/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSG_VEC2UB #define OSG_VEC2UB 1 namespace osg { /** General purpose unsigned byte pair. */ class Vec2ub { public: /** Data type of vector components.*/ typedef unsigned char value_type; /** Number of vector components. */ enum { num_components = 2 }; /** Vec member variable. */ value_type _v[2]; /** Constructor that sets all components of the vector to zero */ Vec2ub() { _v[0]=0; _v[1]=0; } Vec2ub(value_type r, value_type g) { _v[0]=r; _v[1]=g; } inline bool operator == (const Vec2ub& v) const { return _v[0]==v._v[0] && _v[1]==v._v[1]; } inline bool operator != (const Vec2ub& v) const { return _v[0]!=v._v[0] || _v[1]!=v._v[1]; } inline bool operator < (const Vec2ub& v) const { if (_v[0]v._v[0]) return false; else return (_v[1]