#include #include #include #include #include #include #include #include #include #include #include #include #include osg::Group* test_create3DText(const osg::Vec3& center,float radius) { osg::Geode* geode = new osg::Geode; float characterSize=radius*0.2f; float characterDepth=characterSize*0.2f; osg::Vec3 pos(center.x()-radius*.5f,center.y()-radius*.5f,center.z()-radius*.5f); #define SHOW_INTESECTION_CEASH #ifdef SHOW_INTESECTION_CEASH osgText::Text3D* text3 = new osgText::Text3D; text3->setFont("fonts/dirtydoz.ttf"); text3->setCharacterSize(characterSize); text3->setCharacterDepth(characterDepth); text3->setPosition(pos); text3->setDrawMode(osgText::Text3D::TEXT | osgText::Text3D::BOUNDINGBOX); text3->setAxisAlignment(osgText::Text3D::XZ_PLANE); text3->setText("CRAS H"); //intersection crash geode->addDrawable(text3); #else osgText::Text3D* text7 = new osgText::Text3D; text7->setFont("fonts/times.ttf"); text7->setCharacterSize(characterSize); text7->setCharacterDepth(characterSize*2.2f); text7->setPosition(center - osg::Vec3(0.0, 0.0, 0.6)); text7->setDrawMode(osgText::Text3D::TEXT | osgText::Text3D::BOUNDINGBOX); text7->setAxisAlignment(osgText::Text3D::SCREEN); text7->setCharacterSizeMode(osgText::Text3D::OBJECT_COORDS); text7->setText("ABCDE"); //wrong intersection geode->addDrawable(text7); #endif osg::ShapeDrawable* shape = new osg::ShapeDrawable(new osg::Sphere(center,characterSize*0.2f)); shape->getOrCreateStateSet()->setMode(GL_LIGHTING,osg::StateAttribute::ON); geode->addDrawable(shape); osg::Group* rootNode = new osg::Group; rootNode->addChild(geode); #define SHOW_WRONG_NORMAL #ifdef SHOW_WRONG_NORMAL osg::Material* front = new osg::Material; // front->setAlpha(osg::Material::FRONT_AND_BACK,1); front->setAmbient(osg::Material::FRONT_AND_BACK,osg::Vec4(0.2,0.2,0.2,1.0)); front->setDiffuse(osg::Material::FRONT_AND_BACK,osg::Vec4(.0,.0,1.0,1.0)); rootNode->getOrCreateStateSet()->setAttributeAndModes(front); #else osg::StateSet* stateset = new osg::StateSet; //Show wireframe osg::PolygonMode* polymode = new osg::PolygonMode; polymode->setMode(osg::PolygonMode::FRONT_AND_BACK,osg::PolygonMode::LINE); stateset->setAttributeAndModes(polymode,osg::StateAttribute::OVERRIDE|osg::StateAttribute::ON); rootNode->setStateSet(stateset); #endif return rootNode; } ////////////////////////////////////////////////////////////////////////// #include #include class CInputHandler : public osgGA::GUIEventHandler { public: CInputHandler( osg::PositionAttitudeTransform* pPatSphere ) { m_rPatSphere = pPatSphere; } virtual bool handle( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa, osg::Object* pObject, osg::NodeVisitor* pNodeVisitor ) { osgViewer::Viewer* pViewer = dynamic_cast(&aa); if ( !pViewer ) { return false; } if ( ea.getEventType()==osgGA::GUIEventAdapter::PUSH ) { osgViewer::ViewerBase::Cameras cams; pViewer->getCameras( cams ); float x = ea.getXnormalized(); float y = ea.getYnormalized(); osgUtil::LineSegmentIntersector* picker = new osgUtil::LineSegmentIntersector( osgUtil::Intersector::PROJECTION, x, y ); osgUtil::IntersectionVisitor iv( picker ); cams[0]->accept( iv ); if ( picker->containsIntersections() ) { osgUtil::LineSegmentIntersector::Intersection intersection = picker->getFirstIntersection(); osg::Vec3 v = intersection.getWorldIntersectPoint(); m_rPatSphere->setPosition( v ); } return true; // return true, event handled } return false; } private: osg::ref_ptr m_rPatSphere; }; ////////////////////////////////////////////////////////////////////////// int main_test(int, char**) { osgViewer::Viewer viewer; viewer.setUpViewInWindow(99,99,666,666, 0); osg::ref_ptr rPat = new osg::PositionAttitudeTransform; // add the handler to the viewer viewer.addEventHandler( new CInputHandler(rPat.get()) ); // create a group to contain our scene and sphere osg::Group* pGroup = new osg::Group; // create sphere osg::Geode* pGeodeSphere = new osg::Geode; pGeodeSphere->addDrawable( new osg::ShapeDrawable( new osg::Sphere(osg::Vec3(0.0f,0.0f,0.0f),0.01f) ) ); rPat->addChild( pGeodeSphere ); pGroup->addChild( rPat ); osg::Vec3 center(0.0f,0.0f,0.0f); float radius = 1.0f; osg::Group* root = new osg::Group; root->addChild(test_create3DText(center, radius)); //viewer.setSceneData(root); pGroup->addChild(root); viewer.setSceneData(pGroup); viewer.setCameraManipulator(new osgGA::TrackballManipulator()); viewer.addEventHandler( new osgGA::StateSetManipulator(viewer.getCamera()->getOrCreateStateSet()) ); viewer.addEventHandler(new osgViewer::ThreadingHandler); viewer.addEventHandler(new osgViewer::WindowSizeHandler); viewer.addEventHandler(new osgViewer::StatsHandler); return viewer.run(); }