/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSG_COLORMASK #define OSG_COLORMASK 1 #include #include namespace osg { /** Encapsulates OpenGL glColorMaskFunc/Op/Mask functions. */ class SG_EXPORT ColorMask : public StateAttribute { public : ColorMask(); ColorMask(bool red,bool green,bool blue,bool alpha): _red(red), _green(green), _blue(blue), _alpha(alpha) {} /** Copy constructor using CopyOp to manage deep vs shallow copy. */ ColorMask(const ColorMask& cm,const CopyOp& copyop=CopyOp::SHALLOW_COPY): StateAttribute(cm,copyop), _red(cm._red), _green(cm._green), _blue(cm._blue), _alpha(cm._alpha) {} META_StateAttribute(osg, ColorMask, COLORMASK); /** Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. */ virtual int compare(const StateAttribute& sa) const { // Check for equal types, then create the rhs variable // used by the COMPARE_StateAttribute_Paramter macros below. COMPARE_StateAttribute_Types(ColorMask,sa) // Compare each parameter in turn against the rhs. COMPARE_StateAttribute_Parameter(_red) COMPARE_StateAttribute_Parameter(_green) COMPARE_StateAttribute_Parameter(_blue) COMPARE_StateAttribute_Parameter(_alpha) return 0; // Passed all the above comparison macros, so must be equal. } inline void setMask(bool red,bool green,bool blue,bool alpha) { _red = red; _green = green; _blue = blue; _alpha = alpha; } inline bool getRedMask() const { return _red; } inline bool getGreenMask() const { return _green; } inline bool getBlueMask() const { return _blue; } inline bool getAlphaMask() const { return _alpha; } virtual void apply(State& state) const; protected: virtual ~ColorMask(); bool _red; bool _green; bool _blue; bool _alpha; }; } #endif