/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include using namespace osg; TexGenNode::TexGenNode(): _referenceFrame(RELATIVE_RF) { // switch off culling of tex gen nodes by default. setCullingActive(false); _textureUnit = 0; setStateSet(new StateSet); _texgen = new TexGen; } TexGenNode::TexGenNode(const TexGenNode& cn, const CopyOp& copyop): Group(cn,copyop), _textureUnit(cn._textureUnit), _texgen(static_cast(copyop(cn._texgen.get()))), _referenceFrame(cn._referenceFrame) { setStateSet(new StateSet); } TexGenNode::TexGenNode(TexGen *texgen): _referenceFrame(RELATIVE_RF) { // switch off culling of tex gen nodes by default. setCullingActive(false); _textureUnit = 0; setStateSet(new StateSet); _texgen = texgen; } TexGenNode::~TexGenNode() { } void TexGenNode::setReferenceFrame(ReferenceFrame rf) { _referenceFrame = rf; } void TexGenNode::setTexGen(TexGen* texgen) { _texgen = texgen; } void TexGenNode::setThreadSafeRefUnref(bool threadSafe) { Group::setThreadSafeRefUnref(threadSafe); if (_texgen.valid()) _texgen->setThreadSafeRefUnref(threadSafe); }