/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*- */ /* OpenSceneGraph example, osgstereomatch. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #ifndef STEREOMULTIPASS_H #define STEREOMULTIPASS_H 1 #include #include #include #include #include #include #include #include #include class SubtractPass { public: SubtractPass(osg::TextureRectangle *left_tex, osg::TextureRectangle *right_tex, int width, int height, int start_disparity); ~SubtractPass(); osg::ref_ptr getRoot() { return _RootGroup; } osg::ref_ptr getOutputTexture(int i) { return _OutTexture[i]; } void setShader(std::string filename); private: osg::ref_ptr createTexturedQuad(); void createOutputTextures(); void setupCamera(); osg::ref_ptr _RootGroup; osg::ref_ptr _Camera; osg::ref_ptr _InTextureLeft; osg::ref_ptr _InTextureRight; osg::ref_ptr _OutTexture[4]; int _TextureWidth; int _TextureHeight; int _StartDisparity; osg::ref_ptr _FragmentProgram; osg::ref_ptr _StateSet; }; class AggregatePass { public: AggregatePass(osg::TextureRectangle *diff_tex0, osg::TextureRectangle *diff_tex1, osg::TextureRectangle *diff_tex2, osg::TextureRectangle *diff_tex3, osg::TextureRectangle *agg_tex_in, osg::TextureRectangle *agg_tex_out, int width, int height, int start_disparity, int window_size); ~AggregatePass(); osg::ref_ptr getRoot() { return _RootGroup; } osg::ref_ptr getOutputTexture() { return _OutTexture; } void setShader(std::string filename); private: osg::ref_ptr createTexturedQuad(); void setupCamera(); osg::ref_ptr _RootGroup; osg::ref_ptr _Camera; osg::ref_ptr _InTextureDifference[4]; osg::ref_ptr _InTextureAggregate; osg::ref_ptr _OutTextureAggregate; osg::ref_ptr _OutTexture; int _TextureWidth; int _TextureHeight; int _StartDisparity; int _WindowSize; osg::ref_ptr _FragmentProgram; osg::ref_ptr _StateSet; }; class SelectPass { public: SelectPass(osg::TextureRectangle *in_tex, int width, int height, int min_disparity, int max_disparity); ~SelectPass(); osg::ref_ptr getRoot() { return _RootGroup; } osg::ref_ptr getOutputTexture() { return _OutTexture; } void setShader(std::string filename); private: osg::ref_ptr createTexturedQuad(); void createOutputTextures(); void setupCamera(); osg::ref_ptr _RootGroup; osg::ref_ptr _Camera; osg::ref_ptr _InTexture; osg::ref_ptr _OutTexture; osg::ref_ptr _OutImage; int _TextureWidth; int _TextureHeight; int _MinDisparity; int _MaxDisparity; osg::ref_ptr _FragmentProgram; osg::ref_ptr _StateSet; }; class StereoMultipass { public: StereoMultipass(osg::TextureRectangle *left_tex, osg::TextureRectangle *right_tex, int width, int height, int min_disparity, int max_disparity, int window_size); ~StereoMultipass(); osg::ref_ptr getRoot() { return _RootGroup; } osg::ref_ptr getOutputTexture() { return _SelectPass->getOutputTexture().get(); } void setShader(std::string filename); private: osg::ref_ptr createTexturedQuad(); void createOutputTextures(); void setupCamera(); osg::ref_ptr _RootGroup; osg::ref_ptr _Camera; osg::ref_ptr _InTexture; osg::ref_ptr _OutTexture[2]; int _TextureWidth; int _TextureHeight; osg::ref_ptr _FragmentProgram; osg::ref_ptr _StateSet; SelectPass *_SelectPass; int flip; int flop; }; #endif //STEREOMULTIPASS_H