/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include #include using namespace osgSim; BlinkSequence::BlinkSequence(): _pulsePeriod(0.0), _phaseShift(0.0), _pulseData(), _sequenceGroup(0) { } BlinkSequence::BlinkSequence(const BlinkSequence& bs, const osg::CopyOp& copyop): osg::Object(bs,copyop), _pulsePeriod(bs._pulsePeriod), _phaseShift(bs._phaseShift), _pulseData(bs._pulseData), _sequenceGroup(bs._sequenceGroup) { } SequenceGroup::SequenceGroup() { // set a random base time between 0 and 1000.0 _baseTime = ((double)rand()/(double)RAND_MAX)*1000.0; } SequenceGroup::SequenceGroup(const SequenceGroup& sg, const osg::CopyOp& copyop): osg::Object(sg, copyop), _baseTime(sg._baseTime) { } SequenceGroup::SequenceGroup(double baseTime): _baseTime(baseTime) { }