#include #include #include #include #include #include #include #include #include #include #include #include #define INTERPOLATE(member) lp.member = start.member*rstart + end.member*rend; void addToLightPointNode(osgSim::LightPointNode& lpn,osgSim::LightPoint& start,osgSim::LightPoint& end,unsigned int noSteps) { if (noSteps<=1) { lpn.addLightPoint(start); return; } float rend = 0.0f; float rdelta = 1.0f/((float)noSteps-1.0f); lpn.getLightPointList().reserve(noSteps); for(unsigned int i=0;iaddPulse(1.0,osg::Vec4(1.0f,0.0f,0.0f,1.0f)); // bs->addPulse(0.5,osg::Vec4(0.0f,0.0f,0.0f,0.0f)); // off // bs->addPulse(1.5,osg::Vec4(1.0f,1.0f,0.0f,1.0f)); // bs->addPulse(0.5,osg::Vec4(0.0f,0.0f,0.0f,0.0f)); // off // bs->addPulse(1.0,osg::Vec4(1.0f,1.0f,1.0f,1.0f)); // bs->addPulse(0.5,osg::Vec4(0.0f,0.0f,0.0f,0.0f)); // off // osgSim::Sector* sector = new osgSim::ConeSector(osg::Vec3(0.0f,0.0f,1.0f),osg::inDegrees(45.0),osg::inDegrees(45.0)); // osgSim::Sector* sector = new osgSim::ElevationSector(-osg::inDegrees(45.0),osg::inDegrees(45.0),osg::inDegrees(45.0)); // osgSim::Sector* sector = new osgSim::AzimSector(-osg::inDegrees(45.0),osg::inDegrees(45.0),osg::inDegrees(90.0)); // osgSim::Sector* sector = new osgSim::AzimElevationSector(osg::inDegrees(180),osg::inDegrees(90), // azim range // osg::inDegrees(0.0),osg::inDegrees(90.0), // elevation range // osg::inDegrees(5.0)); for(int i=0;isetSequenceGroup(new osgSim::BlinkSequence::SequenceGroup((double)i*0.1)); // start._blinkSequence = local_bs; // start._sector = sector; osgSim::LightPointNode* lpn = new osgSim::LightPointNode; addToLightPointNode(*lpn,start,end,noStepsX); start._position += start_delta; end._position += end_delta; transform->addChild(lpn); } osg::Group* group = new osg::Group; group->addChild(transform); return group; } int main( int argc, char **argv ) { // use an ArgumentParser object to manage the program arguments. osg::ArgumentParser arguments(&argc,argv); // set up the usage document, in case we need to print out how to use this program. arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the example which demonstrates use high quality light point, typically used for naviagional lights."); arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ..."); arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information"); // construct the viewer. osgProducer::Viewer viewer(arguments); // set up the value with sensible default event handlers. viewer.setUpViewer(osgProducer::Viewer::STANDARD_SETTINGS); // get details on keyboard and mouse bindings used by the viewer. viewer.getUsage(*arguments.getApplicationUsage()); // if user request help write it out to cout. if (arguments.read("-h") || arguments.read("--help")) { arguments.getApplicationUsage()->write(std::cout); return 1; } // any option left unread are converted into errors to write out later. arguments.reportRemainingOptionsAsUnrecognized(); // report any errors if they have occured when parsing the program aguments. if (arguments.errors()) { arguments.writeErrorMessages(std::cout); return 1; } osg::Group* rootnode = new osg::Group; // load the nodes from the commandline arguments. rootnode->addChild(osgDB::readNodeFiles(arguments)); rootnode->addChild(createLightPointsDatabase()); // run optimization over the scene graph osgUtil::Optimizer optimzer; optimzer.optimize(rootnode); // add a viewport to the viewer and attach the scene graph. viewer.setSceneData( rootnode ); // create the windows and run the threads. viewer.realize(); while( !viewer.done() ) { // wait for all cull and draw threads to complete. viewer.sync(); // update the scene by traversing it with the the update visitor which will // call all node update callbacks and animations. viewer.update(); // fire off the cull and draw traversals of the scene. viewer.frame(); } // wait for all cull and draw threads to complete before exit. viewer.sync(); return 0; }