/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSG_REFERENCED #define OSG_REFERENCED 1 #include // #define THREAD_SAFE_REF_UNREF 1 #ifdef THREAD_SAFE_REF_UNREF #include #include #endif namespace osg { // forward declar, declared after Refenced below. class DeleteHandler; /** Base class from providing referencing counted objects.*/ class SG_EXPORT Referenced { public: Referenced() { _refCount=0; } Referenced(const Referenced&) { _refCount=0; } inline Referenced& operator = (const Referenced&) { return *this; } friend class DeleteHandler; /** Set a DeleteHandler to which deletion of all referenced counted objects * will be delegated to.*/ static void setDeleteHandler(DeleteHandler* handler); /** Get a DeleteHandler.*/ static DeleteHandler* getDeleteHandler(); /** increment the reference count by one, indicating that this object has another pointer which is referencing it.*/ inline void ref() const { #ifdef THREAD_SAFE_REF_UNREF OpenThreads::ScopedLock lock(_refMutex); #endif ++_refCount; } /** decrement the reference count by one, indicating that a pointer to this object is referencing it. If the reference count goes to zero, it is assumed that this object is no longer referenced and is automatically deleted.*/ inline void unref() const; /** decrement the reference count by one, indicating that a pointer to this object is referencing it. However, do not delete it, even if ref count goes to 0. Warning, unref_nodelete() should only be called if the user knows exactly who will be resonsible for, one should prefer unref() over unref_nodelete() as the later can lead to memory leaks.*/ inline void unref_nodelete() const { --_refCount; } /** return the number pointers currently referencing this object. */ inline int referenceCount() const { return _refCount; } protected: virtual ~Referenced(); #ifdef THREAD_SAFE_REF_UNREF mutable OpenThreads::Mutex _refMutex; #endif mutable int _refCount; }; /** Class for override the default delete behavior so that users can implment their own object * deletion schemes. This might be done to help implement protection of multiple threads from deleting * objects unintentionally. * Note, the DeleteHandler cannot itself be reference counted, otherwise it * would be responsible for deleting itself! * An static auto_ptr<> is used internally in Referenced.cpp to manage the * DeleteHandler's memory.*/ class DeleteHandler { public: virtual ~DeleteHandler() {} /** flush any cache of objects that need to be deleted by doing an actual delete.*/ virtual void flush() {} inline void doDelete(const Referenced* object) { delete object; } /** Request the deletion of an object. * Depending on users implementation of DeleteHandler, the delete of the object may occur * straight away or be delayed until doDelete is called. * The default implementation does a delete straight away.*/ virtual void requestDelete(const Referenced* object) { doDelete(object); } }; inline void Referenced::unref() const { bool needDelete = false; { #ifdef THREAD_SAFE_REF_UNREF OpenThreads::ScopedLock lock(_refMutex); #endif --_refCount; needDelete = _refCount<=0; } if (needDelete) { if (getDeleteHandler()) getDeleteHandler()->requestDelete(this); else delete this; } } } #endif