/* -*-c++-*- * Copyright (C) 2008 Cedric Pinson * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. * * Authors: * Jeremy Moles * Cedric Pinson */ #include #include #include #include #include #include #include #include #include #include #include class AnimtkUpdateCallback : public osg::NodeCallback { public: META_Object(osgAnimation, AnimtkUpdateCallback); AnimtkUpdateCallback() { _sampler = new osgAnimation::Vec3CubicBezierSampler; _playing = false; _lastUpdate = 0; } AnimtkUpdateCallback(const AnimtkUpdateCallback& val, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY): osg::Object(val, copyop), osg::Callback(val, copyop), osg::NodeCallback(val, copyop), _sampler(val._sampler), _startTime(val._startTime), _currentTime(val._currentTime), _playing(val._playing), _lastUpdate(val._lastUpdate) { } /** Callback method called by the NodeVisitor when visiting a node.*/ virtual void operator()(osg::Node* node, osg::NodeVisitor* nv) { if (nv->getVisitorType() == osg::NodeVisitor::UPDATE_VISITOR && nv->getFrameStamp() && nv->getFrameStamp()->getFrameNumber() != _lastUpdate) { _lastUpdate = nv->getFrameStamp()->getFrameNumber(); _currentTime = osg::Timer::instance()->tick(); if (_playing && _sampler.get() && _sampler->getKeyframeContainer()) { osg::MatrixTransform* transform = dynamic_cast(node); if (transform) { osg::Vec3 result; float t = osg::Timer::instance()->delta_s(_startTime, _currentTime); float duration = _sampler->getEndTime() - _sampler->getStartTime(); t = fmod(t, duration); t += _sampler->getStartTime(); _sampler->getValueAt(t, result); transform->setMatrix(osg::Matrix::translate(result)); } } } // note, callback is responsible for scenegraph traversal so // they must call traverse(node,nv) to ensure that the // scene graph subtree (and associated callbacks) are traversed. traverse(node,nv); } void start() { _startTime = osg::Timer::instance()->tick(); _currentTime = _startTime; _playing = true;} void stop() { _currentTime = _startTime; _playing = false;} osg::ref_ptr _sampler; osg::Timer_t _startTime; osg::Timer_t _currentTime; bool _playing; unsigned int _lastUpdate; }; class AnimtkStateSetUpdateCallback : public osg::StateSet::Callback { public: META_Object(osgAnimation, AnimtkStateSetUpdateCallback); AnimtkStateSetUpdateCallback() { _sampler = new osgAnimation::Vec4LinearSampler; _playing = false; _lastUpdate = 0; } AnimtkStateSetUpdateCallback(const AnimtkStateSetUpdateCallback& val, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY): osg::Object(val, copyop), osg::Callback(val, copyop), osg::StateSet::Callback(val, copyop), _sampler(val._sampler), _startTime(val._startTime), _currentTime(val._currentTime), _playing(val._playing), _lastUpdate(val._lastUpdate) { } /** Callback method called by the NodeVisitor when visiting a node.*/ virtual void operator()(osg::StateSet* state, osg::NodeVisitor* nv) { if (state && nv->getVisitorType() == osg::NodeVisitor::UPDATE_VISITOR && nv->getFrameStamp() && nv->getFrameStamp()->getFrameNumber() != _lastUpdate) { _lastUpdate = nv->getFrameStamp()->getFrameNumber(); _currentTime = osg::Timer::instance()->tick(); if (_playing && _sampler.get() && _sampler->getKeyframeContainer()) { osg::Material* material = dynamic_cast(state->getAttribute(osg::StateAttribute::MATERIAL)); if (material) { osg::Vec4 result; float t = osg::Timer::instance()->delta_s(_startTime, _currentTime); float duration = _sampler->getEndTime() - _sampler->getStartTime(); t = fmod(t, duration); t += _sampler->getStartTime(); _sampler->getValueAt(t, result); material->setDiffuse(osg::Material::FRONT_AND_BACK, result); } } } } void start() { _startTime = osg::Timer::instance()->tick(); _currentTime = _startTime; _playing = true;} void stop() { _currentTime = _startTime; _playing = false;} osg::ref_ptr _sampler; osg::Timer_t _startTime; osg::Timer_t _currentTime; bool _playing; unsigned int _lastUpdate; }; // This won't really give good results in any situation, but it does demonstrate // on possible "fast" usage... class MakePathTimeCallback: public AnimtkUpdateCallback { osg::ref_ptr _geode; float _lastAdd; float _addSeconds; public: MakePathTimeCallback(osg::Geode* geode): _geode(geode), _lastAdd(0.0f), _addSeconds(0.08f) { } virtual void operator()(osg::Node* node, osg::NodeVisitor* nv) { float t = osg::Timer::instance()->delta_s(_startTime, _currentTime); if(_lastAdd + _addSeconds <= t && t <= 8.0f) { osg::Vec3 pos; _sampler->getValueAt(t, pos); _geode->addDrawable(new osg::ShapeDrawable(new osg::Sphere(pos, 0.5f))); _geode->dirtyBound(); _lastAdd += _addSeconds; } AnimtkUpdateCallback::operator()(node, nv); } }; // This will give great results if you DO NOT have VSYNC enabled and can generate // decent FPS. class MakePathDistanceCallback: public AnimtkUpdateCallback { osg::ref_ptr _geode; osg::Vec3 _lastAdd; float _threshold; unsigned int _count; public: MakePathDistanceCallback(osg::Geode* geode): _geode(geode), _threshold(0.5f), _count(0) {} virtual void operator()(osg::Node* node, osg::NodeVisitor* nv) { static bool countReported = false; float t = osg::Timer::instance()->delta_s(_startTime, _currentTime); osg::Vec3 pos; _sampler->getValueAt(t, pos); osg::Vec3 distance = _lastAdd - pos; if(t <= 8.0f && distance.length() >= _threshold) { _geode->addDrawable(new osg::ShapeDrawable(new osg::Sphere(pos, 0.25f))); _lastAdd = pos; _count++; } else if(t > 8.0f) { if(!countReported) std::cout << "Created " << _count << " nodes." << std::endl; countReported = true; } AnimtkUpdateCallback::operator()(node, nv); } }; osg::StateSet* setupStateSet() { osg::StateSet* st = new osg::StateSet(); st->setAttributeAndModes(new osg::Material(), true); st->setMode(GL_BLEND, true); AnimtkStateSetUpdateCallback* callback = new AnimtkStateSetUpdateCallback(); osgAnimation::Vec4KeyframeContainer* keys = callback->_sampler->getOrCreateKeyframeContainer(); keys->push_back(osgAnimation::Vec4Keyframe(0, osg::Vec4(1,0,0,1))); keys->push_back(osgAnimation::Vec4Keyframe(2, osg::Vec4(0.,1,0,1))); keys->push_back(osgAnimation::Vec4Keyframe(4, osg::Vec4(0,0,1,1))); keys->push_back(osgAnimation::Vec4Keyframe(6, osg::Vec4(0,0,1,1))); keys->push_back(osgAnimation::Vec4Keyframe(8, osg::Vec4(0,1,0,1))); keys->push_back(osgAnimation::Vec4Keyframe(10, osg::Vec4(1,0,0,1))); callback->start(); st->setUpdateCallback(callback); return st; } osg::MatrixTransform* setupAnimtkNode(osg::Geode* staticGeode) { osg::Vec3 v[5]; v[0] = osg::Vec3( 0, 0, 0); v[1] = osg::Vec3(20, 40, 60); v[2] = osg::Vec3(40, 60, 20); v[3] = osg::Vec3(60, 20, 40); v[4] = osg::Vec3( 0, 0, 0); osg::MatrixTransform* node = new osg::MatrixTransform(); AnimtkUpdateCallback* callback = new MakePathDistanceCallback(staticGeode); osgAnimation::Vec3CubicBezierKeyframeContainer* keys = callback->_sampler->getOrCreateKeyframeContainer(); keys->push_back(osgAnimation::Vec3CubicBezierKeyframe(0, osgAnimation::Vec3CubicBezier( v[0], v[0] + (v[0] - v[3]), v[1] - (v[1] - v[0]) ))); keys->push_back(osgAnimation::Vec3CubicBezierKeyframe(2, osgAnimation::Vec3CubicBezier( v[1], v[1] + (v[1] - v[0]), v[2] - (v[2] - v[1]) ))); keys->push_back(osgAnimation::Vec3CubicBezierKeyframe(4, osgAnimation::Vec3CubicBezier( v[2], v[2] + (v[2] - v[1]), v[3] - (v[3] - v[2]) ))); keys->push_back(osgAnimation::Vec3CubicBezierKeyframe(6, osgAnimation::Vec3CubicBezier( v[3], v[3] + (v[3] - v[2]), v[4] - (v[4] - v[3]) ))); keys->push_back(osgAnimation::Vec3CubicBezierKeyframe(8, osgAnimation::Vec3CubicBezier( v[4], v[4] + (v[4] - v[3]), v[0] - (v[0] - v[4]) ))); callback->start(); node->setUpdateCallback(callback); osg::Geode* geode = new osg::Geode(); geode->setStateSet(setupStateSet()); geode->addDrawable(new osg::ShapeDrawable(new osg::Sphere(osg::Vec3(0.0f, 0.0f, 0.0f), 2))); node->addChild(geode); return node; } int main(int argc, char** argv) { osg::ArgumentParser arguments(&argc, argv); osgViewer::Viewer viewer(arguments); osgGA::TrackballManipulator* tbm = new osgGA::TrackballManipulator(); viewer.setCameraManipulator(tbm); viewer.addEventHandler(new osgViewer::StatsHandler()); viewer.addEventHandler(new osgViewer::WindowSizeHandler()); osg::Group* root = new osg::Group(); osg::Geode* geode = new osg::Geode(); geode->setStateSet(setupStateSet()); root->setInitialBound(osg::BoundingSphere(osg::Vec3(10,0,20), 50)); root->addChild(setupAnimtkNode(geode)); root->addChild(geode); viewer.setSceneData(root); // tbm->setDistance(150); return viewer.run(); }