/* -*-c++-*- * Copyright (C) 2009 Cedric Pinson * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGANIMATION_STACKED_ROTATE_AXIS_ELEMENT #define OSGANIMATION_STACKED_ROTATE_AXIS_ELEMENT 1 #include #include #include #include namespace osgAnimation { class OSGANIMATION_EXPORT StackedRotateAxisElement : public StackedTransformElement { public: META_Object(osgAnimation, StackedRotateAxisElement); StackedRotateAxisElement(); StackedRotateAxisElement(const StackedRotateAxisElement&, const osg::CopyOp&); StackedRotateAxisElement(const std::string& name, const osg::Vec3& axis, double angle); StackedRotateAxisElement(const osg::Vec3& axis, double angle); void applyToMatrix(osg::Matrix& matrix) const; osg::Matrix getAsMatrix() const; bool isIdentity() const { return (_angle == 0); } void update(float t = 0.0); const osg::Vec3& getAxis() const; double getAngle() const; void setAxis(const osg::Vec3&); void setAngle(double); virtual Target* getOrCreateTarget(); virtual Target* getTarget() {return _target.get();} virtual const Target* getTarget() const {return _target.get();} protected: osg::Vec3 _axis; double _angle; osg::ref_ptr _target; }; } #endif