An operator that simulates the friction of a fluid.
Inheritance:
Public Methods
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FluidFrictionOperator()
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FluidFrictionOperator(const FluidFrictionOperator ©, const osg::CopyOp ©op = osg::CopyOp::SHALLOW_COPY)
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META_Object(osgParticle, FluidFrictionOperator)
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void operate(Particle* P, double dt)
- Apply the friction forces to a particle.
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inline float getFluidDensity() const
- Get the density of the fluid
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inline float getFluidViscosity() const
- Get the viscosity of the fluid
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inline void setFluidDensity(float d)
- Set the density of the fluid
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inline void setFluidViscosity(float v)
- Set the viscosity of the fluid
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inline void setFluidToAir()
- Set the fluid parameters as for air (20°C temperature)
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inline void setFluidToWater()
- Set the fluid parameters as for pure water (20°C temperature)
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inline float getOverrideRadius() const
- Get the overriden radius value
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inline void setOverrideRadius(float r)
- Set the overriden radius value (pass 0 if you want to use particle's radius)
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inline void beginOperate(Program* prg)
- Perform some initializations.
Protected Methods
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virtual ~FluidFrictionOperator()
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FluidFrictionOperator& operator=(const FluidFrictionOperator &)
Public Methods
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virtual const char* libraryName() const
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virtual const char* className() const
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virtual bool isSameKindAs(const osg::Object* obj) const
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virtual void endOperate()
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inline bool isEnabled() const
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inline void setEnabled(bool v)
Documentation
An operator that simulates the friction of a fluid.
By using this operator you can let the particles move in a fluid of a given density
and viscosity. There are two functions to quickly setup the parameters for pure water
and air. You can decide whether to compute the forces using the particle's physical
radius or another value, by calling the setOverrideRadius()
method.
- FluidFrictionOperator()
- FluidFrictionOperator(const FluidFrictionOperator ©, const osg::CopyOp ©op = osg::CopyOp::SHALLOW_COPY)
- META_Object(osgParticle, FluidFrictionOperator)
- void operate(Particle* P, double dt)
- Apply the friction forces to a particle. Do not call this method manually.
- virtual ~FluidFrictionOperator()
- FluidFrictionOperator& operator=(const FluidFrictionOperator &)
- inline float getFluidDensity() const
- Get the density of the fluid
- inline float getFluidViscosity() const
- Get the viscosity of the fluid
- inline void setFluidDensity(float d)
- Set the density of the fluid
- inline void setFluidViscosity(float v)
- Set the viscosity of the fluid
- inline void setFluidToAir()
- Set the fluid parameters as for air (20°C temperature)
- inline void setFluidToWater()
- Set the fluid parameters as for pure water (20°C temperature)
- inline float getOverrideRadius() const
- Get the overriden radius value
- inline void setOverrideRadius(float r)
- Set the overriden radius value (pass 0 if you want to use particle's radius)
- inline void beginOperate(Program* prg)
- Perform some initializations. Do not call this method manually.
- This class has no child classes.
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