#ifndef OSG_VIEWPORT #define OSG_VIEWPORT 1 #include #include #include namespace osg { /** Encapsulte OpenGL glViewport. */ class SG_EXPORT Viewport : public StateAttribute { public : Viewport(); META_StateAttribute(Viewport,VIEWPORT); /** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/ virtual int compare(const StateAttribute& sa) const { // check the types are equal and then create the rhs variable // used by the COMPARE_StateAttribute_Paramter macro's below. COMPARE_StateAttribute_Types(Viewport,sa) // compare each paramter in turn against the rhs. COMPARE_StateAttribute_Parameter(_x) COMPARE_StateAttribute_Parameter(_y) COMPARE_StateAttribute_Parameter(_width) COMPARE_StateAttribute_Parameter(_height) return 0; // passed all the above comparison macro's, must be equal. } inline void setViewport(const int x,const int y,const int width,const int height) { _x = x; _y = y; _width = width; _height = height; } void getViewport(int& x,int& y,int& width,int& height) { x = _x; y = _y; width = _width; height = _height; } inline const int x() const { return _x; } inline const int y() const { return _y; } inline const int width() const { return _width; } inline const int height() const { return _height; } /** return the aspcetRatio of the viewport, which is equal to width/height.*/ inline const float aspectRatio() const { return (float)_width/(float)_height; } virtual void apply(State& state) const; protected: virtual ~Viewport(); int _x; int _y; int _width; int _height; }; }; #endif