/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ //osgParticle - Copyright (C) 2002 Marco Jez #ifndef OSGPARTICLE_LINEARINTERPOLATOR #define OSGPARTICLE_LINEARINTERPOLATOR #include #include #include #include #include namespace osgParticle { /// A linear interpolator. class LinearInterpolator: public Interpolator { public: LinearInterpolator() : Interpolator() {} LinearInterpolator(const LinearInterpolator& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY) : Interpolator(copy, copyop) {} META_Object(osgParticle, LinearInterpolator); virtual float interpolate(float t, float y1, float y2) const { return y1 + (y2 - y1) * t; } virtual osg::Vec2 interpolate(float t, const osg::Vec2& y1, const osg::Vec2& y2) const { return y1 + (y2 - y1) * t; } virtual osg::Vec3 interpolate(float t, const osg::Vec3& y1, const osg::Vec3& y2) const { return y1 + (y2 - y1) * t; } virtual osg::Vec4 interpolate(float t, const osg::Vec4& y1, const osg::Vec4& y2) const { return y1 + (y2 - y1) * t; } protected: virtual ~LinearInterpolator() {} }; } #endif