clampReadColor(rhs._clampReadColor) {} META_StateAttribute(osg, ClampColor,CLAMPCOLOR); /** Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. */ virtual int compare(const StateAttribute& sa) const { // Check for equal types, then create the rhs variable // used by the COMPARE_StateAttribute_Parameter macros below. COMPARE_StateAttribute_Types(ClampColor,sa) // Compare each parameter in turn against the rhs. COMPARE_StateAttribute_Parameter(_clampVertexColor) COMPARE_StateAttribute_Parameter(_clampFragmentColor) COMPARE_StateAttribute_Parameter(_clampReadColor) return 0; // Passed all the above comparison macros, so must be equal. } void setClampVertexColor(GLenum mode) { _clampVertexColor = mode; } GLenum getClampVertexColor() const { return _clampVertexColor; } void setClampFragmentColor(GLenum mode) { _clampFragmentColor = mode; } GLenum getClampFragmentColor() const { return _clampFragmentColor; } void setClampReadColor(GLenum mode) { _clampReadColor = mode; } GLenum getClampReadColor() const { return _clampReadColor; } virtual void apply(State& state) const; protected : virtual ~ClampColor(); GLenum _clampVertexColor; GLenum _clampFragmentColor; GLenum _clampReadColor; }; } #endif