################################################################################################ # this Macro find a generic dependency, handling debug suffix # all the paramenter are required, in case of lists, use "" in calling ################################################################################################ MACRO(FIND_DEPENDENCY DEPNAME INCLUDEFILE LIBRARY_NAMES SEARCHPATHLIST DEBUGSUFFIX) MESSAGE(STATUS "searching ${DEPNAME} -->${INCLUDEFILE}<-->${LIBRARY}<-->${SEARCHPATHLIST}<--") SET(MY_PATH_INCLUDE ) SET(MY_PATH_LIB ) FOREACH( MYPATH ${SEARCHPATHLIST} ) SET(MY_PATH_INCLUDE ${MY_PATH_INCLUDE} ${MYPATH}/include) SET(MY_PATH_LIB ${MY_PATH_LIB} ${MYPATH}/lib) ENDFOREACH( MYPATH ${SEARCHPATHLIST} ) FIND_PATH("${DEPNAME}_INCLUDE_DIR" ${INCLUDEFILE} ${MY_PATH_INCLUDE} ) MARK_AS_ADVANCED("${DEPNAME}_INCLUDE_DIR") #MESSAGE( " ${DEPNAME}_INCLUDE_DIR --> ${${DEPNAME}_INCLUDE_DIR}<--") FIND_LIBRARY("${DEPNAME}_LIBRARY" NAMES ${LIBRARY_NAMES} PATHS ${MY_PATH_LIB} ) SET(LIBRARY_NAMES_DEBUG "") FOREACH(LIBNAME ${LIBRARY_NAMES}) LIST(APPEND LIBRARY_NAMES_DEBUG "${LIBNAME}${DEBUGSUFFIX}") ENDFOREACH(LIBNAME) FIND_LIBRARY("${DEPNAME}_LIBRARY_DEBUG" NAMES ${LIBRARY_NAMES_DEBUG} PATHS ${MY_PATH_LIB} ) MARK_AS_ADVANCED("${DEPNAME}_LIBRARY") #MESSAGE( " ${DEPNAME}_LIBRARY --> ${${DEPNAME}_LIBRARY}<--") SET( ${DEPNAME}_FOUND "NO" ) IF(${DEPNAME}_INCLUDE_DIR AND ${DEPNAME}_LIBRARY) SET( ${DEPNAME}_FOUND "YES" ) IF(NOT ${DEPNAME}_LIBRARY_DEBUG) MESSAGE("-- Warning Debug ${DEPNAME} not found, using: ${${DEPNAME}_LIBRARY}") SET(${DEPNAME}_LIBRARY_DEBUG "${${DEPNAME}_LIBRARY}") ENDIF(NOT ${DEPNAME}_LIBRARY_DEBUG) ENDIF(${DEPNAME}_INCLUDE_DIR AND ${DEPNAME}_LIBRARY) ENDMACRO(FIND_DEPENDENCY DEPNAME INCLUDEFILE LIBRARY_NAMES SEARCHPATHLIST DEBUGSUFFIX) ################################################################################################ # this Macro is tailored to Mike dependencies ################################################################################################ MACRO(SEARCH_3RDPARTY OSG_3RDPARTY_BIN) FIND_DEPENDENCY(TIFF tiff.h libtiff ${OSG_3RDPARTY_BIN} "D") FIND_DEPENDENCY(FREETYPE freetype "freetype;freetype219" ${OSG_3RDPARTY_BIN} "_D") IF(FREETYPE_FOUND) #forcing subsequent FindFreeType stuff to not search for other variables.... kind of a hack SET(FREETYPE_INCLUDE_DIR_ft2build ${FREETYPE_INCLUDE_DIR} CACHE PATH "") SET(FREETYPE_INCLUDE_DIR_freetype2 ${FREETYPE_INCLUDE_DIR} CACHE PATH "") MARK_AS_ADVANCED(FREETYPE_INCLUDE_DIR_ft2build FREETYPE_INCLUDE_DIR_freetype2) ENDIF(FREETYPE_FOUND) FIND_DEPENDENCY(JPEG jpeglib.h libjpeg ${OSG_3RDPARTY_BIN} "D") #FIND_DEPENDENCY(GDAL gdal.h "gdal;gdal_i" ${OSG_3RDPARTY_BIN}) FIND_DEPENDENCY(GLUT GL/glut.h glut32 ${OSG_3RDPARTY_BIN} "D") IF(GLUT_FOUND) #forcing subsequent FindGlut stuff to not search for other variables.... kind of a hack SET(GLUT_glut_LIBRARY ${GLUT_LIBRARY} CACHE FILEPATH "") MARK_AS_ADVANCED(GLUT_glut_LIBRARY) ENDIF(GLUT_FOUND) FIND_DEPENDENCY(GIFLIB gif_lib.h "ungif;libungif" ${OSG_3RDPARTY_BIN} "D") FIND_DEPENDENCY(ZLIB zlib.h "z;zlib" ${OSG_3RDPARTY_BIN} "D") IF(ZLIB_FOUND) FIND_DEPENDENCY(PNG png.h libpng ${OSG_3RDPARTY_BIN} "D") IF(PNG_FOUND) #forcing subsequent FindPNG stuff to not search for other variables.... kind of a hack SET(PNG_PNG_INCLUDE_DIR ${PNG_INCLUDE_DIR} CACHE FILEPATH "") MARK_AS_ADVANCED(PNG_PNG_INCLUDE_DIR) ENDIF(PNG_FOUND) ENDIF(ZLIB_FOUND) #luigi#INCLUDE(FindOSGDepends.cmake) ENDMACRO(SEARCH_3RDPARTY OSG_3RDPARTY_BIN) ################################################################################################ # this is code for handling optional 3DPARTY usage ################################################################################################ OPTION(USE_3DPARTY_BIN "Set to ON to use Mike prebuilt dependencies situated side of OpenSceneGraph source. Use OFF for avoiding." ON) IF(USE_3DPARTY_BIN) GET_FILENAME_COMPONENT(PARENT_DIR ${PROJECT_SOURCE_DIR} PATH) SET(ACTUAL_3DPARTY_DIR "${PARENT_DIR}/3rdparty" CACHE PATH "Location of 3rdparty dependencies") IF(EXISTS ${ACTUAL_3DPARTY_DIR}) SEARCH_3RDPARTY(${ACTUAL_3DPARTY_DIR}) ENDIF(EXISTS ${ACTUAL_3DPARTY_DIR}) ENDIF(USE_3DPARTY_BIN)