/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSG_BLENDCOLOR #define OSG_BLENDCOLOR 1 #include #include #include #include namespace osg { /** BlendColor - encapsulates the OpenGL blend/transparency state.*/ class SG_EXPORT BlendColor : public StateAttribute { public : BlendColor(); /** Copy constructor using CopyOp to manage deep vs shallow copy.*/ BlendColor(const BlendColor& trans,const CopyOp& copyop=CopyOp::SHALLOW_COPY): StateAttribute(trans,copyop), _constantColor(trans._constantColor) {} META_StateAttribute(osg, BlendColor,BLENDCOLOR); /** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/ virtual int compare(const StateAttribute& sa) const { // check the types are equal and then create the rhs variable // used by the COMPARE_StateAttribute_Paramter macro's below. COMPARE_StateAttribute_Types(BlendColor,sa) // compare each paramter in turn against the rhs. COMPARE_StateAttribute_Parameter(_constantColor) return 0; // passed all the above comparison macro's, must be equal. } virtual bool getModeUsage(ModeUsage& usage) const { usage.usesMode(GL_BLEND); return true; } void setConstantColor(const osg::Vec4& color) { _constantColor = color; } inline osg::Vec4 getConstantColor() const { return _constantColor; } virtual void apply(State& state) const; /** Extensions class which encapsulates the querring of extensions and * associated function pointers, and provide convinience wrappers to * check for the extensions or use the associated functions.*/ class SG_EXPORT Extensions : public osg::Referenced { public: Extensions(); Extensions(const Extensions& rhs); void lowestCommonDenominator(const Extensions& rhs); void setupGLExtenions(); void setBlendColorSupported(bool flag) { _isBlendColorSupported=flag; } bool isBlendColorSupported() const { return _isBlendColorSupported; } void setBlendColorProc(void* ptr) { _glBlendColor = ptr; } void glBlendColor(GLclampf red , GLclampf green , GLclampf blue , GLclampf alpha) const; protected: ~Extensions() {} bool _isBlendColorSupported; void* _glBlendColor; }; /** Function to call to get the extension of a specified context. * If the Exentsion object for that context has not yet been created then * and the 'createIfNotInitalized' flag been set to false then returns NULL. * If 'createIfNotInitalized' is true then the Extensions object is * automatically created. However, in this case the extension object * only be created with the graphics context associated with ContextID..*/ static Extensions* getExtensions(unsigned int contextID,bool createIfNotInitalized); /** setExtensions allows users to override the extensions across graphics contexts. * typically used when you have different extensions supported across graphics pipes * but need to ensure that they all use the same low common denominator extensions.*/ static void setExtensions(unsigned int contextID,Extensions* extensions); protected : virtual ~BlendColor(); osg::Vec4 _constantColor; }; } #endif