/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSG_PROJECTION #define OSG_PROJECTION 1 #include #include namespace osg { /** Projection nodes set up the frustum/orthographic projection used when rendering the scene. */ class OSG_EXPORT Projection : public Group { public : Projection(); /** Copy constructor using CopyOp to manage deep vs shallow copy.*/ Projection(const Projection&,const CopyOp& copyop=CopyOp::SHALLOW_COPY); Projection(const Matrix& matix); META_Node(osg, Projection); /** Set the transform's matrix.*/ void setMatrix(const Matrix& mat) { _matrix = mat; } /** Get the transform's matrix. */ inline const Matrix& getMatrix() const { return _matrix; } /** preMult transform.*/ void preMult(const Matrix& mat) { _matrix.preMult(mat); } /** postMult transform.*/ void postMult(const Matrix& mat) { _matrix.postMult(mat); } protected : virtual ~Projection(); Matrix _matrix; }; } #endif