/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include #include using namespace osgTerrain; TerrainTechnique::TerrainTechnique(): _terrain(0), _dirty(true) { setThreadSafeRefUnref(true); } TerrainTechnique::TerrainTechnique(const TerrainTechnique& TerrainTechnique,const osg::CopyOp& copyop): osg::Object(TerrainTechnique,copyop), _terrain(0), _dirty(true) { } TerrainTechnique::~TerrainTechnique() { } void TerrainTechnique::init() { osg::notify(osg::NOTICE)<osg::Group::traverse(*uv); } void TerrainTechnique::cull(osgUtil::CullVisitor* cv) { osg::notify(osg::NOTICE)<osg::Group::traverse(*cv); } void TerrainTechnique::cleanSceneGraph() { osg::notify(osg::NOTICE)<init(); osgUtil::UpdateVisitor* uv = dynamic_cast(&nv); if (uv) { update(uv); return; } } else if (nv.getVisitorType()==osg::NodeVisitor::CULL_VISITOR) { osgUtil::CullVisitor* cv = dynamic_cast(&nv); if (cv) { cull(cv); return; } } if (_dirty) _terrain->init(); // otherwise fallback to the Group::traverse() _terrain->osg::Group::traverse(nv); }