//C++ header - Open Scene Graph - Copyright (C) 1998-2001 Robert Osfield //Distributed under the terms of the GNU Library General Public License (LGPL) //as published by the Free Software Foundation. #ifndef OSGUTIL_Tesselator #define OSGUTIL_Tesselator #include #include #include #include namespace osgUtil { /** A simple class for tessellating a single polygon boundary. * Currently uses old style glu tessellation functions for portability. * It be nice to use the modern glu tessellation functions or to find * a small set of code for doing this job better.*/ class OSGUTIL_EXPORT Tesselator { public: Tesselator(); ~Tesselator(); enum InputBoundaryDirection { CLOCK_WISE, COUNTER_CLOCK_WISE }; void tesselate(osg::Vec3* coords,int numIndices, int* indices,InputBoundaryDirection ibd=COUNTER_CLOCK_WISE); void tesselate(osg::Vec3* coords,int numIndices, osg::ushort* indices,InputBoundaryDirection ibd=COUNTER_CLOCK_WISE); void tesselate(osg::Vec3* coords,int numIndices, osg::uint* indices,InputBoundaryDirection ibd=COUNTER_CLOCK_WISE); typedef std::vector IndexVec; const IndexVec& getResult() const { return _tesselated_indices; } void beginPrimitive(int primitiveType); void endPrimitive(); int _errorCode; struct VertexIndexSet { VertexIndexSet() {} VertexIndexSet(Tesselator* tess,const osg::Vec3& vec,osg::uint index) { set(tess,vec,index); } VertexIndexSet(const VertexIndexSet& vip) { _Tesselator = vip._Tesselator; _vertex[0] = vip._vertex[0]; _vertex[1] = vip._vertex[1]; _vertex[2] = vip._vertex[2]; _index = vip._index; } VertexIndexSet& operator = (const VertexIndexSet& vip) { if (&vip==this) return *this; _Tesselator = vip._Tesselator; _vertex[0] = vip._vertex[0]; _vertex[1] = vip._vertex[1]; _vertex[2] = vip._vertex[2]; _index = vip._index; return *this; } void set(Tesselator* tess,const osg::Vec3& vec,osg::uint index) { _Tesselator = tess; _vertex[0] = vec[0]; _vertex[1] = vec[1]; _vertex[2] = vec[2]; _index = index; } void accumulate() { _Tesselator->_acummulated_indices.push_back(_index); } // note,_vertex must be first so that callbacks can use a pointer // to it to dereference the VertexIndexSet for it. double _vertex[3]; Tesselator* _Tesselator; osg::uint _index; }; protected: friend VertexIndexSet; typedef std::vector CoordVec; void init(); void do_it(); CoordVec _coordVec; IndexVec _tesselated_indices; int _currentPrimtiveType; IndexVec _acummulated_indices; }; }; #endif