/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSG_POINT #define OSG_POINT 1 #include #include #ifndef GL_POINT_SMOOTH #define GL_POINT_SMOOTH 0x0B10 #endif #ifndef GL_POINT_SMOOTH_HINT #define GL_POINT_SMOOTH_HINT 0x0C51 #endif namespace osg { /** Point - encapsulates the OpenGL point smoothing and size state.*/ class OSG_EXPORT Point : public StateAttribute { public : Point(); Point(float size); /** Copy constructor using CopyOp to manage deep vs shallow copy.*/ Point(const Point& point,const CopyOp& copyop=CopyOp::SHALLOW_COPY): StateAttribute(point,copyop), _size(point._size), _fadeThresholdSize(point._fadeThresholdSize), _distanceAttenuation(point._distanceAttenuation), _minSize(point._minSize), _maxSize(point._maxSize) {} META_StateAttribute(osg, Point, POINT); /** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/ virtual int compare(const StateAttribute& sa) const { // check the types are equal and then create the rhs variable // used by the COMPARE_StateAttribute_Parameter macros below. COMPARE_StateAttribute_Types(Point,sa) // compare each parameter in turn against the rhs. COMPARE_StateAttribute_Parameter(_size) COMPARE_StateAttribute_Parameter(_fadeThresholdSize) COMPARE_StateAttribute_Parameter(_distanceAttenuation) COMPARE_StateAttribute_Parameter(_minSize) COMPARE_StateAttribute_Parameter(_maxSize) return 0; // passed all the above comparison macros, must be equal. } virtual bool getModeUsage(StateAttribute::ModeUsage& usage) const { usage.usesMode(GL_POINT_SMOOTH); return true; } void setSize(float size); inline float getSize() const { return _size; } void setFadeThresholdSize(float fadeThresholdSize); inline float getFadeThresholdSize() const { return _fadeThresholdSize; } void setDistanceAttenuation(const Vec3& distanceAttenuation); inline const Vec3& getDistanceAttenuation() const { return _distanceAttenuation; } void setMinSize(float minSize); inline float getMinSize() const {return _minSize;} void setMaxSize(float maxSize); inline float getMaxSize() const {return _maxSize;} virtual void apply(State& state) const; protected : virtual ~Point(); float _size; float _fadeThresholdSize; Vec3 _distanceAttenuation; float _minSize; float _maxSize; }; } #endif