# Locate FBX # This module defines: # FBX_INCLUDE_DIR, where to find the headers # # FBX_LIBRARY, FBX_LIBRARY_DEBUG # FBX_FOUND # # $FBX_DIR is an environment variable that would # correspond to the ./configure --prefix=$FBX_DIR IF(APPLE) SET(FBX_LIBNAME "fbxsdk_gcc4_ub") ELSEIF(CMAKE_COMPILER_IS_GNUCXX) SET(FBX_LIBNAME "fbxsdk_gcc4") #TODO: libs are provided for GCC 3.4 & 4.0 in both 32 and 64 bit versions # but I don't know how to confgure that here. ELSEIF(MSVC71) SET(FBX_LIBNAME "fbxsdk_md2003") ELSEIF(MSVC80) SET(FBX_LIBNAME "fbxsdk_md2005") ELSEIF(MSVC90) SET(FBX_LIBNAME "fbxsdk_md2008") ELSEIF(MSVC100 OR MSVC_VER>1600) SET(FBX_LIBNAME "fbxsdk_md2010") ENDIF() IF(CMAKE_CL_64) SET(FBX_LIBNAME ${FBX_LIBNAME}_amd64) ENDIF() IF(APPLE) SET(FBX_LIBNAME_DEBUG ${FBX_LIBNAME}) ELSE() SET(FBX_LIBNAME_DEBUG ${FBX_LIBNAME}d) ENDIF() # SET final path #osg_fbx code is compatible with 2011.2 and 2011.3 so find either directory SET( FBX_SEARCH_PATHS $ENV{FBX_DIR} $ENV{PROGRAMFILES}/Autodesk/FBX/FbxSdk/2011.3 /Applications/Autodesk/FBXSDK20113 $ENV{PROGRAMFILES}/Autodesk/FBX/FbxSdk/2011.2 /Applications/Autodesk/FBXSDK20112 ) # search for headers & debug/release libraries FIND_PATH(FBX_INCLUDE_DIR fbxsdk.h PATHS ${FBX_SEARCH_PATHS} PATH_SUFFIXES include ) FIND_LIBRARY( FBX_LIBRARY ${FBX_LIBNAME} PATHS ${FBX_SEARCH_PATHS} PATH_SUFFIXES lib) FIND_LIBRARY( FBX_LIBRARY_DEBUG ${FBX_LIBNAME_DEBUG} PATHS ${FBX_SEARCH_PATHS} PATH_SUFFIXES lib) IF(FBX_LIBRARY AND FBX_LIBRARY_DEBUG AND FBX_INCLUDE_DIR) SET(FBX_FOUND "YES") ELSE() SET(FBX_FOUND "NO") ENDIF()