/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield * * This application is open source and may be redistributed and/or modified * freely and without restriction, both in commericial and non commericial applications, * as long as this copyright notice is maintained. * * This application is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. */ #include #include #include #include #include #include #include #include class PBufferTexture2D : public osg::Texture2D { public: PBufferTexture2D( Producer::RenderSurface *pbuffer ): _pbuffer(pbuffer) {} virtual void apply(osg::State& state) const { const unsigned int contextID = state.getContextID(); TextureObject* textureObject = getTextureObject(contextID); if( textureObject == 0 ) { GLuint format = _pbuffer->getRenderToTextureMode() == Producer::RenderSurface::RenderToRGBTexture ? GL_RGB: _pbuffer->getRenderToTextureMode() == Producer::RenderSurface::RenderToRGBATexture ? GL_RGBA : 0 ; unsigned int width = _pbuffer->getWindowWidth(); unsigned int height = _pbuffer->getWindowHeight(); _textureObjectBuffer[contextID] = textureObject = generateTextureObject( contextID, GL_TEXTURE_2D, 1, format, width, height, 1, 0 ); textureObject->bind(); applyTexParameters( GL_TEXTURE_2D, state); glTexImage2D( GL_TEXTURE_2D, 0, format, width, height, 0, format, GL_UNSIGNED_BYTE, 0 ); textureObject->setAllocated(true); } else { textureObject->bind(); static unsigned int frameNum = 0; _pbuffer->bindPBufferToTexture( Producer::RenderSurface::FrontBuffer ); ++frameNum; } } private: Producer::ref_ptr _pbuffer; }; class MyGeometryCallback : public osg::Drawable::UpdateCallback, public osg::Drawable::AttributeFunctor { public: MyGeometryCallback(const osg::Vec3& o, const osg::Vec3& x,const osg::Vec3& y,const osg::Vec3& z, double period,double xphase,double amplitude): _firstCall(true), _startTime(0.0), _time(0.0), _period(period), _xphase(xphase), _amplitude(amplitude), _origin(o), _xAxis(x), _yAxis(y), _zAxis(z) {} virtual void update(osg::NodeVisitor* nv,osg::Drawable* drawable) { const osg::FrameStamp* fs = nv->getFrameStamp(); double referenceTime = fs->getReferenceTime(); if (_firstCall) { _firstCall = false; _startTime = referenceTime; } _time = referenceTime-_startTime; drawable->accept(*this); drawable->dirtyBound(); osg::Geometry* geometry = dynamic_cast(drawable); if (geometry) { osgUtil::SmoothingVisitor::smooth(*geometry); } } virtual void apply(osg::Drawable::AttributeType type,unsigned int count,osg::Vec3* begin) { if (type == osg::Drawable::VERTICES) { const float TwoPI=2.0f*osg::PI; const float phase = -_time/_period; osg::Vec3* end = begin+count; for (osg::Vec3* itr=begin;itrsetSupportsDisplayList(false); osg::Vec3 origin(0.0f,0.0f,0.0f); osg::Vec3 xAxis(1.0f,0.0f,0.0f); osg::Vec3 yAxis(0.0f,0.0f,1.0f); osg::Vec3 zAxis(0.0f,-1.0f,0.0f); float flag_height = 100.0f; float flag_width = 200.0f; int noSteps = 20; osg::Vec3Array* vertices = new osg::Vec3Array; osg::Vec3 bottom = origin; osg::Vec3 top = origin; top.z()+= flag_height; osg::Vec3 dv = xAxis*(flag_width/((float)(noSteps-1))); osg::Vec2Array* texcoords = new osg::Vec2Array; osg::Vec2 bottom_texcoord(0.0f,0.0f); osg::Vec2 top_texcoord(0.0f,1.0f); osg::Vec2 dv_texcoord(1.0f/(float)(noSteps-1),0.0f); for(int i=0;ipush_back(top); vertices->push_back(bottom); top+=dv; bottom+=dv; texcoords->push_back(top_texcoord); texcoords->push_back(bottom_texcoord); top_texcoord+=dv_texcoord; bottom_texcoord+=dv_texcoord; } // pass the created vertex array to the points geometry object. polyGeom->setVertexArray(vertices); polyGeom->setTexCoordArray(0,texcoords); osg::Vec4Array* colors = new osg::Vec4Array; colors->push_back(osg::Vec4(1.0f,1.0f,1.0f,1.0f)); polyGeom->setColorArray(colors); polyGeom->setColorBinding(osg::Geometry::BIND_OVERALL); polyGeom->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::QUAD_STRIP,0,vertices->size())); // new we need to add the texture to the Drawable, we do so by creating a // StateSet to contain the Texture StateAttribute. osg::StateSet* stateset = new osg::StateSet; // Dynamic texture filled with data from pbuffer. osg::Texture2D* texture = new PBufferTexture2D(pbuffer); texture->setInternalFormat(GL_RGB); texture->setTextureSize(width,height); texture->setFilter(osg::Texture2D::MIN_FILTER,osg::Texture2D::LINEAR); texture->setFilter(osg::Texture2D::MAG_FILTER,osg::Texture2D::LINEAR); texture->setWrap(osg::Texture2D::WRAP_S,osg::Texture2D::CLAMP); texture->setWrap(osg::Texture2D::WRAP_T,osg::Texture2D::CLAMP); stateset->setTextureAttributeAndModes(0, texture,osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE); polyGeom->setStateSet(stateset); polyGeom->setUpdateCallback(new MyGeometryCallback(origin,xAxis,yAxis,zAxis,1.0,1.0/flag_width,0.2f)); osg::Geode* geode = new osg::Geode(); geode->addDrawable(polyGeom); osg::Group* parent = new osg::Group; parent->addChild(geode); return parent; } osg::ref_ptr buildSceneGraphAndSetCameraViews(osg::Node *loadedModel, Producer::Camera *pbufferCamera, Producer::Camera *mainCamera) { osg::ref_ptr group = new osg::Group; osg::ref_ptr loadedModelTransform = new osg::MatrixTransform; loadedModelTransform->addChild(loadedModel); osg::ref_ptr nc = new osg::AnimationPathCallback( loadedModelTransform->getBound().center(),osg::Vec3(0.0f,0.0f,1.0f),osg::inDegrees(45.0f)); loadedModelTransform->setUpdateCallback(nc.get()); loadedModelTransform->setNodeMask( 0x1 ); group->addChild( loadedModelTransform.get() ); osg::ref_ptr texturedFlag = createTexturedFlag( 1024, 512, pbufferCamera->getRenderSurface() ); texturedFlag->setNodeMask( 0x2 ); group->addChild( texturedFlag.get()); osg::BoundingSphere bs = loadedModel->getBound(); pbufferCamera->setLensFrustum( -0.5, 0.5, -0.25, 0.25, 1.0, 1000.0 ); pbufferCamera->setViewByLookat( bs.center()[0], bs.center()[1] - bs.radius() * 3, bs.center()[2], bs.center()[0], bs.center()[1], bs.center()[2], 0, 0, 1 ); mainCamera->getRenderSurface()->setReadDrawable( pbufferCamera->getRenderSurface()); return group.get(); } osg::ref_ptr buildSceneGraph(osg::Node *loadedModel, Producer::RenderSurface *pbuffer ) { osg::ref_ptr group = new osg::Group; osg::ref_ptr loadedModelTransform = new osg::MatrixTransform; loadedModelTransform->addChild(loadedModel); osg::ref_ptr nc = new osg::AnimationPathCallback( loadedModelTransform->getBound().center(),osg::Vec3(0.0f,0.0f,1.0f),osg::inDegrees(45.0f)); loadedModelTransform->setUpdateCallback(nc.get()); // Set the loaded model to render only in the PBuffer camera loadedModelTransform->setNodeMask( 0x1 ); group->addChild( loadedModelTransform.get() ); osg::ref_ptr texturedFlag = createTexturedFlag( 1024, 512, pbuffer ); // Set the textured flag to render only in the Main camera loadedModelTransform->setNodeMask( 0x1 ); texturedFlag->setNodeMask( 0x2 ); group->addChild( texturedFlag.get()); return group.get(); } Producer::ref_ptr buildCameraConfig( osg::Node &loadedModel ) { // Set up the PBuffer camera Producer::ref_ptr pbufferCamera = new Producer::Camera; pbufferCamera->getRenderSurface()->setWindowRectangle( 0, 0, 1024, 512 ); pbufferCamera->getRenderSurface()->setDrawableType( Producer::RenderSurface::DrawableType_PBuffer ); pbufferCamera->getRenderSurface()->setRenderToTextureMode(Producer::RenderSurface::RenderToRGBATexture); // We will manually set the PBuffer camera's Lens and View, // so do not share with the rest of the Camera config. pbufferCamera->setShareLens(false); pbufferCamera->setShareView(false); // Set the Lens and View for the Pbuffer camera according to the loaded model's size osg::BoundingSphere bs = loadedModel.getBound(); pbufferCamera->setLensFrustum( -0.5, 0.5, -0.25, 0.25, 1.0, 1000.0 ); pbufferCamera->setViewByLookat( bs.center()[0], bs.center()[1] - bs.radius() * 3, bs.center()[2], bs.center()[0], bs.center()[1], bs.center()[2], 0, 0, 1 ); // Set up the main camera Producer::ref_ptr mainCamera = new Producer::Camera; mainCamera->getRenderSurface()->setWindowRectangle( 0, 0, 800, 600 ); // Create the Camera config Producer::ref_ptr cfg = new Producer::CameraConfig; // Cameras added in "alphabetical" order cfg->addCamera("A_PBufferCamera", pbufferCamera.get()); cfg->addCamera("B_MainCamera", mainCamera.get()); // Set up the input area Producer::ref_ptr inputArea = new Producer::InputArea; inputArea->addRenderSurface( mainCamera->getRenderSurface()); cfg->setInputArea( inputArea.get() ); // Set the main Camera's read drawable to be the pbufferCamera's drawable mainCamera->getRenderSurface()->setReadDrawable( pbufferCamera->getRenderSurface()); return cfg; } int main( int argc, char **argv ) { // use an ArgumentParser object to manage the program arguments. osg::ArgumentParser arguments(&argc,argv); // set up the usage document, in case we need to print out how to use this program. arguments.getApplicationUsage()->setApplicationName(arguments.getApplicationName()); arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" example shows how to set up a Producer pbuffer for render to texture effects."); arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ..."); arguments.getApplicationUsage()->addCommandLineOption("--image ","Load an image and render it on a quad"); arguments.getApplicationUsage()->addCommandLineOption("--dem ","Load an image/DEM and render it on a HeightField"); arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display command line parameters"); arguments.getApplicationUsage()->addCommandLineOption("--help-env","Display environment variables available"); arguments.getApplicationUsage()->addCommandLineOption("--help-keys","Display keyboard & mouse bindings available"); arguments.getApplicationUsage()->addCommandLineOption("--help-all","Display all command line, env vars and keyboard & mouse bindings"); /// Load models from command line and build scene graph osg::Timer_t start_tick = osg::Timer::instance()->tick(); // read the scene from the list of file specified commandline args. osg::ref_ptr loadedModel = osgDB::readNodeFiles(arguments); // if no model has been successfully loaded report failure. if (!loadedModel) { std::cout << arguments.getApplicationName() <<": No data loaded" << std::endl; return 1; } // Create the camera config. We use the loaded model to set the Lens and View on the PBuffer camera Producer::ref_ptr cameraConfig = buildCameraConfig( *(loadedModel.get()) ); // We need to build the rest of the scene graph after the camera config has been created because we need // to pass it the PBuffer, which will be the texture for the textured flag Producer::RenderSurface *pbuffer = cameraConfig->getCamera(0)->getRenderSurface(); osg::ref_ptrroot = buildSceneGraph(loadedModel.get(), pbuffer ); // construct the viewer with the camera config. osgProducer::Viewer viewer(cameraConfig.get()); // set up the value with sensible default event handlers. viewer.setUpViewer(osgProducer::Viewer::STANDARD_SETTINGS); // get details on keyboard and mouse bindings used by the viewer. viewer.getUsage(*arguments.getApplicationUsage()); // if user request help write it out to cout. bool helpAll = arguments.read("--help-all"); unsigned int helpType = ((helpAll || arguments.read("-h") || arguments.read("--help"))? osg::ApplicationUsage::COMMAND_LINE_OPTION : 0 ) | ((helpAll || arguments.read("--help-env"))? osg::ApplicationUsage::ENVIRONMENTAL_VARIABLE : 0 ) | ((helpAll || arguments.read("--help-keys"))? osg::ApplicationUsage::KEYBOARD_MOUSE_BINDING : 0 ); if (helpType) { arguments.getApplicationUsage()->write(std::cout, helpType); return 1; } // report any errors if they have occured when parsing the program aguments. if (arguments.errors()) { arguments.writeErrorMessages(std::cout); return 1; } if (arguments.argc()<=1) { arguments.getApplicationUsage()->write(std::cout,osg::ApplicationUsage::COMMAND_LINE_OPTION); return 1; } // any option left unread are converted into errors to write out later. arguments.reportRemainingOptionsAsUnrecognized(); // report any errors if they have occured when parsing the program aguments. if (arguments.errors()) { arguments.writeErrorMessages(std::cout); } osg::Timer_t end_tick = osg::Timer::instance()->tick(); std::cout << "Time to load = "<delta_s(start_tick,end_tick)<getSceneView()->getInheritanceMask(); inheritanceMask &= ~(osg::CullSettings::CULL_MASK); (*p)->getSceneView()->setInheritanceMask( inheritanceMask ); (*p)->getSceneView()->setCullMask( 1<<(n)); n++; } } // printf( "PBuffer window: 0x%x\n", pbuffer->getWindow() ); viewer.getCamera(0)->setClearColor( 0.1f,0.9f,0.3f,1.0f ); while( !viewer.done() ) { // wait for all cull and draw threads to complete. viewer.sync(); // update the scene by traversing it with the the update visitor which will // call all node update callbacks and animations. viewer.update(); // fire off the cull and draw traversals of the scene. viewer.frame(); } // wait for all cull and draw threads to complete before exit. viewer.sync(); // run a clean up frame to delete all OpenGL objects. viewer.cleanup_frame(); // wait for all the clean up frame to complete. viewer.sync(); return 0; }