/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSG_TRANSFERFUNCTION #define OSG_TRANSFERFUNCTION 1 #include #include #include namespace osg { /** TransferFunction is a class that provide a 1D,2D or 3D colour look up table * that can be used on the GPU as a 1D, 2D or 3D texture. * Typically uses include mapping heights to colours when contouring terrain, * or mapping intensities to colours when volume rendering. */ class OSG_EXPORT TransferFunction : public osg::Referenced { public : TransferFunction(); osg::Image* getImage() { return _image.get(); } const osg::Image* getImage() const { return _image.get(); } protected: virtual ~TransferFunction(); typedef std::vector Colors; Colors _colors; osg::ref_ptr _image; }; /** 1D variant of TransferFunction. */ class OSG_EXPORT TransferFunction1D : public osg::TransferFunction { public: TransferFunction1D(); void setInputRange(float minimum, float maximum); void setMinimum(float value) { _minimum = value; } float getMinimum() const { return _minimum; } void setMaximum(float value) { _maximum = value; } float getMaximum() const { return _maximum; } void allocate(unsigned int numX); void clear(const osg::Vec4& color = osg::Vec4(1.0f,1.0f,1.0f,1.0f)); unsigned int getNumberCellsX() const { return _colors.size(); } void setValue(unsigned int i, const osg::Vec4& color) { _colors[i] = color; if (_image.valid()) _image->dirty(); } const osg::Vec4& getValue(unsigned int i) const { return _colors[i]; } osg::Vec4 getInterpolatedValue(float v) const { float iPos = (v-_minimum)*float(_colors.size()-1)/(_maximum-_minimum); if (iPos<0.0) return _colors[0]; if (iPos>float(_colors.size()-1)) return _colors[_colors.size()-1]; unsigned int iLower = (unsigned int)(iPos); unsigned int iUpper = iLower+1; if (iUpper>=_colors.size()) return _colors[iLower]; float r = iPos-floorf(iLower); const osg::Vec4& cLower = _colors[iLower]; const osg::Vec4& cUpper = _colors[iUpper]; return cLower + (cUpper-cLower)*r; } typedef std::map ValueMap; void assign(const ValueMap& vcm, bool updateMinMaxRange); protected: float _minimum; float _maximum; }; } #endif