# Microsoft Developer Studio Project File - Name="Core osgFX" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 CFG=Core osgFX - Win32 Release !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "osgFX.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "osgFX.mak" CFG="Core osgFX - Win32 Release" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "Core osgFX - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "Core osgFX - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "Core osgFX - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "../../lib" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "../../lib" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /YX /FD /c # ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../include" /I "../../../OpenThreads/include" /D "NDEBUG" /D "_MBCS" /D "_USRDLL" /D "OSGFX_LIBRARY" /D "_WINDOWS" /D "WIN32" /YX /FD /Zm200 /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x809 /d "NDEBUG" # ADD RSC /l 0x809 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 # ADD LINK32 glu32.lib opengl32.lib /nologo /dll /pdb:none /machine:I386 /out:"../../bin/osgFX.dll" /libpath:"../../lib" !ELSEIF "$(CFG)" == "Core osgFX - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "../../lib" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /YX /FD /GZ /c # ADD CPP /nologo /MDd /W3 /Gm /vmg /vd0 /GR /GX /Zi /Od /I "../../include" /I "../../../OpenThreads/include" /D "_DEBUG" /D "OSGFX_LIBRARY" /D "_WINDOWS" /D "WIN32" /YX /FD /GZ /Zm200 /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x809 /d "_DEBUG" # ADD RSC /l 0x809 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept # ADD LINK32 glu32.lib opengl32.lib /nologo /dll /debug /machine:I386 /out:"../../bin/osgFXd.dll" /pdbtype:sept /libpath:"../../lib" # SUBTRACT LINK32 /pdb:none !ENDIF # Begin Target # Name "Core osgFX - Win32 Release" # Name "Core osgFX - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=..\..\src\osgFX\AnisotropicLighting.cpp # End Source File # Begin Source File SOURCE=..\..\src\osgFX\BumpMapping.cpp # End Source File # Begin Source File SOURCE=..\..\src\osgFX\Cartoon.cpp # End Source File # Begin Source File SOURCE=..\..\src\osgFX\Effect.cpp # End Source File # Begin Source File SOURCE=..\..\src\osgFX\Registry.cpp # End Source File # Begin Source File SOURCE=..\..\src\osgFX\Scribe.cpp # End Source File # Begin Source File SOURCE=..\..\src\osgFX\SpecularHighlights.cpp # End Source File # Begin Source File SOURCE=..\..\src\osgFX\Technique.cpp # End Source File # Begin Source File SOURCE=..\..\src\osgFX\Validator.cpp # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter ";h;hpp;hxx;hm;inl" # Begin Source File SOURCE=..\..\include\osgFX\AnisotropicLighting # End Source File # Begin Source File SOURCE=..\..\include\osgFX\BumpMapping # End Source File # Begin Source File SOURCE=..\..\include\osgFX\Cartoon # End Source File # Begin Source File SOURCE=..\..\include\osgFX\Effect # End Source File # Begin Source File SOURCE=..\..\include\osgFX\Export # End Source File # Begin Source File SOURCE=..\..\include\osgFX\Registry # End Source File # Begin Source File SOURCE=..\..\include\osgFX\Scribe # End Source File # Begin Source File SOURCE=..\..\include\osgFX\SpecularHighlights # End Source File # Begin Source File SOURCE=..\..\include\osgFX\Technique # End Source File # Begin Source File SOURCE=..\..\include\osgFX\Validator # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # End Group # End Target # End Project