//C++ header - Open Scene Graph - Copyright (C) 1998-2002 Robert Osfield //Distributed under the terms of the GNU Library General Public License (LGPL) //as published by the Free Software Foundation. // -*-c++-*- #ifndef OSG_TEXTURECUBEMAP #define OSG_TEXTURECUBEMAP 1 #include #ifndef GL_TEXTURE_CUBE_MAP #define GL_TEXTURE_CUBE_MAP 0x8513 #endif namespace osg { /** TextureCubeMap state class which encapsulates OpenGl texture cubemap functionality.*/ class SG_EXPORT TextureCubeMap : public Texture { public : TextureCubeMap(); /** Copy constructor using CopyOp to manage deep vs shallow copy.*/ TextureCubeMap(const TextureCubeMap& cm,const CopyOp& copyop=CopyOp::SHALLOW_COPY): Texture(cm,copyop) {} META_StateAttribute(osg, TextureCubeMap,TEXTURE); /** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/ virtual int compare(const StateAttribute& rhs) const; enum Face { POSITIVE_X=0, NEGATIVE_X=1, POSITIVE_Y=2, NEGATIVE_Y=3, POSITIVE_Z=4, NEGATIVE_Z=5 }; /** Set the texture image for specified face. */ void setImage(const Face, Image* image); /** Get the texture image for specified face. */ Image* getImage(const Face); /** Get the const texture image for specified face. */ const Image* getImage(const Face) const; /** On first apply (unless already compiled), create the minmapped * texture and bind it, subsequent apply will simple bind to texture.*/ virtual void apply(State& state) const; protected : virtual ~TextureCubeMap(); bool imagesValid() const; void setImage(Image*) {} // prevent call to Texture::setImage(Image* image) Image* getImage() { return _image.get(); } // prevent call to Texture::setImage(Image* image) const Image* getImage() const { return _image.get(); } // prevent call to Texture::setImage(Image* image) mutable ref_ptr _images[6]; }; } #endif