/* -*-c++-*- * * OpenSceneGraph example, osgshaders. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ /* file: examples/osgglsl/GL2Scene.h * author: Mike Weiblen 2005-03-30 * * See http://www.3dlabs.com/opengl2/ for more information regarding * the OpenGL Shading Language. */ #include #include #include #include class GL2Scene : public osg::Referenced { public: GL2Scene(); osg::ref_ptr getRootNode() { return _rootNode; } void reloadShaderSource(); void toggleShaderEnable(); protected: ~GL2Scene(); private: /*methods*/ osg::ref_ptr buildScene(); private: /*data*/ osg::ref_ptr _rootNode; std::vector< osg::ref_ptr > _programList; bool _shadersEnabled; }; typedef osg::ref_ptr GL2ScenePtr; /*EOF*/