Commit Graph

4307 Commits

Author SHA1 Message Date
Robert Osfield
f5faf615ef Added #define GL_SEPARATE_ATTRIBS and correcte GL_INTERLEAVED_ATTRIBS
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14673 16af8721-9629-0410-8352-f15c8da7e697
2015-01-22 16:49:00 +00:00
Robert Osfield
e330e9309c Added GL_INTERLEAVED_ATTRIBS for windows build
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14671 16af8721-9629-0410-8352-f15c8da7e697
2015-01-22 15:08:26 +00:00
Robert Osfield
d5f2c34f24 From Andreas Henne, OpenGL core profile fixes required for OSX.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14669 16af8721-9629-0410-8352-f15c8da7e697
2015-01-21 15:35:19 +00:00
Robert Osfield
7fbeeefea8 Added TextureWeights uniform support and controls to osgFX::MultiTextureControl to support usage with shaders.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14668 16af8721-9629-0410-8352-f15c8da7e697
2015-01-21 11:09:29 +00:00
Robert Osfield
98f5fca9c2 Added key osgTerrain::GeometryPool methods virtual to make it easier to override the shaders
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14662 16af8721-9629-0410-8352-f15c8da7e697
2015-01-20 15:23:06 +00:00
Robert Osfield
3eca5765c9 Added GeometryPool::s/getUseGeometryShader() hint, and OSG_TERRAIN_USE_GEOMETRY_SHADER env var for setting the default value.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14660 16af8721-9629-0410-8352-f15c8da7e697
2015-01-19 11:29:55 +00:00
Robert Osfield
249c0ff208 Added support for using geometry shaders to align the quad diagonals with the local terrain
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14658 16af8721-9629-0410-8352-f15c8da7e697
2015-01-16 11:03:11 +00:00
Robert Osfield
3e3d7e4dc1 Added a local Vec3Array cache to the HeightFieldDrawable to facilitate efficient intersection testing
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14656 16af8721-9629-0410-8352-f15c8da7e697
2015-01-12 10:31:58 +00:00
Robert Osfield
ed57c8718c Added ability to populate a local vertex cache for when one computes final vertex position in a vertex shader but still want to the Primitive functors to work with the transformed positions.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14655 16af8721-9629-0410-8352-f15c8da7e697
2015-01-12 10:30:50 +00:00
Robert Osfield
134b2e506f Cleaned up GL_TEXTURE_BUFFER_*ARB usage as include/osg/GLDefines now provides the non ARB variants
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14652 16af8721-9629-0410-8352-f15c8da7e697
2015-01-06 17:23:26 +00:00
Robert Osfield
8b384baca9 From Julien Valentin, "To sum up changes, I had:
-some extensions in GLExtensions
  - GL_TEXTURE_BUFFER as target in osg::StateSet
  - a VBO based transform feed back example
"


git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14651 16af8721-9629-0410-8352-f15c8da7e697
2015-01-06 17:12:51 +00:00
Robert Osfield
a331680cec From Aurélien Chatelain, "the smoothing visitor did not handle shared arrays. It may leads to bad geometry arrays when a shared array is involved in the scene.
This submission adds shared array duplication (and moves the SharedArrayOptimizer declaration in MeshOptimizer to make it callable from the SmoothingVisitor)."

Submitted by Marc Helbling.
Edited by Robet Osfield to retain the usual OSG coding style.




git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14639 16af8721-9629-0410-8352-f15c8da7e697
2014-12-24 10:55:49 +00:00
Robert Osfield
c57e62e799 Added osgDB::readShaderFileWithFallback(..) convinience functions to make it easier to set up reading external shader files with a built in fallback.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14636 16af8721-9629-0410-8352-f15c8da7e697
2014-12-24 10:13:42 +00:00
Robert Osfield
73221e8682 Added doxygen comment for ref_ptr<>::release().
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14630 16af8721-9629-0410-8352-f15c8da7e697
2014-12-22 09:50:10 +00:00
Robert Osfield
6f9ac83693 Added DisplaySettings::s/getNvOptimusEnablement() and OSG_NvOptimusEnablement env var control to control the setting of the NvOptimusEnablement variable
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14614 16af8721-9629-0410-8352-f15c8da7e697
2014-12-18 10:59:07 +00:00
Robert Osfield
58c47e9842 From Marc Helbling, "please find enclosed a submission that should improve the VertexAccessOrderVisitor (pre-transform) optimizer:
* it sorts primitives to keep "more complex" primitives first; maybe you'll prefer to have this as an option (but usually it should make more sense to pre-transform triangles before e.g. lines)
* currently, the visitor rely on TriangleIndexFunctor and does not take care of points and lines (see https://github.com/openscenegraph/osg/blob/master/include/osg/TriangleIndexFunctor#L124-130). This can lead to issues e.g. if you store the wireframe lines along with some triangles: the triangles will be reindexed but not the line. I've therefore added osg/include/TriangleLinePointIndexFunctor to index triangles, lines and points and derived VertexReorder from this class.
* to avoid issues, shared arrays are duplicated. However, in some cases (e.g. an UV channel shared in the geometry only) this is not required. I'm adding a SharedArrayOptimizer to optimize this: it looks for duplicated UVs before the array duplication and deduplicate arrays after.
"


git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14603 16af8721-9629-0410-8352-f15c8da7e697
2014-12-16 09:34:15 +00:00
Robert Osfield
117869d154 From Marc Helbling, "please find the mergeTriangleStrip code merged in osgUtil::TriStripVisitor.
I've removed the references to DrawArrays as we should no longer produce any.

Note that:
* as the name suggest, it only works for triangle strips but could probably be easily extended to quads
* the resulting primitive is not highly optimized; we could probably sort the strips in order to minimize the number of primitive restart
* as we may merge DrawElementsUInt and DrawElementUShort, the code will only generate DrawElementsUInt"


git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14602 16af8721-9629-0410-8352-f15c8da7e697
2014-12-15 17:15:21 +00:00
Robert Osfield
49c48a5509 Added OpenGL Transform Feedback extensions.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14600 16af8721-9629-0410-8352-f15c8da7e697
2014-12-10 13:05:47 +00:00
Robert Osfield
1b6e50a2dd From Marcus Hein, Added support for OpenGL SSBO and SSBB via osg::ShaderStorageBufferObject and osg::ShaderStorageBufferBinding to core OSG library, and added new osgSSBO example
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14599 16af8721-9629-0410-8352-f15c8da7e697
2014-12-10 12:23:04 +00:00
Robert Osfield
92e2d849ed Added GLDefines header
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14597 16af8721-9629-0410-8352-f15c8da7e697
2014-12-10 11:44:16 +00:00
Robert Osfield
3c07921dee Removed old GL2Extensions class, replacing it with a typedef to GL2Extensions
Removed old includes to include/osg/GL2Extensions


git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14594 16af8721-9629-0410-8352-f15c8da7e697
2014-12-10 10:44:58 +00:00
Robert Osfield
485709f708 Moved GL2Extensions functionality into the include/osg/GLExtensions header and new GLExtensions object.
Moved the #defines into new include/osg/GLDefines
Converted all GL2Extensions usage to GLExtensions usage


git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14593 16af8721-9629-0410-8352-f15c8da7e697
2014-12-10 10:38:12 +00:00
Robert Osfield
09205544b7 Streamlined the extension functions
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14592 16af8721-9629-0410-8352-f15c8da7e697
2014-12-10 09:11:17 +00:00
Robert Osfield
7629a5126a Added #ifdef's around GLsync typedef
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14591 16af8721-9629-0410-8352-f15c8da7e697
2014-12-09 21:33:12 +00:00
Robert Osfield
22e51c9902 Windows build fixes
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14590 16af8721-9629-0410-8352-f15c8da7e697
2014-12-09 20:09:29 +00:00
Robert Osfield
43049ebcf1 Moved FBO Extensions into GL2Extensions.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14586 16af8721-9629-0410-8352-f15c8da7e697
2014-12-09 18:30:28 +00:00
Robert Osfield
d5fcdabfa1 Removed no longer used Extension definition
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14585 16af8721-9629-0410-8352-f15c8da7e697
2014-12-09 14:58:34 +00:00
Robert Osfield
e31f682451 Moved local Extensions structs into GL2Extensions
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14584 16af8721-9629-0410-8352-f15c8da7e697
2014-12-09 14:57:25 +00:00
Robert Osfield
3f1e77d479 Moveved Stencil/StencilTwoSided::Extensions into GL2Extensions
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14583 16af8721-9629-0410-8352-f15c8da7e697
2014-12-09 11:14:33 +00:00
Robert Osfield
ec4f898bce Moved local Extensions objects to GL2Extensions
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14582 16af8721-9629-0410-8352-f15c8da7e697
2014-12-09 10:37:09 +00:00
Robert Osfield
cceee38727 Moved Texture*::Extensions functionality into GL2Extensions
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14581 16af8721-9629-0410-8352-f15c8da7e697
2014-12-09 10:05:59 +00:00
Robert Osfield
a8804e2366 MOved VertexProgram and FragmentProgram::Extensions into GL2Extensions.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14580 16af8721-9629-0410-8352-f15c8da7e697
2014-12-08 16:08:44 +00:00
Robert Osfield
bc424bc54f MOved SampleMaski::Extensions into osg::GL2Extensions
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14577 16af8721-9629-0410-8352-f15c8da7e697
2014-12-07 17:31:49 +00:00
Robert Osfield
9b03b3f8ce Moved TextureCubeMap::Extension functionality into GL2Extensions
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14576 16af8721-9629-0410-8352-f15c8da7e697
2014-12-05 20:05:18 +00:00
Robert Osfield
f634152de0 Moved osg::Drawable::Extensions into osg::GL2Extensions
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14575 16af8721-9629-0410-8352-f15c8da7e697
2014-12-05 17:26:42 +00:00
Robert Osfield
aa090f0f99 From the GLintptr + GLsizeiptr defintions to GL2Extensions header
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14572 16af8721-9629-0410-8352-f15c8da7e697
2014-12-05 08:58:23 +00:00
Robert Osfield
d83e641fad Moved osg::BlenFunc::Extensions into osg::GL2Extensions
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14571 16af8721-9629-0410-8352-f15c8da7e697
2014-12-04 19:03:16 +00:00
Robert Osfield
d02c0bdc49 Moved GLBufferObject::Extensions structure into osg::GL2Extensions
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14570 16af8721-9629-0410-8352-f15c8da7e697
2014-12-04 18:13:11 +00:00
Robert Osfield
1791ac08a8 Added glMemoryBarrier, glMapBufferRange and glBindBufferBase to GL2Extensions
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14568 16af8721-9629-0410-8352-f15c8da7e697
2014-12-04 17:12:55 +00:00
Robert Osfield
66da1328f8 Ported GL2Extentions across to using the new GL extensions approach - cutting code count by 3000 lines!
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14566 16af8721-9629-0410-8352-f15c8da7e697
2014-12-04 16:22:31 +00:00
Robert Osfield
5efe60dcf5 Added osg::Capability and Cabibilityi base classes to wrap up glEnable/glDisable + glEnablei/glDisablei functionality, with osg::Enablei and osg::Disablei concrete implementations.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14564 16af8721-9629-0410-8352-f15c8da7e697
2014-12-03 17:31:16 +00:00
Robert Osfield
457d41d385 Added osg::BlendFunci, osg::BlendEquationi and osg::ColorMaski StateAttrirbutes that wrap the glBlendFunci, glBlendEquationi and glColorMaski functions
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14563 16af8721-9629-0410-8352-f15c8da7e697
2014-12-02 17:12:56 +00:00
Robert Osfield
a9cab19ddb Moved BlendEquation across to using the new GL extension setup approach.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14562 16af8721-9629-0410-8352-f15c8da7e697
2014-12-02 15:37:07 +00:00
Robert Osfield
ff73445bf3 Added a template get and get_exisiting method into osg::State that implements a new mechanism for managing OpenGL extensions.
Refactored the BendFunc::Extensions usage to simplify it utilizing the new osg::State extension mechanism.


git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14560 16af8721-9629-0410-8352-f15c8da7e697
2014-12-02 11:10:23 +00:00
Robert Osfield
e5f5c30e4d Removed include/osg/Version and include/OpenThreads/Version headers as these are autogenerated.
Changed the paths for the OpenThreads/osg Version headers to be placed in the PROJECT_BINARY_DIR.


git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14557 16af8721-9629-0410-8352-f15c8da7e697
2014-11-28 16:10:14 +00:00
Robert Osfield
d7c6bb1c4b Standardized on defined(__ANDROID__)
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14556 16af8721-9629-0410-8352-f15c8da7e697
2014-11-28 10:54:40 +00:00
Robert Osfield
4184696809 Windows build fix
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14550 16af8721-9629-0410-8352-f15c8da7e697
2014-11-26 19:05:09 +00:00
Robert Osfield
dfb0b2ab8e Renamed ShaderTerrain to DisplacementMappingTechnique and moved it from the osgterrain example testbed into the osgTerrain NodeKit
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14534 16af8721-9629-0410-8352-f15c8da7e697
2014-11-26 14:04:20 +00:00
Robert Osfield
d9f93f9d1a Moved osgTerrain::GeometryPool from osgterrain example into osgTerrain NodeKit
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14533 16af8721-9629-0410-8352-f15c8da7e697
2014-11-26 13:36:28 +00:00
Robert Osfield
4c5a1885d2 From PawelKsiezopolski, "This submission contains a new example for OSG : a geometry instancing rendering
algorithm consisting of two consequent phases :

- first phase is a GLSL shader performing object culling and LOD picking ( a culling shader ).
  Every culled object is represented as GL_POINT in the input osg::Geometry.
  The output of the culling shader is a set of object LODs that need to be rendered.
  The output is stored in texture buffer objects. No pixel is drawn to the screen
  because GL_RASTERIZER_DISCARD mode is used.

- second phase draws osg::Geometry containing merged LODs using glDrawArraysIndirect()
  function. Information about quantity of instances to render, its positions and other
  parameters is sourced from texture buffer objects filled in the first phase.

The example uses various OpenGL 4.2 features such as texture buffer objects,
atomic counters, image units and functions defined in GL_ARB_shader_image_load_store
extension to achieve its goal and thus will not work on graphic cards with older OpenGL
versions.

The example was tested on Linux and Windows with NVidia 570 and 580 cards.
The tests on AMD cards were not conducted ( due to lack of it ).
The tests were performed using OSG revision 14088.

The main advantages of this rendering method :
- instanced rendering capable of drawing thousands of different objects with
  almost no CPU intervention  ( cull and draw times are close to 0 ms ).
- input objects may be sourced from any OSG graph ( for example - information about
  object points may be stored in a PagedLOD graph. This way we may cover the whole
  countries with trees, buildings and other objects ).
  Furthermore if we create osgDB plugins that generate data on the fly, we may
  generate information for every grass blade for that country.
- every object may have its own parameters and thus may be distinct from other objects
  of the same type.
- relatively low memory footprint ( single object information is stored in a few
  vertex attributes ).
- no GPU->CPU roundtrip typical for such methods ( method uses atomic counters
  and glDrawArraysIndirect() function instead of OpenGL queries. This way
  information about quantity of rendered objects never goes back to CPU.
  The typical GPU->CPU roundtrip cost is about 2 ms ).
- this example also shows how to render dynamic objects ( objects that may change
  its position ) with moving parts ( like car wheels or airplane propellers ) .
  The obvious extension to that dynamic method would be the animated crowd rendering.
- rendered objects may be easily replaced ( there is no need to process the whole
  OSG graphs, because these graphs store only positional information ).

The main disadvantages of a method :
- the maximum quantity of objects to render must be known beforehand
  ( because texture buffer objects holding data between phases have constant size ).
- OSG statistics are flawed ( they don't know anymore how many objects are drawn ).
- osgUtil::Intersection does not work

Example application may be used to make some performance tests, so below you
will find some extended parameter description :
--skip-dynamic       - skip rendering of dynamic objects if you only want to
                       observe static object statistics
--skip-static        - the same for static objects
--dynamic-area-size  - size of the area for dynamic rendering. Default = 1000 meters
                       ( square 1000m x 1000m ). Along with density defines
                       how many dynamic objects is there in the example.
--static-area-size   - the same for static objects. Default = 2000 meters
                       ( square 2000m x 2000m ).

Example application defines some parameters (density, LOD ranges, object's triangle count).
You may manipulate its values using below described modifiers:
--density-modifier   - density modifier in percent. Default = 100%.
                       Density ( along with LOD ranges ) defines maximum
                       quantity of rendered objects. registerType() function
                       accepts maximum density ( in objects per square kilometer )
                       as its parameter.
--lod-modifier       - defines the LOD ranges. Default = 100%.
--triangle-modifier  - defines the number of triangles in finally rendered objects.
                       Default = 100 %.
--instances-per-cell - for static rendering the application builds OSG graph using
                       InstanceCell class ( this class is a modified version of Cell class
                       from osgforest example - it builds simple quadtree from a list
                       of static instances ). This parameter defines maximum number
                       of instances in a single osg::Group in quadtree.
                       If, for example, you modify it to value=100, you will see
                       really big cull time in OSG statistics ( because resulting
                       tree generated by InstanceCell will be very deep ).
                       Default value = 4096 .
--export-objects     - write object geometries and quadtree of instances to osgt files
                       for later analysis.
--use-multi-draw     - use glMultiDrawArraysIndirect() instead of glDrawArraysIndirect() in a
                       draw shader. Thanks to this we may render all ( different ) objects
                       using only one draw call. Requires OpenGL version 4.3 and some more
                       work from me, because now it does not work ( probably I implemented
                       it wrong, or Windows NVidia driver has errors, because it hangs
                       the apllication at the moment ).

This application is inspired by Daniel Rákos work : "GPU based dynamic geometry LOD" that
may be found under this address : http://rastergrid.com/blog/2010/10/gpu-based-dynamic-geometry-lod/
There are however some differences :
- Daniel Rákos uses GL queries to count objects to render, while this example
  uses atomic counters ( no GPU->CPU roundtrip )
- this example does not use transform feedback buffers to store intermediate data
  ( it uses texture buffer objects instead ).
- I use only the vertex shader to cull objects, whereas Daniel Rákos uses vertex shader
  and geometry shader ( because only geometry shader can send more than one primitive
  to transform feedback buffers ).
- objects in the example are drawn using glDrawArraysIndirect() function,
  instead of glDrawElementsInstanced().

Finally there are some things to consider/discuss  :
- the whole algorithm exploits nice OpenGL feature that any GL buffer
  may be bound as any type of buffer ( in our example a buffer is once bound
  as a texture buffer object, and later is bound as GL_DRAW_INDIRECT_BUFFER ).
  osg::TextureBuffer class has one handy method to do that trick ( bindBufferAs() ),
  and new primitive sets use osg::TextureBuffer as input.
  For now I added new primitive sets to example ( DrawArraysIndirect and
  MultiDrawArraysIndirect defined in examples/osggpucull/DrawIndirectPrimitiveSet.h ),
  but if Robert will accept its current implementations ( I mean - primitive
  sets that have osg::TextureBuffer in constructor ), I may add it to
  osg/include/PrimitiveSet header.
- I used BufferTemplate class writen and published by Aurelien in submission forum
  some time ago. For some reason this class never got into osg/include, but is
  really needed during creation of UBOs, TBOs, and possibly SSBOs in the future.
  I added std::vector specialization to that template class.
- I needed to create similar osg::Geometries with variable number of vertices
  ( to create different LODs in my example ). For this reason I've written
  some code allowing me to create osg::Geometries from osg::Shape descendants.
  This code may be found in ShapeToGeometry.* files. Examples of use are in
  osggpucull.cpp . The question is : should this code stay in example, or should
  it be moved to osgUtil ?
- this remark is important for NVidia cards on Linux and Windows : if
  you have "Sync to VBlank" turned ON in nvidia-settings and you want to see
  real GPU times in OSG statistics window, you must set the power management
  settings to "Prefer maximum performance", because when "Adaptive mode" is used,
  the graphic card's clock may be slowed down by the driver during program execution
  ( On Linux when OpenGL application starts in adaptive mode, clock should work
  as fast as possible, but after one minute of program execution, the clock slows down ).
  This happens when GPU time in OSG statistics window is shorter than 3 ms.
"


git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14531 16af8721-9629-0410-8352-f15c8da7e697
2014-11-25 10:58:23 +00:00
Robert Osfield
86ddca4edb Added VertexAttribDivisor class to wrap up glVertexAttribDivisor function
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14526 16af8721-9629-0410-8352-f15c8da7e697
2014-11-24 14:54:39 +00:00
Robert Osfield
fce7137525 Added numTextureUnits parameter to the osg::State::resetVertexAttributeAlias(bool, unit) method, and set the default to 8.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14523 16af8721-9629-0410-8352-f15c8da7e697
2014-11-24 14:01:05 +00:00
Robert Osfield
a97f104ab6 Added comment clarifying how Image::getColor(..) out of 0..1 range texcoords are handled - now clamped to edge.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14520 16af8721-9629-0410-8352-f15c8da7e697
2014-11-21 20:15:30 +00:00
Robert Osfield
e67466a74f From Sebastian Messerschmidt, "Added setColor function to modify an image based on texture coordinates, parallel to the getColor functionality."
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14517 16af8721-9629-0410-8352-f15c8da7e697
2014-11-21 16:27:29 +00:00
Robert Osfield
c71016bd3c From Sebastian Messerschmidt, "Attached you find a change adding a getNumSamples() function to retrieve the value set via setNumSamples."
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14515 16af8721-9629-0410-8352-f15c8da7e697
2014-11-21 10:44:01 +00:00
Robert Osfield
5da4e80e95 From Claus Steuer, "XCode 6, IOs 8.1 SDK Compile fix : There are some undefined texture formats when compiling osg for IOs 8.1 with XCode 6 and OpenGLES2 enabled."
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14510 16af8721-9629-0410-8352-f15c8da7e697
2014-11-20 17:37:52 +00:00
Robert Osfield
f8c4ad4b90 From Pjotr Svetachov, "I was experimenting with VBO's to try to get them on par with display
lists when drawing lots of batches and noticed that my program
generated a lot of unneeded glClientActiveTexture calls. Digging
deeper I found out it came from State::disableTexCoordPointer where
the function would call glClientActiveTexture but not
glDisableClientState because the geometry didn't have texture
coordinates for that channel. This is because in our scene there are
some geometries that have move than one uv channels making
State::_texCoordArrayList grow. Then the method
State::applyDisablingOfVertexAttributes() will call
disableTexCoordPointer multiple times.

I rearrange the method a little to combat this. Now the logic has the
same ordering as disableTexCoordPointersAboveAndIncluding which
already combats this."


git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14508 16af8721-9629-0410-8352-f15c8da7e697
2014-11-20 17:00:14 +00:00
Robert Osfield
34863fe2d2 From Wang Rui, "The submission includes some fixes for osgQt library and osgQtWidgets example: (1) QTextEdit now works with mouse/drag events, (2) scrollbars will change when OSG window is resizing, (3) improve rendering efficiency of QGraphicsViewAdapter so that it works with complex Qt UI, (4) add new setBackgroundWidget() method to indicate a 'background widget', which will ignore mouse/key events on it and pass them to the 3D scene."
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14482 16af8721-9629-0410-8352-f15c8da7e697
2014-11-19 11:30:53 +00:00
Robert Osfield
25cfb81a09 Refactored the handling of use of the osgDB::ObjectCache in the DatabasePager to use a local thread specific ObjectCache to handle new additions and
then have these additions merged with the main Registry ObjectCache during the main loop.


git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14474 16af8721-9629-0410-8352-f15c8da7e697
2014-11-13 09:40:11 +00:00
Robert Osfield
ed28ec97c7 Moved implementation of ObjectCache functionality out of Registry into a dedicated osgDB::ObjectCache class.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14473 16af8721-9629-0410-8352-f15c8da7e697
2014-11-11 18:28:07 +00:00
Robert Osfield
0e9c93f335 To handle thread safe paging and use of the osgDB::Registry ObjectCache, moved the handling of cache into osgDB::DatabasePager.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14472 16af8721-9629-0410-8352-f15c8da7e697
2014-11-10 16:04:43 +00:00
Robert Osfield
a84df15c0a Introduced use of MarkerObject to IncrmentalCompileOperation/DatabasePager as a way of marking objects that have already been processed and compiled,
thus avoid potential threading conflicts when paged subgraphs are reused.


git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14470 16af8721-9629-0410-8352-f15c8da7e697
2014-11-06 10:40:54 +00:00
Robert Osfield
7f592b7ad5 Added handling of the reading of field properties to a dummy object for cached images to avoid threading issues associated with reusing and modifying an active object.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14469 16af8721-9629-0410-8352-f15c8da7e697
2014-11-05 16:08:42 +00:00
Robert Osfield
28a676e105 Replaced use of while(isRunning()) { YieldCurrentThread(); } style loops with use of join() to avoid false positives being reported by valgrind when using the helgrind tool for thread debugging.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14460 16af8721-9629-0410-8352-f15c8da7e697
2014-11-04 10:46:59 +00:00
Robert Osfield
4c1fd06252 Added osg::SyncSwapBuffersCallback to include/osg/GraphicsContext and support for enabling it to include/osg/DisplaySettings, and to the Viewer/CompositeViewer::realize() methods.
To enable the sync of swap buffers set the env var OSG_SYNC_SWAP_BUFFERS to ON or 1, to switch off set to OFF or 0.

One can also use the --sync command line option for application that pass on command line options to the osg::DisplaySettings::instance().


git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14456 16af8721-9629-0410-8352-f15c8da7e697
2014-10-21 14:46:12 +00:00
Robert Osfield
e97059df78 Added basic frame rendering for TabWidget
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14446 16af8721-9629-0410-8352-f15c8da7e697
2014-09-12 14:16:08 +00:00
Robert Osfield
e3a3ae6de6 Improved the alignment and sizing of TabWidget tab headers
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14445 16af8721-9629-0410-8352-f15c8da7e697
2014-09-10 17:03:27 +00:00
Robert Osfield
57a42aac39 Moved the diaglog title bar widgets into the Widget::GraphicsSubgraph map to avoid them poluting the Dialog's children list and to prevent them from being serialized.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14441 16af8721-9629-0410-8352-f15c8da7e697
2014-09-09 15:14:35 +00:00
Robert Osfield
e93e7ca1f2 Introduced Widget::WidgetStateSet to help localize the StateSet set up by Widget implementations from being serialized or
affecting what end users apply via the standard Node::s/getStateSet().

Further work on TabWidget.


git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14440 16af8721-9629-0410-8352-f15c8da7e697
2014-09-09 13:37:33 +00:00
Robert Osfield
23b8131ae5 Added shell of new osgUI::TabWidget class
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14438 16af8721-9629-0410-8352-f15c8da7e697
2014-09-05 16:04:11 +00:00
Robert Osfield
9e9fe9b9c9 Introduced support for specifying whether a serializer supports different types of usage - one or more of READ_WRITE_PROPERTY, GET_PROPERTY and SET_PROPERTY.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14437 16af8721-9629-0410-8352-f15c8da7e697
2014-09-05 11:05:43 +00:00
Robert Osfield
21fc2fae8d Added setting of the IsoSurfaceProperty in VolumeSettings
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14436 16af8721-9629-0410-8352-f15c8da7e697
2014-09-03 15:54:47 +00:00
Robert Osfield
4f6dbf5623 Added close button on Dialog title bar
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14435 16af8721-9629-0410-8352-f15c8da7e697
2014-09-03 12:28:04 +00:00
Robert Osfield
1e9722601c Refactored the handling of ComboBox item picking to make it faster and more reliable
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14433 16af8721-9629-0410-8352-f15c8da7e697
2014-09-02 17:01:44 +00:00
Robert Osfield
5633fa1247 Added DragCallback class to help dialog dragging support.
Introduced a new Widget::computeExtentsPositionInLocalCoordinates() method that intersects with a ray through mouse pointer and the extents of the widget.


git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14429 16af8721-9629-0410-8352-f15c8da7e697
2014-09-01 19:13:35 +00:00
Robert Osfield
f6cc4440a1 Added support for getting osgVolumre::Property::ModifieCount
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14422 16af8721-9629-0410-8352-f15c8da7e697
2014-08-27 09:25:54 +00:00
Robert Osfield
d1bf811331 Added Property::getModifiedCount() + dirty() to help with tracking changes. Added VolumeSettings serializers for Property objects
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14421 16af8721-9629-0410-8352-f15c8da7e697
2014-08-25 16:56:47 +00:00
Robert Osfield
6126379362 Changed StateSet::ParentList from vector<Object*> to vector<Node*> to reflect that Drawable is now a Node.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14420 16af8721-9629-0410-8352-f15c8da7e697
2014-08-25 13:43:11 +00:00
Robert Osfield
beeda386ef Improved handling of setting of the depth of the UI.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14418 16af8721-9629-0410-8352-f15c8da7e697
2014-08-22 19:00:53 +00:00
Robert Osfield
f28d460caa Added support for ComboBox::currentIndexChanged*(uint) callback API.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14409 16af8721-9629-0410-8352-f15c8da7e697
2014-08-14 19:00:37 +00:00
Robert Osfield
973ac76197 From Glen Waldron, "Node: patch for remove*Callback() methods to resolve a crash"
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14401 16af8721-9629-0410-8352-f15c8da7e697
2014-08-08 15:45:54 +00:00
Robert Osfield
99cbab1806 Changes to support building against ANDROID under OSX.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14399 16af8721-9629-0410-8352-f15c8da7e697
2014-08-08 09:28:26 +00:00
Robert Osfield
fdd9efe45a Implemented osgUI::Validator, IntValidator and DoubleValidator classes that manage validation/specialization of LineEdit widgets to work with just integer or double values.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14398 16af8721-9629-0410-8352-f15c8da7e697
2014-08-05 18:32:45 +00:00
Robert Osfield
0335e9c63a Implemented callbacks for validate(), textChanged() and returnPressed()
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14397 16af8721-9629-0410-8352-f15c8da7e697
2014-08-01 13:07:38 +00:00
Robert Osfield
e979f76156 Added NodeVisitor::INTERSECTION_VISITOR VisitorType
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14395 16af8721-9629-0410-8352-f15c8da7e697
2014-07-31 18:29:31 +00:00
Robert Osfield
899e359cdb Fixed rendering of Popups
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14394 16af8721-9629-0410-8352-f15c8da7e697
2014-07-30 12:48:28 +00:00
Robert Osfield
0bdd7351f6 Added StateSet::RenderBinMode::PROTECTED_RENDERBIN_DETAILS and OVERRIDE_PROTECTED_RENDERBIN_DETAILS options.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14392 16af8721-9629-0410-8352-f15c8da7e697
2014-07-30 12:47:16 +00:00
Robert Osfield
46440ad0a8 Added preliminary icon to ComboBox.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14391 16af8721-9629-0410-8352-f15c8da7e697
2014-07-29 15:50:55 +00:00
Robert Osfield
90e58f66c0 Implemented prelimary icon support allowing UI widget to place image and model based icons on widgets
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14389 16af8721-9629-0410-8352-f15c8da7e697
2014-07-29 15:50:07 +00:00
Robert Osfield
e65d03bf27 Added handling of Drawables added directly to scene graph without Geode decorating them.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14386 16af8721-9629-0410-8352-f15c8da7e697
2014-07-28 16:19:44 +00:00
Robert Osfield
23ae292fe2 Added support for changing background colour of LineEdit widget when focus changes
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14385 16af8721-9629-0410-8352-f15c8da7e697
2014-07-24 14:14:35 +00:00
Robert Osfield
3a7942dfb7 Added VolumeSettings::Filename property.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14383 16af8721-9629-0410-8352-f15c8da7e697
2014-07-23 16:36:17 +00:00
Robert Osfield
7dc3b34bfd Removed State::AppliedProgramObjectSet container and Obsever usage from osg::State to address threading bug crash.
The State::AppliedProgramObjectSet wasn't ever being used actively in the current rev of the OSG so populating and clearing was no longer neccessary, allowing the code to be removed completely.


git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14377 16af8721-9629-0410-8352-f15c8da7e697
2014-07-22 16:02:33 +00:00
Robert Osfield
3b23b474dc Centralized the calling of #include <stdint.h> and VS fallback into include/osg/Types header
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14376 16af8721-9629-0410-8352-f15c8da7e697
2014-07-21 16:36:47 +00:00
Robert Osfield
93938439d9 Fixed indentation
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14369 16af8721-9629-0410-8352-f15c8da7e697
2014-07-21 12:18:43 +00:00
Robert Osfield
50e63ad3ee Added readScript/writeScript methods to ReaderWriter
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14366 16af8721-9629-0410-8352-f15c8da7e697
2014-07-14 15:59:06 +00:00
Robert Osfield
5a7a20d01e Renamed osgDB::PropertyInterface to osgDB::ClassInterface to better reflect it's functionality
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14365 16af8721-9629-0410-8352-f15c8da7e697
2014-07-14 14:09:08 +00:00
Robert Osfield
f2d11bb46e Added preliminary support for writing VolumeSettings to disk from within Present3D in response to pressing and releasing 'Ctrl-S'.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14363 16af8721-9629-0410-8352-f15c8da7e697
2014-07-04 16:45:05 +00:00
Robert Osfield
7a18876c5b Changed enum usage to use the new osgVolume::VolumeSettings versions and added support for reading a VolumeSettings file.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14349 16af8721-9629-0410-8352-f15c8da7e697
2014-07-03 13:01:05 +00:00
Robert Osfield
3c6a1ec117 Refactor VolumeSettings so that it's subclassed from osgVolume::Property
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14348 16af8721-9629-0410-8352-f15c8da7e697
2014-07-03 10:01:46 +00:00
Robert Osfield
c4f199d1b5 Added osgVolume::VolumeSettings object
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14347 16af8721-9629-0410-8352-f15c8da7e697
2014-07-02 16:26:18 +00:00
Robert Osfield
d4c4bee020 From Laurens Voerman, "just like ClusterCullingCallback (fixed in r14322) visual studio likes an explicit implementation of run() for InteractiveImageHandler.
The warning is (14 times):
include\osgViewer/ViewerEventHandlers(542): warning C4250: 'osgViewer::InteractiveImageHandler' : inherits 'osgGA::EventHandler::osgGA::EventHandler::run' via dominance (src\osgViewer\StatsHandler.cpp)
          include\osgGA/EventHandler(45) : see declaration of 'osgGA::EventHandler::run'


attached a zipped version of include\osgViewer\ViewerEventHandlers"


git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14343 16af8721-9629-0410-8352-f15c8da7e697
2014-07-02 10:25:29 +00:00
Robert Osfield
bb8b1538c7 From Mikhail Izmestev, "Attached fix to avoid vector reallocs on push_back in StateGraph::moveStateGraph."
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14334 16af8721-9629-0410-8352-f15c8da7e697
2014-06-30 10:13:19 +00:00
Robert Osfield
9d5a510441 Updated version number
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14331 16af8721-9629-0410-8352-f15c8da7e697
2014-06-30 08:56:08 +00:00
Robert Osfield
5fb078b4f1 From Pjotr Svetachov, "Here is a small fix for a overflow when editing large 3d volume data."
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14329 16af8721-9629-0410-8352-f15c8da7e697
2014-06-30 08:46:54 +00:00
Robert Osfield
7a14b224ed Replaced using NodeCallback::run with explict run() implementation.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14322 16af8721-9629-0410-8352-f15c8da7e697
2014-06-28 06:22:47 +00:00
Robert Osfield
8d6bee6da9 Added a render order sort to the list of Cameras being tested by the *Viewer::generatePointerData(..) method to ensure that the highest Camera gets focus.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14309 16af8721-9629-0410-8352-f15c8da7e697
2014-06-27 15:30:56 +00:00
Robert Osfield
92d684de6b Revised KdTreeBuilder so that is used the new apply(osg::Geometry&) method rather than expanding an osg::Geode.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14303 16af8721-9629-0410-8352-f15c8da7e697
2014-06-26 14:16:11 +00:00
Robert Osfield
138ea0e0c7 From Pjotr Svetachov, "For a scene with a lot of animated agents I did some small
optimizations to reduce cpu overhead:
1) Avoid a load-hit-store in UpdateBone. b->getMatrixInBoneSpace()
returns the same matrix that was just stored with b->setMatrix()
2) Avoid calling element->isIdentity() for the whole transform stack
(can be expensive is element is a matrix)
3) Make the key frame interpolator use binary search instead of a
linear one. This is very noticeable in scenes where some geometry has
long repeating animations that start at the same time, you will see
the update time grow then reset and grow again."


git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14294 16af8721-9629-0410-8352-f15c8da7e697
2014-06-26 10:45:07 +00:00
Robert Osfield
d22f62396c From Alexander Sinditskiy, "My changes added support for gltexstorrage2d for texture2d.
Initially I described issue in message:
http://forum.openscenegraph.org/viewtopic.php?t=13820
It solves issue with compiling texture using ico from image with mipmaps

I added enviroment variable OSG_GL_TEXTURE_STORAGE_ENABLE to control usage of glTexStorage2d. Initially it is disabled.

It used only if image have mipmaps.

Another issue is converting from internalFormat + type to sized internal format. I created sizedInternalFormats[] struct where sized internal formats are ordered from worse->best.
also this struct have commented lines. Commented formats are listed in
http://www.opengl.org/wiki/GLAPI/glTexStorage2D
but looks like not using in osg."

Note from Robert Osfield.  Changed the env var control to OSG_GL_TEXTURE_STORAGE and made it's value true by default when the feature is supported by the OpenGL driver.  To disable to
use of glTexStorage2D use OSG_GL_TEXTURE_STORAGE="OFF" or "DISABLE"



git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14275 16af8721-9629-0410-8352-f15c8da7e697
2014-06-25 09:57:36 +00:00
Robert Osfield
71f7a74091 From Björn Blissing, "I found a minor error in documentation in include/osg/Math.
Function: absolute() had the same description as the function minimum()

I removed the erroneous text."


git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14273 16af8721-9629-0410-8352-f15c8da7e697
2014-06-25 08:21:13 +00:00
Robert Osfield
9195a0000b Added osgUI::ColorPalette class
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14259 16af8721-9629-0410-8352-f15c8da7e697
2014-06-13 17:17:09 +00:00
Robert Osfield
3a18699074 Fixed typo in parameter name
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14258 16af8721-9629-0410-8352-f15c8da7e697
2014-06-13 17:16:51 +00:00
Robert Osfield
86a9a45525 Implemented more robust intersection handling for mouse interactions. Wired up even handling of ComboBox popup.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14250 16af8721-9629-0410-8352-f15c8da7e697
2014-06-11 10:55:33 +00:00
Robert Osfield
89ca694684 Added using Callback::run() method to Drawable::CullCallback
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14249 16af8721-9629-0410-8352-f15c8da7e697
2014-06-10 08:50:42 +00:00
Robert Osfield
d234262585 Fixed handling of Drawable callbacks and NumChildrenRequiringEventTraversal
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14248 16af8721-9629-0410-8352-f15c8da7e697
2014-06-09 13:46:44 +00:00
Robert Osfield
a316c30b4a Removed redudent NodeVisitor::s/getUserData() as osg::Object provide this.
Added using run entry to InteractiveImageHandler to quieten warning




git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14247 16af8721-9629-0410-8352-f15c8da7e697
2014-06-06 15:05:31 +00:00
Robert Osfield
1c699a3664 Added using NodeCallback::run() to avoid warnings
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14246 16af8721-9629-0410-8352-f15c8da7e697
2014-06-06 09:12:43 +00:00
Robert Osfield
d7b99b9062 Added missing OSG_EXPORT
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14245 16af8721-9629-0410-8352-f15c8da7e697
2014-06-06 09:01:25 +00:00
Robert Osfield
977ec20751 Refactored Callback system in osg::Node, osg::Drawable, osg::StateSet and osg::StateAttribute to use a new osg::Callback base class.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14244 16af8721-9629-0410-8352-f15c8da7e697
2014-06-05 16:26:13 +00:00
Robert Osfield
333a16a88d Reverted change of Node::ParentList from being a vector<Node*> back to a vector<Group*> 2014-06-03 09:52:55 +00:00
Robert Osfield
3dde165f14 Refactor osg::Geode to subclass from osg::Group and reuse the NodeList children container 2014-06-03 09:23:24 +00:00
Robert Osfield
2d41cbd0cf Removed OSG_USE_BOUND and associated osg::Bound adapter class to avoid problems with BoundingBox::expandBy/expandByRadius() implementation choosing a null BoundingBox from
the osg::Bound class causing crashes.
2014-06-02 16:20:39 +00:00
Robert Osfield
199506296a Implemented basic frame graphic 2014-05-30 16:44:36 +00:00
Robert Osfield
a45ba05bdd Added beginnings of ComboBox popup functionality. 2014-05-29 10:51:26 +00:00
Robert Osfield
26a7c30229 Added cached Depth and ColorMask to reduce the amount of duplicate state in the osgUI subgraph 2014-05-28 10:18:57 +00:00
Robert Osfield
1fcb91900a Replaced Widget::GraphicsSubgraph with GraphicsSubgraphMap to allow finer control of when the rendering subgraphs are done. 2014-05-28 10:06:14 +00:00
Robert Osfield
faced0a896 Removed Dialog/Popup::open/close() methods as they are replaced by the setVisible() method 2014-05-26 16:32:20 +00:00
Robert Osfield
5d635287c0 Implemented Widger::Visible and Enabled usage 2014-05-26 16:27:33 +00:00
Robert Osfield
b04a4813ba Added Visible and Enalbed properties to Widget 2014-05-26 16:15:33 +00:00
Robert Osfield
f50ec0fe8e Implemented clipping of widget to the widgets extents. 2014-05-23 18:59:16 +00:00
Robert Osfield
cca18e82e8 Implemented scheme for making sure nested widgest overdraw parent widgets graphics 2014-05-23 15:00:49 +00:00
Robert Osfield
bda5ec4875 Added osgUI::Widget::set/getGraphicsSubgraph() to hold the subgraph that does the rendering portion of widgets 2014-05-22 10:02:35 +00:00
Robert Osfield
0b5b3213fe Addd method implementation in serializers 2014-05-21 16:15:02 +00:00
Robert Osfield
20fd80de3a Improved handling of callback object to open the door to use of general osg::CallbackObject as mechnisms for something simialr to Qt's signal/slot mechanism. 2014-05-21 09:45:11 +00:00
Robert Osfield
28c36d615b Added osg::runNamedCallbackObjects(..) convinience method for run all named osg::CallbackObjects attached to an osg::Object 2014-05-21 09:07:25 +00:00
Robert Osfield
9859f3110b Renamed callbacks to avoid overlap with Node callbacks 2014-05-21 09:06:17 +00:00
Robert Osfield
30b54e3af2 Moved the _boundingSphere set method into the update section of the Drawable::getBoundingBox() method
Added an UpdateVisitor::apply(Drawable&) implementation.
2014-05-20 16:09:34 +00:00
Robert Osfield
e70acf4c51 From Pjotr Svetachov, "I stumbled on a little bug with the new drawables. I was distributing points data into different drawables that I used in a LOD later. When simplifying the system to not use geodes anymore I came upon the following bug:
If Drawable::getBoundingBox would compute an invalid bounding box (if it was for example empty) it would make a bounding sphere with a infinite radius which counts as a valid sphere in osg.

Attached is a small fix."
2014-05-20 15:34:12 +00:00
Robert Osfield
8346f0ebe1 Improved the handling of updating of text 2014-05-20 08:35:39 +00:00
Robert Osfield
d917987938 Added shell of Popup class 2014-05-20 08:35:19 +00:00
Robert Osfield
4ce2e075c4 Add shell of Dialog class 2014-05-19 10:11:50 +00:00
Robert Osfield
87fd1d38fb Added initial cut of ComboBox 2014-05-16 19:24:58 +00:00
Robert Osfield
3e00764649 Added initial shell of PushButton implementation 2014-05-16 10:38:40 +00:00
Robert Osfield
03fc0c3662 Added support for intesecting Drawable that are attached directly to the scene graph without an osg::Geode 2014-05-15 16:30:17 +00:00
Robert Osfield
d8a06f827e From Pjotr Svetachov, build fixes for VisualStudio 2014-05-15 14:45:28 +00:00
Robert Osfield
4f199e36c9 Placed the #include<osg/Node> within #ifdef OSG_USE_BOUND to prevent unncessary inclusion of Node header when OSG_USE_BOUND is false. 2014-05-15 13:22:47 +00:00
Robert Osfield
20b9f3ff88 Added Node::asDrawable() and Node::asGeometry() methods to provide a low cost way of casting a node to Drawable and Geoemtry.
Changed the Group::computeBound() method so that it takes account of the a Drawable's BoundingBox.
2014-05-15 09:26:59 +00:00
Robert Osfield
afcf54b108 Fixed the bounding sphere computation and handling of Drawable as the root of the scene graph 2014-05-14 16:52:18 +00:00
Robert Osfield
74f91037a7 Further work on Bound class/Node::getBound() and Drawable::getBound() and usage in OSG codebase 2014-05-14 16:01:40 +00:00
Robert Osfield
4174d72a52 2014-05-14 10:19:43 +00:00
Robert Osfield
12a737ae02 Changed the Node::ParentList to be a list of osg::Node rather than osg::Group, and added addChild, removeChild, replaceChild virtual method to Node to enable code
to user code compile with minimal modifications to account for the new change to the Node ParentList.
2014-05-13 08:43:07 +00:00
Robert Osfield
b2c7bacfe9 From Farshid Lashkari, "As discussed, I've added the ability to handle Drawable objects within the NodeVisitor class. Here is an overview of the changes:
- Added apply(Drawable) and apply(Geometry) to NodeVisitor

- Added accept(NodeVisitor) method to Drawable/Geometry

- Added traverse(NodeVisitor) to Geode which calls accept(NodeVisitor) on all Drawables

- Updated CullVisitor to use new apply(Drawable) to handle drawables. The apply(Billboard) method still manually handles the drawables since it is depends on the billboard settings. I needed to disable the traverse within billboard to prevent duplicate traversal of drawables.

- Update other osgUtil node visitors (GLObjectsVisitor, IncrementalCompileOperation, ..) to use new apply(Drawable) method.
"
2014-05-12 12:10:35 +00:00
Robert Osfield
ead92353fe Added beginnings of new osgUI library, a replacement for osgWidget that works fully in 3D/stereo and is scriptable. 2014-05-12 11:27:54 +00:00
Robert Osfield
298f1c65b6 Renamed the new include/osg/OpenGL automatically configured header file to include/osg/GL replacing the original hand built GL header 2014-04-30 13:19:22 +00:00
Robert Osfield
e16eb147a1 From Sebastian Messerschmidt, "attached is the compile/linker fix for multiple definitions of getTypeEnum when compiling the Lua with VisualStudio and potentially other compilers.
"
2014-04-30 11:51:40 +00:00
Robert Osfield
a04232a75a From Pjotr Svetachov, "have added some missing serializers for RigGeomery. Withouth them I
ran into two issues.

At first you get a bunch of warnings that osg::ComputeBoundCallback
and osg::UpdateCallback were unsupported wrapper classes when
converting fbx models with skeletal animation to osg(t/b).

The second issue was that when reading, the readers fail to read the
ComputeBoundCallback and UpdateCallback and set them to NULL which
messes up the RigGeometry.

Because a RigGeometry makes his own classes in the constructor it
might be preferable to not write them at all, because now those
classes are being made two times when reading a RigGeometry. But after
thinking about this that would place too much limits on them (you
won't be able to share or name them and save that information or make
a new inherited class from them and write that one) So I ended up
thinking the best way was to just write the files.
"
2014-04-29 15:14:39 +00:00
Robert Osfield
b6404d18c3 From Pjotr Svetachov, "Today I found a bug in the IutputStream class when saving array
attributes in vec3b format. It looks like my compiler takes the wrong
overload and outputs integers instead of characters. The problem is
that vec3b is of type signed char and that is not the same as char (
see http://stackoverflow.com/questions/436513/char-signed-char-char-unsigned-char
) and visual studio 2013 will promote it to integer when choosing an
overload.
It looks like that the InputStream class already takes care of this
issue (if it didn't it would have read everything ok and I would have
not even stumbled upon this bug. :) )"
2014-04-29 13:41:35 +00:00
Robert Osfield
bc5575f83a From Kristofer Tingdahl, "I and my team have gone over the code again, and we feel that we are comfortable in our current proposal for change. It goes deeper than it did before, and I explain why:
There was code in the osgViewer/Viewer.cpp and osgViewer/CompositeViewer.cpp that transformed the Y-coordinates of an event. The code in the composite viewer did however miss the touch-data of the event. I thought that it should really be the GUIEventAdapter that should know about this, and hence I added the
GUIEventAdapter::setMouseYOrientationAndUpdateCoords which is re-computing the coordinates. First I simply added a boolean to the setMouseYOrientation function:

setMouseYOrientation( MouseYOrientation, bool updatecooreds=false );

but then the serializer complained.

This function is called from both the Viewer and the CompositeViewer. We have not tested from the viewer, but I cannot see it would not work from visual inspection.

The other change is in MultiTouchTrackballManipulator::handleMultiTouchDrag. I have removed the normalisation. The reason for that is that it normalised into screen coordinates from 0,0 to 1,1. The problem with that is that if you have a pinch event and you keep the distance say 300 pixels between your fingers, these 300 pixels represent 0.20 of the screen in the horizontal domain, but 0.3 of the screen in the vertical domain. A rotation of the pinch-fingers will hence result in a zoom in, as the normalised distance is changing between them.

A consequence of this is that I have changed the pan-code to use the same algorithm as the middle-mouse-pan.

The rest of it is very similar from previous revision, and there has been some fine-tuning here and there.

"
2014-04-24 17:14:54 +00:00
Robert Osfield
ef76994c05 Removed header as this CMake generated configuration file is not required to be part of svn repository 2014-04-24 07:20:44 +00:00
Robert Osfield
a1342a6bf6 Added src/osg/OpenGL.in configuration file and include/osg/OpenGL header files 2014-04-23 19:30:33 +00:00
Robert Osfield
5597248895 Introduced new scheme for setting up which version of OpenGL/OpenGL ES the OSG is compiled for.
To select standard OpenGL 1/2 build with full backwards and forwards comtability use:

  ./configure
  make

OR

  ./configure -DOPENGL_PROFILE=GL2

To select OpenGL 3 core profile build using GL3/gl3.h header:

  ./configure -DOPENGL_PROFILE=GL3

To select OpenGL Arb core profile build using GL/glcorearb.h header:

  ./configure -DOPENGL_PROFILE=GLCORE

To select OpenGL ES 1.1 profile use:

  ./configure -DOPENGL_PROFILE=GLES1

To select OpenGL ES 2 profile use:

  ./configure -DOPENGL_PROFILE=GLES2


Using OPENGL_PROFILE will select all the appropriate features required so no other settings in cmake will need to be adjusted.
The new configuration options are stored in the include/osg/OpenGL header that deprecates the old include/osg/GL header.
2014-04-23 09:08:26 +00:00
Robert Osfield
560587c88f Fixed comment 2014-04-14 16:16:08 +00:00
Robert Osfield
25ddbf8f1f From Sebastian Messerschmidt, "n the trunk version the osgGA::GUIActionAdapter has additional functions for lineIntersection which use osgGA::GUIEventAdapter&, but the class declaration is neither forwarded, nor is the header included.
Using the trunk together with osgEarth 2.5 will fail to build, due to the missing type.

Attached is the file forward declaring osgGA::GUIEventAdapter."
2014-04-08 11:48:34 +00:00
Robert Osfield
efc493cfa0 Fixed build when using of double BoundingBox/BoundingSphere 2014-04-07 15:04:34 +00:00
Robert Osfield
ac380e03c4 From Paul Martz, "We discussed the issue of GL_RED_SNORM and GL_RG_SNORM some time ago, but the issue was never completely resolved. Please see the attached submission to fix the issue.
osg/GL2Extensions was incorrectly defining GL_RED_SNORM and GL_RG_SNORM as part of the definitions for OpenGL v3.1. However, a quick review of the 3.1 spec indicates that these are not part of the 3.1 standard.

My attached change moves these definitions out of the #ifndef GL_VERSION_3_1 conditional block, and defines them conditionally if not already defined. This allows the DDS plugin to build for GL3.
"
2014-04-07 13:48:15 +00:00
Robert Osfield
e5fe59799d Fixed handling of volume tiles with a region. 2014-04-01 18:33:02 +00:00
Robert Osfield
27b71e3927 Added cube and hull rendering support 2014-03-27 12:47:44 +00:00
Robert Osfield
2f8b0f7a70 Restructured the handling of TileData to make it more extensible and flexible. 2014-03-19 17:56:40 +00:00
Robert Osfield
d7944b6ca9 Addd ExteriorTransparencyFactorProperty for support of upcomming functionality of rendering a cube volume with a hull volume inside it. 2014-03-18 18:14:15 +00:00
Robert Osfield
ed724a730e Added support for animating volume hulls. 2014-03-17 15:54:52 +00:00
Robert Osfield
ea865d0ff9 Added support for directly invoking scripts using <run-script> and <run-script-file> to enable scripts to interact with each other. 2014-03-13 10:28:18 +00:00
Robert Osfield
8f30a262f4 Added PresentationInterface class to make it more convinient to access the current presentation from scripting languages 2014-03-11 10:52:10 +00:00
Robert Osfield
ee266255eb Added scripting support for JumpData, KeyPosition, HomePosition and parts of SlideEventHandler that enable dispatching of user created events. 2014-03-10 19:08:46 +00:00
Robert Osfield
9319350176 Added support for osg::Image to the lua plugin. 2014-03-06 10:27:26 +00:00
Robert Osfield
218e36b12b Relaxed the handling of Image objects 2014-03-04 13:35:27 +00:00
Robert Osfield
de09adcaa9 Added MapReverseIterator implementation. 2014-02-27 10:02:55 +00:00
Robert Osfield
46381cb15c Added MapIteratorObject and support for it in the lua plugin to provide map iterator functionality. 2014-02-26 18:18:08 +00:00
Robert Osfield
9394215d31 Added Map serializer size() method and support for it in the lua plugin. Renamed functions in lua plugin to be more consistent. 2014-02-26 11:01:35 +00:00
Robert Osfield
69e9f2c973 Added support for vector and map containers in osgDB::Serailizer's and lua plugin. 2014-02-26 08:26:51 +00:00
Robert Osfield
4ef5d9eb5f Added Vector serialization and support in lua plugin top enable script users to set/get vector properties such as osg::Array, osg::PrimitiveSet and children lists. 2014-02-24 10:19:48 +00:00
Robert Osfield
cb805d7be5 Added inital cut of PrimitiveSetSet wrappers to scripting 2014-02-13 11:01:36 +00:00
Robert Osfield
743a6b049c Added initial support for wrapping osg::Array in a way that can be used via scripting. 2014-02-12 18:03:53 +00:00
Robert Osfield
8bbbea1274 Fixed handling of assignment of User Object's that replace existing Object with the specified propertyName. 2014-02-11 18:18:48 +00:00
Robert Osfield
2797e8cb7c Improved support for setting/getting properties via the osg::UserDataContainer. 2014-02-11 18:07:37 +00:00
Robert Osfield
31e98b51df Added support for serailizing and scripting BoundingBox and BoundingSphere objects 2014-02-10 16:44:13 +00:00
Robert Osfield
3dcca431a9 Fixed handling of setting member variables via the Serializers when the value is the default.
Added support for more features of the osgDB::Widget class.

Fixed handling of boolean values in the Lua plugin
2014-02-08 17:53:51 +00:00
Robert Osfield
1319c2d281 Added support for enum's in the Lua script integration 2014-02-08 10:39:20 +00:00
Robert Osfield
8eae4b0381 Fixed export 2014-02-08 10:38:51 +00:00
Robert Osfield
6f5e5c23df Added initial Widget wrapper 2014-02-07 10:46:16 +00:00
Robert Osfield
4016aed62d Moved experimental Widget class to osgGA
Add computeIntersections() to the osgGA::GUIActionAdapter base class to enable intersection tests without needing to directly link to osgViewer.
2014-02-06 17:32:41 +00:00
Robert Osfield
99eb81e743 Added support for casting objects to allow one to access a parent classes methods. 2014-02-06 11:25:37 +00:00
Robert Osfield
2b8be97297 Added support for a <hull> tag that can be used within <volume> tag. 2014-02-05 11:07:03 +00:00
Robert Osfield
5f8e2bda2f Added osg::CallbackObject to be used to extend C++ class from scripting languages by providing callback objects assigned to the osg::Object UserDataContainer, with the CallbackObject's Name used to map the "method" provided by the CallbackObject. The CallbackObject is implemented by the script engine to provide the neccessary glue to invoking the script with the appropriate input parameters and handling the output parameters.
To the Lua plugin added support for assigned lua functions to C++ osg::Objects via the new osg::CallbackObject mechanism.  To invoke the scripts function from C++ one must get the CallbackObject and call run on it.

Renamed ScriptCallback to ScriptNodeCallback to avoid possibly confusion between osg::CallbackObject and the ScriptNodeCallback.
2014-01-31 16:20:29 +00:00
Robert Osfield
d63c6f6978 From Kristofer Tingdahl, made method virtual 2014-01-28 16:49:20 +00:00
Robert Osfield
4f19237467 Removed unimplemented method 2014-01-27 15:43:36 +00:00
Robert Osfield
15f44c8736 Added a getModeUsage() method that prevents any mode being automatically associated with these Texture types that are only usable using non fixed function pipeline. 2014-01-24 12:01:37 +00:00
Robert Osfield
d8482ef1ba From Kristofer Tingdahl,"we have a bunch of classes that inherit osg::Node, and they create their own, internal geometry which is passed into the render bucket at the cull-traversal. Last week, we realised that these classes are not accounted for when doing an ComputeBoundVisitor- traversal, as there is no specialization in ComputeBoundVisitor for them.
One solution is naturally to create a new class that would inherit the osg::ComputeBoundVisitor, and use that. I don't like that idea as the ComputeBoundVisitor does actually have what I need - it is only hidden in a protected function.

I am therefor suggesting a slight generalization of the ComputeBoundVisitor with the attached patch, which is tested.

The patch has two parts:
we add applyBBox() so that one can use that in a customized traverse-function and add a bbox to the visitor. I considered calling this function expandByBBox(), but I though  applyBBox was better.
The MatrixStack is made available to the outside world. That enables a traverse-function to do whatever it wishes.
I do actually only need one of the two, as I can implement what I wish either way, but adding getMatrixStack() will make more generic expansions possible.
"

From Robert Osfield, changed the name of the new applyBBox(..) method to applyBoundingBox(..) to keep it's naming more consistent with the rest of the OSG.
2014-01-23 16:48:29 +00:00
Robert Osfield
a96ad565c7 From Stephan Huber, "attached are some fixes to the osc-plugin and the touch-implementations for iOS and os x and other small bugfixes. These fixes will normalize the orientation of the touch points, and transmitting the touch points over osc via the TUIO-protocol works now more robustly between two osg-applications.
I added a new tag to p3d called forward_touch_event_to_device and renamed the existing forward_event_to_device to forward_mouse_event_to_device. This new tag will transmit touches to the virtual trackpad as touch events. I added the MultitouchTrackball to the p3d-app so zooming and moving a model remotely should now work, if you use forward_touch_event_to_device. I kept (and fixed) forward_mouse_event_to_device for background compatibility, so old presentations works as in previous versions, without the ability to zoom + scale. of course.

forward_touch_event_to_device needs some more testing, (e.g. with image-streams and keystone, afaik there’s no support for touch-events...) but for a first version it works nice.
"
2014-01-23 15:37:48 +00:00
Robert Osfield
405cb0d828 Made protected methods virtual to allow subclassing to customize more aspects of the window setup. 2014-01-22 17:29:44 +00:00