// // OpenFlightŪ loader for OpenSceneGraph // // Copyright (C) 2005-2006 Brede Johansen // #ifndef FLT_ATTRDATA_H #define FLT_ATTRDATA_H #include #include #include "types.h" namespace flt { class AttrData : public osg::Object { public : AttrData(); AttrData(const AttrData& attr, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY); META_Object(flt,AttrData); enum MinFilterMode { MIN_FILTER_POINT = 0, MIN_FILTER_BILINEAR = 1, MIN_FILTER_MIPMAP = 2, // (Obsolete) MIN_FILTER_MIPMAP_POINT = 3, MIN_FILTER_MIPMAP_LINEAR = 4, MIN_FILTER_MIPMAP_BILINEAR = 5, MIN_FILTER_MIPMAP_TRILINEAR = 6, MIN_FILTER_NONE = 7, MIN_FILTER_BICUBIC = 8, MIN_FILTER_BILINEAR_GEQUAL = 9, MIN_FILTER_BILINEAR_LEQUAL = 10, MIN_FILTER_BICUBIC_GEQUAL = 11, MIN_FILTER_BICUBIC_LEQUAL = 12 }; enum MagFilterMode { MAG_FILTER_POINT = 0, MAG_FILTER_BILINEAR = 1, MAG_FILTER_NONE = 2, MAG_FILTER_BICUBIC = 3, MAG_FILTER_SHARPEN = 4, MAG_FILTER_ADD_DETAIL = 5, MAG_FILTER_MODULATE_DETAIL = 6, MAG_FILTER_BILINEAR_GEQUAL = 7, MAG_FILTER_BILINEAR_LEQUAL = 8, MAG_FILTER_BICUBIC_GEQUAL = 9, MAG_FILTER_BICUBIC_LEQUAL = 10 }; enum WrapMode { WRAP_REPEAT = 0, WRAP_CLAMP = 1, WRAP_NONE = 3, WRAP_MIRRORED_REPEAT = 4 }; enum TexEnvMode { TEXENV_MODULATE = 0, TEXENV_BLEND = 1, TEXENV_DECAL = 2, TEXENV_COLOR = 3, TEXENV_ADD = 4 }; enum Projection { PROJECTION_FLAT = 0, PROJECTION_LAMBERT_CONIC = 3, PROJECTION_UTM = 4, PROJECTION_UNDEFINED = 7 }; enum Datum { DATUM_WGS84 = 0, DATUM_WGS72 = 1, DATUM_BESSEL = 2, DATUM_CLARK_1866 = 3, DATUM_NAD27 = 4 }; int32 texels_u; // Number of texels in u direction int32 textel_v; // Number of texels in v direction int32 direction_u; // Real world size u direction int32 direction_v; // Real world size v direction int32 x_up; // x component of up vector int32 y_up; // y component of up vector int32 fileFormat; // File format type // -1 Not used // 0 AT&T image 8 pattern // 1 AT&T image 8 template // 2 SGI intensity modulation // 3 SGI intensity w/ alpha // 4 SGI RGB // 5 SGI RGB w/ alpha int32 minFilterMode; // Minification filter type // 0 - TX_POINT // 1 - TX_BILINEAR // 2 - TX_MIPMAP (Obsolete) // 3 - TX_MIPMAP_POINT // 4 - TX_MIPMAP_LINEAR // 5 - TX_MIPMAP_BILINEAR // 6 - TX_MIPMAP_TRILINEAR // 7 - None // 8 - TX_BICUBIC // 9 - TX_BILINEAR_GEQUAL // 10 - TX_BILINEAR_LEQUAL // 11 - TX_BICUBIC_GEQUAL // 12 - TX_BICUBIC_LEQUAL int32 magFilterMode; // Magnification filter type // 0 - TX_POINT // 1 - TX_BILINEAR // 2 - None // 3 - TX_BICUBIC // 4 - TX_SHARPEN // 5 - TX_ADD_DETAIL // 6 - TX_MODULATE_DETAIL // 7 - TX_BILINEAR_GEQUAL // 8 - TX_BILINEAR_LEQUAL // 9 - TX_BICUBIC_GEQUAL // 10 - TX_BICUBIC_LEQUAL int32 wrapMode; // Repetition type // 0 - TX_REPEAT // 1 - TX_CLAMP // 2 - (Obsolete) int32 wrapMode_u; // Repetition type in u direction (see above) int32 wrapMode_v; // Repetition type in v direction (see above) int32 modifyFlag; // Modify flag (for internal use) int32 pivot_x; // x pivot point for rotating textures int32 pivot_y; // y pivot point for rotating textures // -------------- // v11 ends here // -------------- int32 texEnvMode; // Environment type // 0 - TV_MODULATE // 1 - TV_BLEND // 2 - TV_DECAL // 3 - TV_COLOR // 4 - TV_ADD int32 intensityAsAlpha; // TRUE if intensity pattern to be loaded in alpha with white in color // int32 spare1[8]; // 8 words of spare float64 size_u; // Real world size u for floating point databases float64 size_v; // Real world size v for floating point databases int32 originCode; // Code for origin of imported texture int32 kernelVersion; // Kernel version number int32 intFormat; // Internal format type // 0 - Default // 1 - TX_I_12A_4 // 2 - TX_IA_8 // 3 - TX_RGB_5 // 4 - TX_RGBA_4 // 5 - TX_IA_12 // 6 - TX_RGBA_8 // 7 - TX_RGBA_12 // 8 - TX_I_16 (shadow mode only) // 9 - TX_RGB_12 int32 extFormat; // External format type // 0 - Default // 1 - TX_PACK_8 // 2 - TX_PACK_16 int32 useMips; // TRUE if using following 8 floats for MIPMAP kernel float32 of_mips[8]; // 8 floats for kernel of separable symmetric filter int32 useLodScale; // Boolean if TRUE send: float32 lod0; // LOD0 for TX_CONTROL_POINT float32 scale0; // SCALE0 for TX_CONTROL_POINT float32 lod1; // LOD1 for TX_CONTROL_POINT float32 scale1; // SCALE1 for TX_CONTROL_POINT float32 lod2; // LOD2 for TX_CONTROL_POINT float32 scale2; // SCALE2 for TX_CONTROL_POINT float32 lod3; // LOD3 for TX_CONTROL_POINT float32 scale3; // SCALE3 for TX_CONTROL_POINT float32 lod4; // LOD4 for TX_CONTROL_POINT float32 scale4; // SCALE4 for TX_CONTROL_POINT float32 lod5; // LOD5 for TX_CONTROL_POINT float32 scale5; // SCALE5 for TX_CONTROL_POINT float32 lod6; // LOD6 for TX_CONTROL_POINT float32 scale6; // SCALE6 for TX_CONTROL_POINT float32 lod7; // LOD7 for TX_CONTROL_POINT float32 scale7; // SCALE7 for TX_CONTROL_POINT float32 clamp; // Clamp int32 magFilterAlpha; // magfilteralpha: // 0 = TX_POINT // 1 = TX_BILINEAR // 2 = None // 3 = TX_BICUBIC // 4 = TX_SHARPEN // 5 = TX_ADD_DETAIL // 6 = TX_MODULATE_DETAIL // 7 = TX_BILINEAR_GEQUAL // 8 = TX_BILINEAR_LEQUAL // 9 = TX_BICUBIC_GEQUAL // 10 = TX_BIBICUBIC_LEQUAL int32 magFilterColor; // magfiltercolor: // 0 = TX_POINT // 1 = TX_BILINEAR // 2 = None // 3 = TX_BICUBIC // 4 = TX_SHARPEN // 5 = TX_ADD_DETAIL // 6 = TX_MODULATE_DETAIL // 7 = TX_BILINEAR_GEQUAL // 8 = TX_BILINEAR_LEQUAL // 9 = TX_BICUBIC_GEQUAL // 10 = TX_BIBICUBIC_LEQUAL // float32 reserved1; // Reserved // float32 reserved2[8]; // Reserved float64 lambertMeridian; // Lambert conic projection central meridian float64 lambertUpperLat; // Lambert conic projection upper latitude float64 lambertlowerLat; // Lambert conic projection lower latitude // float64 reserved3; // Reserved // float32 spare2[5]; // Spare int32 useDetail; // TRUE if using next 5 integers for detail texture int32 txDetail_j; // J argument for TX_DETAIL int32 txDetail_k; // K argument for TX_DETAIL int32 txDetail_m; // M argument for TX_DETAIL int32 txDetail_n; // N argument for TX_DETAIL int32 txDetail_s; // Scramble argument for TX_DETAIL int32 useTile; // TRUE if using next for floats for TX_TILE float32 txTile_ll_u; // Lower-left u value for TX_TILE float32 txTile_ll_v; // Lower-left v value for TX_TILE float32 txTile_ur_u; // Upper-right u value for TX_TILE float32 txTile_ur_v; // Upper-right v value for TX_TILE int32 projection; // Projection // 0 = Flat earth // 3 = Lambert conic // 4 = UTM // 7 = Undefined projection int32 earthModel; // Earth model // 0 = WGS84 // 1 = WGS72 // 2 = Bessel // 3 = Clark 1866 // 4 = NAD27 // int32 reserved4; // Reserved int32 utmZone; // UTM zone int32 imageOrigin; // Image origin // 0 = Lower-left // 1 = Upper-left int32 geoUnits; // Geospecific points units // 0 = Degrees // 1 = Meters // 2 = Pixels // int32 reserved5; // Reserved // int32 reserved6; // Reserved int32 hemisphere; // Hemisphere for geospecific points units // 0 = Southern // 1 = Northern // int32 reserved7; // Reserved // int32 reserved8; // Reserved // int32 spare3[149]; // Spare // char comments[512]; // Comments std::string comments; // -------------- // v12 ends here // -------------- // int32 reserved9[13]; // Reserved int32 attrVersion; // Attribute file version number int32 controlPoints; // Number of geospecific control points // If the number of geospecific control points is > 0, // the following fields are also in the attribute file: int32 reserved10; // Reserved #if 0 // For each geospecific control point: { float64 texel_u; // Texel u of geospecific control point float64 texel_v; // Texel v of geospecific control point float64 geoPoint[2]; // Real earth coordinate of geospecific control point // (this value depends on the projection, earth model, // and geospecific points units) } // ---------------- // v15.6 ends here // ---------------- // After all geospecific control points are listed, the following subtexture // information appears: int32 subtextures; // Number of subtexture definitions contained in the // texture attribute file // If the number of subtexture definitions is >0, // the following fields are repeated for each subtexture definition: { char name[32]; // name of subtexture definition int32 left; // Coordinate of left edge of subtexture // definition measured in texels. int32 bottom; // Coordinate of bottom edge of subtexture // definition measured in texels. int32 right; // Coordinate of right edge of subtexture // definition measured in texels. int32 top; // Coordinate of top edge of subtexture // definition measured in texels. } #endif }; } // end namespace #endif