// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include #include #include #include #include #include #include #include #include #include // Must undefine IN and OUT macros defined in Windows headers #ifdef IN #undef IN #endif #ifdef OUT #undef OUT #endif BEGIN_ENUM_REFLECTOR(osgTerrain::TerrainNode::Filter) I_DeclaringFile("osgTerrain/TerrainNode"); I_EnumLabel(osgTerrain::TerrainNode::NEAREST); I_EnumLabel(osgTerrain::TerrainNode::LINEAR); END_REFLECTOR BEGIN_OBJECT_REFLECTOR(osgTerrain::TerrainNode) I_DeclaringFile("osgTerrain/TerrainNode"); I_BaseType(osg::Group); I_Constructor0(____TerrainNode, "", ""); I_ConstructorWithDefaults2(IN, const osgTerrain::TerrainNode &, x, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY, ____TerrainNode__C5_TerrainNode_R1__C5_osg_CopyOp_R1, "Copy constructor using CopyOp to manage deep vs shallow copy. ", ""); I_Method0(osg::Object *, cloneType, Properties::VIRTUAL, __osg_Object_P1__cloneType, "clone an object of the same type as the node. ", ""); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop, Properties::VIRTUAL, __osg_Object_P1__clone__C5_osg_CopyOp_R1, "return a clone of a node, with Object* return type. ", ""); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj, Properties::VIRTUAL, __bool__isSameKindAs__C5_osg_Object_P1, "return true if this and obj are of the same kind of object. ", ""); I_Method0(const char *, className, Properties::VIRTUAL, __C5_char_P1__className, "return the name of the node's class type. ", ""); I_Method0(const char *, libraryName, Properties::VIRTUAL, __C5_char_P1__libraryName, "return the name of the node's library. ", ""); I_Method1(void, accept, IN, osg::NodeVisitor &, nv, Properties::VIRTUAL, __void__accept__osg_NodeVisitor_R1, "Visitor Pattern : calls the apply method of a NodeVisitor with this node's type. ", ""); I_Method1(void, traverse, IN, osg::NodeVisitor &, nv, Properties::VIRTUAL, __void__traverse__osg_NodeVisitor_R1, "Traverse downwards : calls children's accept method with NodeVisitor. ", ""); I_Method0(void, init, Properties::NON_VIRTUAL, __void__init, "Call init on any attached TerrainTechnique. ", ""); I_Method1(void, setTerrainTechnique, IN, osgTerrain::TerrainTechnique *, TerrainTechnique, Properties::NON_VIRTUAL, __void__setTerrainTechnique__osgTerrain_TerrainTechnique_P1, "Set the TerrainTechnique. ", ""); I_Method0(osgTerrain::TerrainTechnique *, getTerrainTechnique, Properties::NON_VIRTUAL, __TerrainTechnique_P1__getTerrainTechnique, "Get the TerrainTechnique. ", ""); I_Method0(const osgTerrain::TerrainTechnique *, getTerrainTechnique, Properties::NON_VIRTUAL, __C5_TerrainTechnique_P1__getTerrainTechnique, "Get the const TerrainTechnique. ", ""); I_Method1(void, setLocator, IN, osgTerrain::Locator *, locator, Properties::NON_VIRTUAL, __void__setLocator__Locator_P1, "Set the coordinate frame locator of the terrain node. ", "The locator takes non-dimensional s,t coordinates into the X,Y,Z world coords and back. "); I_Method0(osgTerrain::Locator *, getLocator, Properties::NON_VIRTUAL, __Locator_P1__getLocator, "Get the coordinate frame locator of the terrain node. ", ""); I_Method0(const osgTerrain::Locator *, getLocator, Properties::NON_VIRTUAL, __C5_Locator_P1__getLocator, "Get the coordinate frame locator of the terrain node. ", ""); I_Method1(void, setElevationLayer, IN, osgTerrain::Layer *, layer, Properties::NON_VIRTUAL, __void__setElevationLayer__Layer_P1, "Set the layer to use to define the elevations of the terrain. ", ""); I_Method0(osgTerrain::Layer *, getElevationLayer, Properties::NON_VIRTUAL, __Layer_P1__getElevationLayer, "Get the layer to use to define the elevations of the terrain. ", ""); I_Method0(const osgTerrain::Layer *, getElevationLayer, Properties::NON_VIRTUAL, __C5_Layer_P1__getElevationLayer, "Get the const layer to use to define the elevations of the terrain. ", ""); I_Method2(void, setColorLayer, IN, unsigned int, i, IN, osgTerrain::Layer *, layer, Properties::NON_VIRTUAL, __void__setColorLayer__unsigned_int__osgTerrain_Layer_P1, "Set a color layer with specified layer number. ", ""); I_Method1(osgTerrain::Layer *, getColorLayer, IN, unsigned int, i, Properties::NON_VIRTUAL, __Layer_P1__getColorLayer__unsigned_int, "Get color layer with specified layer number. ", ""); I_Method1(const osgTerrain::Layer *, getColorLayer, IN, unsigned int, i, Properties::NON_VIRTUAL, __C5_Layer_P1__getColorLayer__unsigned_int, "Set const color layer with specified layer number. ", ""); I_Method2(void, setColorTransferFunction, IN, unsigned int, i, IN, osg::TransferFunction *, tf, Properties::NON_VIRTUAL, __void__setColorTransferFunction__unsigned_int__osg_TransferFunction_P1, "Set a color transfer function with specified layer number. ", ""); I_Method1(osg::TransferFunction *, getColorTransferFunction, IN, unsigned int, i, Properties::NON_VIRTUAL, __osg_TransferFunction_P1__getColorTransferFunction__unsigned_int, "Get color transfer function with specified layer number. ", ""); I_Method1(const osg::TransferFunction *, getColorTransferFunction, IN, unsigned int, i, Properties::NON_VIRTUAL, __C5_osg_TransferFunction_P1__getColorTransferFunction__unsigned_int, "Get const color transfer function with specified layer number. ", ""); I_Method2(void, setColorFilter, IN, unsigned int, i, IN, osgTerrain::TerrainNode::Filter, filter, Properties::NON_VIRTUAL, __void__setColorFilter__unsigned_int__Filter, "Set a color filter with specified layer number. ", ""); I_Method1(osgTerrain::TerrainNode::Filter, getColorFilter, IN, unsigned int, i, Properties::NON_VIRTUAL, __Filter__getColorFilter__unsigned_int, "Set const color filter with specified layer number. ", ""); I_Method0(unsigned int, getNumColorLayers, Properties::NON_VIRTUAL, __unsigned_int__getNumColorLayers, "Get the number of colour layers. ", ""); I_Method1(void, setRequiresNormals, IN, bool, flag, Properties::NON_VIRTUAL, __void__setRequiresNormals__bool, "Set hint to whether the TerrainTechnique should create per vertex normals for lighting purposes. ", ""); I_Method0(bool, getRequiresNormals, Properties::NON_VIRTUAL, __bool__getRequiresNormals, "Get whether the TerrainTechnique should create per vertex normals for lighting purposes. ", ""); I_Method1(void, setTreatBoundariesToValidDataAsDefaultValue, IN, bool, flag, Properties::NON_VIRTUAL, __void__setTreatBoundariesToValidDataAsDefaultValue__bool, "Set the hint to whether the TerrainTechnique should treat the invalid Layer entries that at are neigbours to valid entries with the default value. ", ""); I_Method0(bool, getTreatBoundariesToValidDataAsDefaultValue, Properties::NON_VIRTUAL, __bool__getTreatBoundariesToValidDataAsDefaultValue, "Get whether the TeatBoundariesToValidDataAsDefaultValue hint. ", ""); I_Method1(void, setOperationQueue, IN, osg::OperationQueue *, operations, Properties::NON_VIRTUAL, __void__setOperationQueue__osg_OperationQueue_P1, "Set an OperationQueue to do an data initialization and update work. ", ""); I_Method0(osg::OperationQueue *, getOperationQueue, Properties::NON_VIRTUAL, __osg_OperationQueue_P1__getOperationQueue, "Get the OperationsQueue if one is attached, return NULL otherwise. ", ""); I_Method0(const osg::OperationQueue *, getOperationsQueue, Properties::NON_VIRTUAL, __C5_osg_OperationQueue_P1__getOperationsQueue, "Get the const OperationsQueue if one is attached, return NULL otherwise. ", ""); I_Method0(osg::BoundingSphere, computeBound, Properties::VIRTUAL, __osg_BoundingSphere__computeBound, "Compute the bounding volume of the terrain by computing the union of the bounding volumes of all layers. ", ""); I_IndexedProperty(osgTerrain::TerrainNode::Filter, ColorFilter, __Filter__getColorFilter__unsigned_int, __void__setColorFilter__unsigned_int__Filter, 0); I_ArrayProperty(osgTerrain::Layer *, ColorLayer, __Layer_P1__getColorLayer__unsigned_int, __void__setColorLayer__unsigned_int__osgTerrain_Layer_P1, __unsigned_int__getNumColorLayers, 0, 0, 0); I_IndexedProperty(osg::TransferFunction *, ColorTransferFunction, __osg_TransferFunction_P1__getColorTransferFunction__unsigned_int, __void__setColorTransferFunction__unsigned_int__osg_TransferFunction_P1, 0); I_SimpleProperty(osgTerrain::Layer *, ElevationLayer, __Layer_P1__getElevationLayer, __void__setElevationLayer__Layer_P1); I_SimpleProperty(osgTerrain::Locator *, Locator, __Locator_P1__getLocator, __void__setLocator__Locator_P1); I_SimpleProperty(osg::OperationQueue *, OperationQueue, __osg_OperationQueue_P1__getOperationQueue, __void__setOperationQueue__osg_OperationQueue_P1); I_SimpleProperty(const osg::OperationQueue *, OperationsQueue, __C5_osg_OperationQueue_P1__getOperationsQueue, 0); I_SimpleProperty(bool, RequiresNormals, __bool__getRequiresNormals, __void__setRequiresNormals__bool); I_SimpleProperty(osgTerrain::TerrainTechnique *, TerrainTechnique, __TerrainTechnique_P1__getTerrainTechnique, __void__setTerrainTechnique__osgTerrain_TerrainTechnique_P1); I_SimpleProperty(bool, TreatBoundariesToValidDataAsDefaultValue, __bool__getTreatBoundariesToValidDataAsDefaultValue, __void__setTreatBoundariesToValidDataAsDefaultValue__bool); END_REFLECTOR