//C++ header - Open Scene Graph - Copyright (C) 1998-2002 Robert Osfield //Distributed under the terms of the GNU Library General Public License (LGPL) //as published by the Free Software Foundation. #ifndef OSGGA_FLIGHTMANIPULATOR #define OSGGA_FLIGHTMANIPULATOR 1 #include namespace osgGA{ /** FlightManipulator is a CameraManipulator which provides flight simulator-like updating of the camera position & orientation. By default, the left mouse button accelerates, the right mouse button decelerates, and the middle mouse button (or left and right simultaneously) stops dead. */ class OSGGA_EXPORT FlightManipulator : public CameraManipulator { public: FlightManipulator(); virtual ~FlightManipulator(); virtual void setNode(osg::Node*); virtual const osg::Node* getNode() const; virtual osg::Node* getNode(); virtual void home(const GUIEventAdapter& ea,GUIActionAdapter& us); virtual void init(const GUIEventAdapter& ea,GUIActionAdapter& us); virtual bool handle(const GUIEventAdapter& ea,GUIActionAdapter& us); enum YawControlMode { YAW_AUTOMATICALLY_WHEN_BANKED, NO_AUTOMATIC_YAW }; /** Configure the Yaw control for the flight model. */ void setYawControlMode(YawControlMode ycm) { _yawMode = ycm; } private: /** Reset the internal GUIEvent stack.*/ void flushMouseEventStack(); /** Add the current mouse GUIEvent to internal stack.*/ void addMouseEvent(const GUIEventAdapter& ea); /** For the give mouse movement calculate the movement of the camera. Return true is camera has moved and a redraw is required.*/ bool calcMovement(); // Internal event stack comprising last three mouse events. osg::ref_ptr _ga_t1; osg::ref_ptr _ga_t0; osg::ref_ptr _node; float _modelScale; float _velocity; YawControlMode _yawMode; }; } #endif