//C++ header - Open Scene Graph - Copyright (C) 1998-2002 Robert Osfield //Distributed under the terms of the GNU Library General Public License (LGPL) //as published by the Free Software Foundation. #ifndef OSG_TEXMAT #define OSG_TEXMAT 1 #include #include namespace osg { /** Texture Matrix state class for encapsulating OpenGL texture matrix functionality.*/ class SG_EXPORT TexMat : public StateAttribute { public : TexMat(); /** Copy constructor using CopyOp to manage deep vs shallow copy.*/ TexMat(const TexMat& texmat,const CopyOp& copyop=CopyOp::SHALLOW_COPY): StateAttribute(texmat,copyop), _matrix(texmat._matrix) {} META_StateAttribute(osg, TexMat, TEXMAT); virtual bool isTextureAttribute() const { return true; } /** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/ virtual int compare(const StateAttribute& sa) const { // check the types are equal and then create the rhs variable // used by the COMPARE_StateAttribute_Paramter macro's below. COMPARE_StateAttribute_Types(TexMat,sa) // compare each paramter in turn against the rhs. COMPARE_StateAttribute_Parameter(_matrix) return 0; // passed all the above comparison macro's, must be equal. } /** Set the texture matrix */ inline void setMatrix(const Matrix& matrix) { _matrix = matrix; } /** Get the texture matrix */ inline Matrix& getMatrix() { return _matrix; } /** Get the const texture matrix */ inline const Matrix& getMatrix() const { return _matrix; } /** apply as OpenGL texture matrix.*/ virtual void apply(State& state) const; protected: virtual ~TexMat( void ); Matrix _matrix; }; } #endif