/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include #include using namespace osg; void Hint::apply(State& /*state*/) const { if (_target==GL_NONE || _mode==GL_NONE) return; glHint(_target, _mode); } void Hint::setTarget(GLenum target) { if (_target==target) return; ReassignToParents needToReassingToParentsWhenMemberValueChanges(this); _target = target; }