/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include using namespace osg; Depth::Depth() { _func = LESS; _depthWriteMask = true; _zNear = 0.0; _zFar = 1.0; } Depth::~Depth() { } void Depth::apply(State&) const { glDepthFunc((GLenum)_func); glDepthMask((GLboolean)_depthWriteMask); glDepthRange(_zNear,_zFar); }