/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2014 Robert Osfield * Copyright (C) 2014 Pawel Ksiezopolski * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. * */ #ifndef OSG_DRAWINDIRECTPRIMITIVESET #define OSG_DRAWINDIRECTPRIMITIVESET 1 #include #include #include #ifndef GL_ARB_draw_indirect #define GL_DRAW_INDIRECT_BUFFER 0x8F3F #define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 #endif #ifndef GL_SHADER_IMAGE_ACCESS_BARRIER_BIT #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 #endif class DrawArraysIndirect : public osg::DrawArrays { public: DrawArraysIndirect(GLenum mode=0, osg::TextureBuffer* buffer=NULL, unsigned int indirect=0) : osg::DrawArrays(mode), _buffer(buffer), _indirect(indirect) { } virtual osg::Object* cloneType() const { return new DrawArraysIndirect(); } virtual osg::Object* clone(const osg::CopyOp& copyop) const { return NULL; } virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast(obj)!=NULL; } virtual const char* libraryName() const { return "osg"; } virtual const char* className() const { return "DrawArraysIndirect"; } virtual void draw(osg::State& state, bool useVertexBufferObjects) const; protected: osg::ref_ptr _buffer; unsigned int _indirect; }; class MultiDrawArraysIndirect : public osg::DrawArrays { public: MultiDrawArraysIndirect(GLenum mode=0, osg::TextureBuffer* buffer=NULL, unsigned int indirect=0, GLsizei drawcount=0, GLsizei stride=0) : osg::DrawArrays(mode), _buffer(buffer), _indirect(indirect), _drawcount(drawcount), _stride(stride) { } virtual osg::Object* cloneType() const { return new MultiDrawArraysIndirect(); } virtual osg::Object* clone(const osg::CopyOp& copyop) const { return NULL; } virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast(obj)!=NULL; } virtual const char* libraryName() const { return "osg"; } virtual const char* className() const { return "MultiDrawArraysIndirect"; } virtual void draw(osg::State& state, bool useVertexBufferObjects) const; protected: osg::ref_ptr _buffer; unsigned int _indirect; GLsizei _drawcount; GLsizei _stride; }; class DrawIndirectGLExtensions : public osg::Referenced { public: DrawIndirectGLExtensions( unsigned int contextID ); DrawIndirectGLExtensions( const DrawIndirectGLExtensions &rhs ); void lowestCommonDenominator( const DrawIndirectGLExtensions &rhs ); void setupGLExtensions( unsigned int contextID ); void glDrawArraysIndirect(GLenum mode, const void * indirect) const; void glMultiDrawArraysIndirect(GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); void glMemoryBarrier(GLbitfield barriers); static DrawIndirectGLExtensions* getExtensions( unsigned int contextID,bool createIfNotInitalized ); protected: typedef void ( GL_APIENTRY *DrawArraysIndirectProc ) (GLenum mode, const void * indirect); typedef void ( GL_APIENTRY *MultiDrawArraysIndirectProc ) (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); typedef void ( GL_APIENTRY *MemoryBarrierProc ) (GLbitfield barriers); DrawArraysIndirectProc _glDrawArraysIndirect; MultiDrawArraysIndirectProc _glMultiDrawArraysIndirect; MemoryBarrierProc _glMemoryBarrier; }; #endif