class osgSim::LightPointSystem


Inheritance:


Public Fields

[more] AnimationState

Public Methods

[more] LightPointSystem()
[more] LightPointSystem( const LightPointSystem& lps, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY )
Copy constructor using CopyOp to manage deep vs shallow copy
[more] META_Object( osgSim, LightPointSystem )
[more]void setIntensity( float intensity )
[more]float getIntensity() const
[more]void setAnimationState( LightPointSystem::AnimationState state )
[more]AnimationState getAnimationState() const

Protected Fields

[more]float _intensity
[more]AnimationState _animationState

Protected Methods

[more] ~LightPointSystem()


Documentation

o LightPointSystem()

o LightPointSystem( const LightPointSystem& lps, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY )
Copy constructor using CopyOp to manage deep vs shallow copy

o META_Object( osgSim, LightPointSystem )

o AnimationState

ovoid setIntensity( float intensity )

ofloat getIntensity() const

ovoid setAnimationState( LightPointSystem::AnimationState state )

oAnimationState getAnimationState() const

o ~LightPointSystem()

ofloat _intensity

oAnimationState _animationState


This class has no child classes.

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