#include #include #include #include #include #include #include #include #include #include #include #include #include osgManipulator::Dragger* createDragger(const std::string& name) { osgManipulator::Dragger* dragger = 0; if ("TabPlaneDragger" == name) { osgManipulator::TabPlaneDragger* d = new osgManipulator::TabPlaneDragger(); d->setupDefaultGeometry(); dragger = d; } else if ("TabPlaneTrackballDragger" == name) { osgManipulator::TabPlaneTrackballDragger* d = new osgManipulator::TabPlaneTrackballDragger(); d->setupDefaultGeometry(); dragger = d; } else if ("TrackballDragger" == name) { osgManipulator::TrackballDragger* d = new osgManipulator::TrackballDragger(); d->setupDefaultGeometry(); dragger = d; } else if ("Translate1DDragger" == name) { osgManipulator::Translate1DDragger* d = new osgManipulator::Translate1DDragger(); d->setupDefaultGeometry(); dragger = d; } else if ("Translate2DDragger" == name) { osgManipulator::Translate2DDragger* d = new osgManipulator::Translate2DDragger(); d->setupDefaultGeometry(); dragger = d; } else if ("TranslateAxisDragger" == name) { osgManipulator::TranslateAxisDragger* d = new osgManipulator::TranslateAxisDragger(); d->setupDefaultGeometry(); dragger = d; } else { osgManipulator::TabBoxDragger* d = new osgManipulator::TabBoxDragger(); d->setupDefaultGeometry(); dragger = d; } return dragger; } osg::Node* createHUD() { osg::Geode* geode = new osg::Geode(); std::string timesFont("fonts/arial.ttf"); osg::StateSet* stateset = geode->getOrCreateStateSet(); stateset->setMode(GL_LIGHTING,osg::StateAttribute::OFF); osgText::Text* text = new osgText::Text; geode->addDrawable( text ); osg::Vec3 position(50.0f,50.0f,0.0f); text->setPosition(position); text->setText("Use the Tab key to switch between the trackball and pick modes."); text->setFont(timesFont); osg::Camera* camera = new osg::Camera; // set the projection matrix camera->setProjectionMatrix(osg::Matrix::ortho2D(0,1280,0,1024)); // set the view matrix camera->setReferenceFrame(osg::Transform::ABSOLUTE_RF); camera->setViewMatrix(osg::Matrix::identity()); // only clear the depth buffer camera->setClearMask(GL_DEPTH_BUFFER_BIT); // draw subgraph after main camera view. camera->setRenderOrder(osg::Camera::POST_RENDER); camera->addChild(geode); return camera; } bool computePixelCoords(osgProducer::Viewer* viewer,float x,float y,unsigned int cameraNum,float& pixel_x,float& pixel_y) { Producer::KeyboardMouse* km = viewer->getKeyboardMouse(); if (!km) return false; if (cameraNum>=viewer->getNumberOfCameras()) return false; Producer::Camera* camera=viewer->getCamera(cameraNum); Producer::RenderSurface* rs = camera->getRenderSurface(); Producer::InputArea* inputArea = km->getInputArea(); if( inputArea != NULL ) { // first locate which InputRectange is appropriate for specified RenderSurface. unsigned int i; for(i=0;igetNumRenderSurfaces();++i) { if (inputArea->getRenderSurface(i)==rs) break; } // the RenderSurface isn't in the InputArea list.. therefore cannot make mouse coords to it. if (i==inputArea->getNumRenderSurfaces()) return false; // we have a valid InputRectangle Producer::RenderSurface::InputRectangle ir = inputArea->getRenderSurface(i)->getInputRectangle(); float rx = (x-ir.left())/ir.width(); float ry = (y-ir.bottom())/ir.height(); int wx, wy; unsigned int w, h; rs->getWindowRectangle( wx, wy, w, h ); pixel_x = ((float)w)* rx; pixel_y = ((float)h)* ry; } else { float rx = (x+1.0f)*0.5f; float ry = (y+1.0f)*0.5f; int wx, wy; unsigned int w, h; rs->getWindowRectangle( wx, wy, w, h ); pixel_x = ((float)w)* rx; pixel_y = ((float)h)* ry; } return true; } osg::Node* addDraggerToScene(osg::Node* scene, osgManipulator::CommandManager* cmdMgr, const std::string& name) { scene->getOrCreateStateSet()->setMode(GL_NORMALIZE, osg::StateAttribute::ON); osgManipulator::Selection* selection = new osgManipulator::Selection; selection->addChild(scene); osgManipulator::Dragger* dragger = createDragger(name); osg::Group* root = new osg::Group; root->addChild(dragger); root->addChild(selection); root->addChild(createHUD()); float scale = scene->getBound().radius() * 1.6; dragger->setMatrix(osg::Matrix::scale(scale, scale, scale) * osg::Matrix::translate(scene->getBound().center())); cmdMgr->connect(*dragger, *selection); return root; } class PickModeHandler : public osgGA::GUIEventHandler { public: enum Modes { VIEW = 0, PICK }; PickModeHandler(osgProducer::Viewer *viewer) : osgGA::GUIEventHandler(), _viewer(viewer), _mode(VIEW), _activeDragger(0) { } bool handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa, osg::Object*, osg::NodeVisitor*) { if (ea.getKey() == osgGA::GUIEventAdapter::KEY_Tab && ea.getEventType() == osgGA::GUIEventAdapter::KEYDOWN && _activeDragger == 0) { _mode = ! _mode; } if (VIEW == _mode) return false; for(unsigned int i=0;i<_viewer->getNumberOfCameras();++i) { if ((ea.getEventType() == osgGA::GUIEventAdapter::PUSH) && _viewer->computeIntersections(ea.getX(), ea.getY(), i, _pointer.hitList)) { float pixel_x,pixel_y; if (computePixelCoords(_viewer,ea.getX(),ea.getY(),i,pixel_x,pixel_y)) { Producer::Camera* camera=_viewer->getCamera(i); osgProducer::OsgSceneHandler* sh = dynamic_cast(camera->getSceneHandler()); osgUtil::SceneView* sv = sh ? sh->getSceneView() : 0; if (! sv) continue; _pointer.pixel_x = int(pixel_x+0.5); _pointer.pixel_y = int(pixel_y+0.5); _pointer.sv = sv; _pointer.hitIter = _pointer.hitList.begin(); for (osg::NodePath::iterator itr = _pointer.hitList.front().getNodePath().begin(); itr != _pointer.hitList.front().getNodePath().end(); ++itr) { osgManipulator::Dragger* dragger = dynamic_cast(*itr); if (dragger) { dragger->handle(_pointer, ea, aa); _activeDragger = dragger; break; } } } } switch (ea.getEventType()) { case osgGA::GUIEventAdapter::DRAG: case osgGA::GUIEventAdapter::RELEASE: if (_activeDragger) { float pixel_x,pixel_y; if (computePixelCoords(_viewer,ea.getX(),ea.getY(),i,pixel_x,pixel_y)) { Producer::Camera* camera=_viewer->getCamera(i); osgProducer::OsgSceneHandler* sh = dynamic_cast(camera->getSceneHandler()); osgUtil::SceneView* sv = sh ? sh->getSceneView() : 0; if (_activeDragger && sv) { _pointer.pixel_x = int(pixel_x+0.5); _pointer.pixel_y = int(pixel_y+0.5); _pointer.sv = sv; _pointer.hitIter = _pointer.hitList.begin(); _activeDragger->handle(_pointer, ea, aa); } } } break; default: break; } if (ea.getEventType() == osgGA::GUIEventAdapter::RELEASE) { _activeDragger = 0; _pointer.hitList.clear(); } } return true; } private: osgProducer::Viewer* _viewer; unsigned int _mode; osgManipulator::Dragger* _activeDragger; osgManipulator::Dragger::PointerInfo _pointer; }; int main( int argc, char **argv ) { // use an ArgumentParser object to manage the program arguments. osg::ArgumentParser arguments(&argc,argv); // set up the usage document, in case we need to print out how to use this program. arguments.getApplicationUsage()->setApplicationName(arguments.getApplicationName()); arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the standard OpenSceneGraph example which loads and visualises 3d models."); arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ..."); arguments.getApplicationUsage()->addCommandLineOption("--image ","Load an image and render it on a quad"); arguments.getApplicationUsage()->addCommandLineOption("--dem ","Load an image/DEM and render it on a HeightField"); arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display command line parameters"); arguments.getApplicationUsage()->addCommandLineOption("--help-env","Display environmental variables available"); arguments.getApplicationUsage()->addCommandLineOption("--help-keys","Display keyboard & mouse bindings available"); arguments.getApplicationUsage()->addCommandLineOption("--help-all","Display all command line, env vars and keyboard & mouse bindings."); arguments.getApplicationUsage()->addCommandLineOption("--dragger ","Use the specified dragger for manipulation"); // construct the viewer. osgProducer::Viewer viewer(arguments); // set up the value with sensible default event handlers. viewer.setUpViewer(osgProducer::Viewer::STANDARD_SETTINGS); // get details on keyboard and mouse bindings used by the viewer. viewer.getUsage(*arguments.getApplicationUsage()); // if user request help write it out to cout. bool helpAll = arguments.read("--help-all"); unsigned int helpType = ((helpAll || arguments.read("-h") || arguments.read("--help"))? osg::ApplicationUsage::COMMAND_LINE_OPTION : 0 ) | ((helpAll || arguments.read("--help-env"))? osg::ApplicationUsage::ENVIRONMENTAL_VARIABLE : 0 ) | ((helpAll || arguments.read("--help-keys"))? osg::ApplicationUsage::KEYBOARD_MOUSE_BINDING : 0 ); if (helpType) { arguments.getApplicationUsage()->write(std::cout, helpType); return 1; } // report any errors if they have occurred when parsing the program arguments. if (arguments.errors()) { arguments.writeErrorMessages(std::cout); return 1; } if (arguments.argc()<=1) { arguments.getApplicationUsage()->write(std::cout,osg::ApplicationUsage::COMMAND_LINE_OPTION); return 1; } std::string dragger_name = "TabBoxDragger"; arguments.read("--dragger", dragger_name); osg::Timer_t start_tick = osg::Timer::instance()->tick(); // read the scene from the list of file specified command line args. osg::ref_ptr loadedModel = osgDB::readNodeFiles(arguments); // if no model has been successfully loaded report failure. if (!loadedModel) { std::cout << arguments.getApplicationName() <<": No data loaded" << std::endl; return 1; } // any option left unread are converted into errors to write out later. arguments.reportRemainingOptionsAsUnrecognized(); // report any errors if they have occurred when parsing the program arguments. if (arguments.errors()) { arguments.writeErrorMessages(std::cout); } osg::Timer_t end_tick = osg::Timer::instance()->tick(); std::cout << "Time to load = "<delta_s(start_tick,end_tick)< cmdMgr = new osgManipulator::CommandManager; // pass the loaded scene graph to the viewer. viewer.setSceneData(addDraggerToScene(loadedModel.get(), cmdMgr.get(), dragger_name)); viewer.getEventHandlerList().push_front(new PickModeHandler(&viewer)); // create the windows and run the threads. viewer.realize(); while( !viewer.done() ) { // wait for all cull and draw threads to complete. viewer.sync(); // update the scene by traversing it with the the update visitor which will // call all node update callbacks and animations. viewer.update(); // fire off the cull and draw traversals of the scene. viewer.frame(); } // wait for all cull and draw threads to complete. viewer.sync(); // run a clean up frame to delete all OpenGL objects. viewer.cleanup_frame(); // wait for all the clean up frame to complete. viewer.sync(); return 0; }