/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include #include #include #include using namespace osg; Stencil::Stencil() { // set up same defaults as glStencilFunc. _func = ALWAYS; _funcRef = 0; _funcMask = ~0u; // set up same defaults as glStencilOp. _sfail = KEEP; _zfail = KEEP; _zpass = KEEP; // set up same defaults as glStencilMask. _writeMask = ~0u; } Stencil::~Stencil() { } static Stencil::Operation validateOperation(const GLExtensions* extensions, Stencil::Operation op) { // only wrap requires validation if (op != Stencil::INCR_WRAP && op != Stencil::DECR_WRAP) return op; // wrap support if (extensions->isStencilWrapSupported) return op; else return op==Stencil::INCR_WRAP ? Stencil::INCR : Stencil::DECR; } void Stencil::apply(State& state) const { const GLExtensions* extensions = state.get(); Operation sf = validateOperation(extensions, _sfail); Operation zf = validateOperation(extensions, _zfail); Operation zp = validateOperation(extensions, _zpass); glStencilFunc((GLenum)_func,_funcRef,_funcMask); glStencilOp((GLenum)sf,(GLenum)zf,(GLenum)zp); glStencilMask(_writeMask); }