/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGUTIL_OPTIMIZER #define OSGUTIL_OPTIMIZER #include #include #include #include #include #include namespace osgUtil { /** Insert impostor nodes into scene graph. * For example of usage see src/Demos/osgimpostor. */ class OSGUTIL_EXPORT Optimizer { public: Optimizer() {} enum OptimizationOptions { FLATTEN_STATIC_TRANSFORMS = 0x1, REMOVE_REDUNDANT_NODES = 0x2, COMBINE_ADJACENT_LODS = 0x4, SHARE_DUPLICATE_STATE = 0x8, MERGE_GEOMETRY = 0x10, ALL_OPTIMIZATIONS = FLATTEN_STATIC_TRANSFORMS | REMOVE_REDUNDANT_NODES | COMBINE_ADJACENT_LODS | SHARE_DUPLICATE_STATE | MERGE_GEOMETRY }; /** traverse the node and its subgraph with a series of optimization * visitors, specificied by the OptizationOptions.*/ virtual void optimize(osg::Node* node, unsigned int options = ALL_OPTIMIZATIONS); /** Flatten Static Trasform nodes by applying their transform to the * geometry on the leaves of the scene graph, then removing the * now redundant transforms.*/ class OSGUTIL_EXPORT FlattenStaticTransformsVisitor : public osg::NodeVisitor { public: FlattenStaticTransformsVisitor(): osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN) {} virtual void apply(osg::Geode& geode); virtual void apply(osg::Billboard& geode); virtual void apply(osg::Transform& transform); bool removeTransforms(osg::Node* nodeWeCannotRemove); protected: typedef std::vector TransformStack; typedef std::set DrawableSet; typedef std::set BillboardSet; typedef std::set TransformSet; TransformStack _transformStack; DrawableSet _drawableSet; BillboardSet _billboardSet; TransformSet _transformSet; }; /** Remove rendundant nodes, such as groups with one single child.*/ class OSGUTIL_EXPORT RemoveEmptyNodesVisitor : public osg::NodeVisitor { public: typedef std::set NodeList; NodeList _redundantNodeList; RemoveEmptyNodesVisitor():osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN) {} virtual void apply(osg::Geode& geode); virtual void apply(osg::Group& group); void removeEmptyNodes(); }; /** Remove rendundant nodes, such as groups with one single child.*/ class OSGUTIL_EXPORT RemoveRedundantNodesVisitor : public osg::NodeVisitor { public: typedef std::set NodeList; NodeList _redundantNodeList; RemoveRedundantNodesVisitor():osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN) {} virtual void apply(osg::Group& group); virtual void apply(osg::Transform& transform); void removeRedundantNodes(); }; /** Optimize the LOD groups, by combining adjacent LOD's which have * complementary ranges.*/ class OSGUTIL_EXPORT CombineLODsVisitor : public osg::NodeVisitor { public: typedef std::set GroupList; GroupList _groupList; CombineLODsVisitor():osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN) {} virtual void apply(osg::LOD& lod); void combineLODs(); }; /** Optimize State in the scene graph by removing duplicate state, * replacing it with shared instances, both for StateAttributes, * and whole StateSets.*/ class OSGUTIL_EXPORT StateVisitor : public osg::NodeVisitor { public: /// default to traversing all children. StateVisitor() : osg::NodeVisitor(TRAVERSE_ALL_CHILDREN) {} /** empty visitor, make it ready for next traversal.*/ virtual void reset(); virtual void apply(osg::Node& node); virtual void apply(osg::Geode& geode); void optimize(); protected: void addStateSet(osg::StateSet* stateset,osg::Object* obj); typedef std::set ObjectSet; typedef std::map StateSetMap; StateSetMap _statesets; }; class OSGUTIL_EXPORT MergeGeometryVisitor : public osg::NodeVisitor { public: /// default to traversing all children. MergeGeometryVisitor() : osg::NodeVisitor(TRAVERSE_ALL_CHILDREN) {} virtual void apply(osg::Geode& geode) { mergeGeode(geode); } virtual void apply(osg::Billboard&) { /* don't do anything*/ } static bool mergeGeode(osg::Geode& geode); static bool geometryContainsSharedArrays(osg::Geometry& geom); static bool mergeGeometry(osg::Geometry& lhs,osg::Geometry& rhs); static bool mergePrimitive(osg::DrawArrays& lhs,osg::DrawArrays& rhs); static bool mergePrimitive(osg::DrawArrayLengths& lhs,osg::DrawArrayLengths& rhs); static bool mergePrimitive(osg::DrawElementsUByte& lhs,osg::DrawElementsUByte& rhs); static bool mergePrimitive(osg::DrawElementsUShort& lhs,osg::DrawElementsUShort& rhs); static bool mergePrimitive(osg::DrawElementsUInt& lhs,osg::DrawElementsUInt& rhs); }; }; } #endif