// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include // Must undefine IN and OUT macros defined in Windows headers #ifdef IN #undef IN #endif #ifdef OUT #undef OUT #endif TYPE_NAME_ALIAS(void *, osgDB::DynamicLibrary::HANDLE); TYPE_NAME_ALIAS(void *, osgDB::DynamicLibrary::PROC_ADDRESS); BEGIN_OBJECT_REFLECTOR(osgDB::DynamicLibrary) I_BaseType(osg::Referenced); I_Method0(const std::string &, getName, Properties::NON_VIRTUAL, __C5_std_string_R1__getName, "return name of library stripped of path. ", ""); I_Method0(const std::string &, getFullName, Properties::NON_VIRTUAL, __C5_std_string_R1__getFullName, "return name of library including full path to it. ", ""); I_Method0(osgDB::DynamicLibrary::HANDLE, getHandle, Properties::NON_VIRTUAL, __HANDLE__getHandle, "return handle to .dso/.dll dynamic library itself. ", ""); I_Method1(osgDB::DynamicLibrary::PROC_ADDRESS, getProcAddress, IN, const std::string &, procName, Properties::NON_VIRTUAL, __PROC_ADDRESS__getProcAddress__C5_std_string_R1, "return address of function located in library. ", ""); I_StaticMethod1(osgDB::DynamicLibrary *, loadLibrary, IN, const std::string &, libraryName, __DynamicLibrary_P1__loadLibrary__C5_std_string_R1_S, "returns a pointer to a DynamicLibrary object on successfully opening of library returns NULL on failure. ", ""); I_ProtectedConstructor0(____DynamicLibrary, "disallow default constructor. ", ""); I_ProtectedConstructor1(IN, const osgDB::DynamicLibrary &, x, Properties::NON_EXPLICIT, ____DynamicLibrary__C5_DynamicLibrary_R1, "disallow copy constructor. ", ""); I_ProtectedConstructor2(IN, const std::string &, name, IN, osgDB::DynamicLibrary::HANDLE, handle, ____DynamicLibrary__C5_std_string_R1__HANDLE, "Disallow public construction so that users have to go through loadLibrary() above which returns NULL on failure, a valid DynamicLibrary object on success. ", ""); I_SimpleProperty(const std::string &, FullName, __C5_std_string_R1__getFullName, 0); I_SimpleProperty(osgDB::DynamicLibrary::HANDLE, Handle, __HANDLE__getHandle, 0); I_SimpleProperty(const std::string &, Name, __C5_std_string_R1__getName, 0); END_REFLECTOR