/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2004 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef __OSG_MATH #define __OSG_MATH #include //certain math functions were not defined until 10.2 //so this code checks the version so it can add in workarounds for older versions. #ifdef __APPLE__ // Using std::isnan will work for OS X, but use of // and std:: are not necessarily portible with other systems so // the include of is isolated here. #include #include #if !defined(MAC_OS_X_VERSION_10_2) || (MAC_OS_X_VERSION_MIN_REQUIRED < MAC_OS_X_VERSION_10_2) // One extra check to verify the gcc version. // The assumption is that there is no possible way to use gcc 4+ // on anything less than 10.3.9. So if gcc 4 is in use, this means // pre-10.2 support is not intended and we need not define APPLE_PRE_10_2. // The reason for this extra check is that if the user relies on default // settings, MAC_OS_X_VERSION_MIN_REQUIRED will be set to 1010 and hit // this code path, but this is probably not what they want if using gcc 4+. #if (__GNUC__ < 4) #define APPLE_PRE_10_2 #endif #endif #endif #if defined(_MSC_VER) #include #endif #if defined (sun) || defined (__APPLE__) #include #ifndef acosf inline float acosf(float value) { return static_cast(acos(value)); } #endif #ifndef asinf inline float asinf(float value) { return static_cast(asin(value)); } #endif #ifndef cosf inline float cosf(float value) { return static_cast(cos(value)); } #endif #ifndef sinf inline float sinf(float value) { return static_cast(sin(value)); } #endif #ifndef logf inline float logf(float value) { return static_cast(log(value)); } #endif #ifndef powf inline float powf(float value1,float value2) { return static_cast(pow(value1,value2)); } #endif #ifndef sqrtf inline float sqrtf(float value) { return static_cast(sqrt(value)); } #endif #ifndef fabsf inline float fabsf(float value) { return static_cast(fabs(value)); } #endif #ifndef atan2f inline float atan2f(float value1, float value2) { return static_cast(atan2(value1,value2)); } #endif #ifndef tanf inline float tanf(float value) { return static_cast(tan(value)); } #endif #endif #if defined (sun) || \ defined (__hpux) || \ defined (APPLE_PRE_10_2) #ifndef floorf inline float floorf(float value) { return static_cast(floor(value)); } #endif #ifndef ceilf inline float ceilf(float value) { return static_cast(ceil(value)); } #endif #endif namespace osg { // define the standard trig values #ifdef PI #undef PI #undef PI_2 #undef PI_4 #endif const double PI = 3.14159265358979323846; const double PI_2 = 1.57079632679489661923; const double PI_4 = 0.78539816339744830962; const double LN_2 = 0.69314718055994530942; const double INVLN_2 = 1.0 / LN_2; /** return the minimum of two values, equivalent to std::min. * std::min not used because of STL implementation under IRIX not * containing std::min. */ template inline T absolute(T v) { return v<(T)0?-v:v; } /** return true if float lhs and rhs are equivalent, * meaning that the difference between them is less than an epsilon value * which defaults to 1e-6. */ inline bool equivalent(float lhs,float rhs,float epsilon=1e-6) { float delta = rhs-lhs; return delta<0.0f?delta>=-epsilon:delta<=epsilon; } /** return true if double lhs and rhs are equivalent, * meaning that the difference between them is less than an epsilon value * which defaults to 1e-6. */ inline bool equivalent(double lhs,double rhs,double epsilon=1e-6) { double delta = rhs-lhs; return delta<0.0?delta>=-epsilon:delta<=epsilon; } /** return the minimum of two values, equivalent to std::min. * std::min not used because of STL implementation under IRIX not containing * std::min. */ template inline T minimum(T lhs,T rhs) { return lhs inline T maximum(T lhs,T rhs) { return lhs>rhs?lhs:rhs; } template inline T clampTo(T v,T minimum,T maximum) { return vmaximum?maximum:v; } template inline T clampAbove(T v,T minimum) { return v inline T clampBelow(T v,T maximum) { return v>maximum?maximum:v; } template inline T clampBetween(T v,T minimum, T maximum) { return clampBelow(clampAbove(v,minimum),maximum); } template inline T sign(T v) { return v<(T)0?(T)-1:(T)1; } template inline T signOrZero(T v) { return v<(T)0 ? (T)-1 : ( v>(T)0 ? (T)1 : 0 ); } template inline T square(T v) { return v*v; } template inline T signedSquare(T v) { return v<(T)0?-v*v:v*v;; } inline float inDegrees(float angle) { return angle*(float)PI/180.0f; } inline double inDegrees(double angle) { return angle*PI/180.0; } template inline T inRadians(T angle) { return angle; } inline float DegreesToRadians(float angle) { return angle*(float)PI/180.0f; } inline double DegreesToRadians(double angle) { return angle*PI/180.0; } inline float RadiansToDegrees(float angle) { return angle*180.0f/(float)PI; } inline double RadiansToDegrees(double angle) { return angle*180.0/PI; } inline float round(float v) { return v>=0.0f?floorf(v+0.5f):ceilf(v-0.5f); } inline double round(double v) { return v>=0.0?floor(v+0.5):ceil(v-0.5); } #if defined(WIN32) && !defined(__CYGWIN__) && !defined(__MWERKS__) inline bool isNaN(float v) { return _isnan(v)!=0; } inline bool isNaN(double v) { return _isnan(v)!=0; } #else #if defined(__APPLE__) inline bool isNaN(float v) { return std::isnan(v); } inline bool isNaN(double v) { return std::isnan(v); } #else // Need to use to std::isnan to avoid undef problem from inline bool isNaN(float v) { return isnan(v); } inline bool isNaN(double v) { return isnan(v); } #endif #endif /** compute the volume of a tetrahedron. */ template inline float computeVolume(const T& a,const T& b,const T& c,const T& d) { return fabsf(((b-c)^(a-b))*(d-b)); } /** compute the volume of a prism. */ template inline float computeVolume(const T& f1,const T& f2,const T& f3, const T& b1,const T& b2,const T& b3) { return computeVolume(f1,f2,f3,b1)+ computeVolume(b1,b2,b3,f2)+ computeVolume(b1,b3,f2,f3); } } #endif // __OSG_MATH