/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include #include #include using namespace osg; TexEnvFilter::TexEnvFilter(float lodBias) : _lodBias(lodBias) { } TexEnvFilter::~TexEnvFilter() { } void TexEnvFilter::apply(State& state) const { // note from RO, need to adapt to do testing per graphics context. static float glVersion = atof( (const char *)glGetString( GL_VERSION ) ); static bool s_isTexLodBias = glVersion>=1.4 || isGLExtensionSupported(state.getContextID(),"GL_EXT_texture_lod_bias"); if (s_isTexLodBias) { glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, _lodBias); } }