/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include #include #include #include using namespace osg; TexMat::TexMat(): _scaleByTextureRectangleSize(false) { } TexMat::~TexMat() { } void TexMat::apply(State& state) const { glMatrixMode( GL_TEXTURE ); glLoadMatrix(_matrix.ptr()); if (_scaleByTextureRectangleSize) { const osg::TextureRectangle* tex = dynamic_cast(state.getLastAppliedTextureAttribute(state.getActiveTextureUnit(), osg::StateAttribute::TEXTURE)); if (tex) { glScalef(tex->getTextureWidth(),tex->getTextureHeight(),1.0f); } } glMatrixMode( GL_MODELVIEW ); }