Robert Osfield
ff8fe4143e
From Likasz Izebski, "added support for etc2/eac compression"
2013-10-28 12:03:55 +00:00
Robert Osfield
4a660f6266
Introduce new osgGA::Event and osgGA::EventHandler base classes that the old GUIEventAdapter and GUIEventHandler now subclass from.
...
The new osgGA::Event is written to support more generic events than the original GUIEventAdapter which are written for keyboard and mouse events.
2013-10-25 14:54:15 +00:00
Robert Osfield
c45f3aa4fb
Merged changes to DisplaySettings from Stephan Huber in prep for controlling the menu hiding behaviour under OSX.
...
Added new WindowSystemInterface::setDisplaySettings() method to provide a mechanism for passing settings onto the WindowSystemInterface so it can then set up the system appropriately.
Added assignment of the DisplaySettings to the WindowSystemInterface in Viewer/ComppsiteViewer::realize().
2013-10-22 19:12:34 +00:00
Robert Osfield
4493d11ca3
Added State::releaseGLObjects() and ShaderComposer::releaseGLObjects() to avoid problems with cleanup of graphics context
2013-10-21 16:35:12 +00:00
Robert Osfield
9146ba7d44
From Vladimir Chebeav, fix for removal of nested callbacks
2013-10-18 08:37:18 +00:00
Robert Osfield
49625a1baf
From Andreas Henne, "in my application I use the TrackballDragger, the ScaleAxisDragger and the TranslateAxisDragger. Unfortunately these draggers are very thin and they do not provide methods to change their visual appearance. Another problem that I noticed is that lighting on the cones and boxes of the TranslateAxisDragger and ScaleAxisDragger is incorrect when the draggers are scaled due to not normalized normals. This small patch adresses these problems, providing methods to make the draggers thicker. I have attached a zip archive containing the corresponding files and also a modified osgManipulator example that makes use of the modifications. I don't want to retain any copyright."
2013-10-18 07:31:22 +00:00
Robert Osfield
eb7c2ae3f7
Added set/get to the ImageSerializer and removed some redudent comments
2013-10-10 20:43:03 +00:00
Robert Osfield
08ec0a11bf
From Laurens Voerman, compile fix for VisualStudio
2013-10-10 14:45:57 +00:00
Robert Osfield
4e4d2b35cf
Added get/set method to Serializer to allow pointer passing without going through InputStream/OutputStream.
2013-10-10 09:28:26 +00:00
Robert Osfield
9c53794bc7
Implemented preliminary readNode/readImage support in the lua plugin allow a lua script to create a scene graph as return it.
2013-10-09 15:32:56 +00:00
Robert Osfield
c77dc4fe9e
Added createObject() interface
2013-10-04 16:29:45 +00:00
Robert Osfield
b5b020a138
Updated version number after 3.3.0 dev release
2013-10-04 16:28:49 +00:00
Robert Osfield
83c396b13b
From Jan Peciva, RayIntersector implementation
2013-10-03 08:45:57 +00:00
Robert Osfield
69f2fb56b3
From Colin McDonald and Robert Osfield, "When a serializer shared library is loaded it registers all of
...
the wrappers it contains. The registration creates a prototype
object for all of the wrapped classes. For some of the higher-level
classes this can be a bit heavy.
I noticed a problem with a model which required a single class from
osgSim. When osgdb_serializers_osgsim.so was loaded it registered
wrappers and created prototype objects for all of the osgSim classes,
including osgSim::ScalarBar. The constructor for that class creates
several drawables, and loads arial.ttf using the freetype plugin. I
don't need that, and don't even ship the font or plugin with my
application, resulting in an unexplained warning message loading
the model.
I've modified the ObjectWrapper class to defer the prototype object
creation until if & when actually required."
2013-10-02 13:59:00 +00:00
Robert Osfield
0eb435e118
Re-ordered the public/protected sections to keep the public section all together
2013-10-02 11:28:38 +00:00
Robert Osfield
5015ec4b5d
From Aurelien Albert, "I'm working with OSG and a customer low-level OpenGL library.
...
To make easier "lazy apply" on the customer OpenGL shaders, the easiest way was to add an accessor to current OSG state's UniformMap.
I've also added accessors for modes and texture, since it could be usefull in the same way.
All methods are const, so I think there is no side-effects."
2013-10-01 17:01:21 +00:00
Robert Osfield
6d8f40d13a
Added support for passing parameters in and out of scripts.
...
Implemented support for osg::ValueObject in LuaScriptEngine.
2013-09-24 15:17:42 +00:00
Robert Osfield
796314c339
Changed NodeVisitor so that is subclasses from osg::Object rather than osg::Referenced to enable it to be used with serialization and scripting
2013-09-24 15:08:23 +00:00
Robert Osfield
874a7ed3b3
Removed redundent spaces
2013-09-24 08:56:47 +00:00
Robert Osfield
6bc413530e
Added compoundClassName() convinience method to standardize the generation of the compoundClassName.
2013-09-20 10:25:23 +00:00
Robert Osfield
6e3f893a0e
Added type maps to help with querrying supported type names
2013-09-20 10:04:50 +00:00
Robert Osfield
250d9f2ed7
Introduce osgDB::PropetyInterface class that provided a generic interface for get/setting properties on scene graph objects, utilizing the osgDB serializers to do
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the actual interface query and set/gets.
2013-09-19 16:19:32 +00:00
Robert Osfield
f42481b60f
Removed unneccessary return
2013-09-19 16:18:20 +00:00
Robert Osfield
24ecfb1a48
Added access methods to Serializer to help with using wrappers for other purposes such as script integration.
...
Added Vec*i and Vec*ui support to serializers
2013-09-11 15:44:08 +00:00
Robert Osfield
82bbcef117
From Giuseppe Donvito, Fixed typo of "CLEAR_GLOBAL_STATESET = 0x16," to indended "CLEAR_GLOBAL_STATESET = "0x10".
2013-09-10 13:29:28 +00:00
Robert Osfield
898c716841
Added osgPresentation::Show node and implementations with basic property reporting for various internal nodes of presentation graph
2013-09-10 09:23:30 +00:00
Robert Osfield
7050c59cae
Initial cut of Audio/Volume/Movie/Image presentation objects
2013-09-06 09:35:56 +00:00
Robert Osfield
df48d440e4
From Colin McDonald, "Attached are some fixes to build osg using the Solaris Studio compiler.
...
I've also checked the modified files still build ok with other
compilers (Linux gcc, Windows Visual Studio).
osgDB/OutputStream.cpp and osgPlugins/lws/SceneLoader.cpp require
stdlib.h for atoi use.
In osg/Uniform.cpp the compiler complains that base_class is unknown
unless I add a class name qualifier.
Not a build fix, but I spotted a typo in osgUtil/SceneView."
2013-09-05 10:23:05 +00:00
Robert Osfield
856ec46467
Added PrintProperties visitor
2013-09-04 16:25:18 +00:00
Robert Osfield
ccf7bbdb50
Added PrintPropertiesAction to osgPresentation
2013-09-04 15:39:17 +00:00
Robert Osfield
9f5e131203
Added Action class NodeVisitor that supports osgPresentation nodes.
2013-09-04 10:33:11 +00:00
Robert Osfield
fdfe3210ce
Added beginings of Text implementation
2013-09-03 10:17:06 +00:00
Robert Osfield
b9ecec6452
Refactored the use of epsilon in the clamping of the start/end points of the LineSegmentIntersector to better handle numerical precision issues.
2013-09-02 10:56:14 +00:00
Robert Osfield
820ba45fab
Added Audio, Image, Movie, Model and Volume class to osgPresentation.
2013-09-01 17:24:35 +00:00
Robert Osfield
c678fed113
Added initial classes for present3D refactor
2013-08-21 19:54:03 +00:00
Robert Osfield
4e3715d4bb
Moved old osgPresentation source files to osgPresentation/deprecated subdirectory.
2013-08-18 18:10:39 +00:00
Robert Osfield
bd7ec9c5f7
Added initial cut of basic scripting support, introducing an osg::Script object to wrap up the individual scripts, osg::ScriptCallback for assigning a Script as node callback and an osg::ScriptEngine base class that plugins implement to provided support for specific scripting languages.
...
Provided are lua, python and V8 (for javascript) plugins that just open up enough of a link to the respective libs to run a script, there is no scene graph <-> script communication in current implementation.
2013-08-09 16:51:06 +00:00
Robert Osfield
82401defc7
Added osgPresentation::Cursor class to wrap up 3D cursor in the scene functionality
2013-08-08 16:49:33 +00:00
Robert Osfield
90703f99ee
Added missing initializer for _epsilon
2013-08-01 17:38:34 +00:00
Robert Osfield
07365c1073
Added osg::RenderInfo::pushRenderBin()/popRenderBin() and RenderInfo::getRenderBinStack() and getCameraStack() access methods for getting access to the current RenderBin/RenderStage.
2013-08-01 07:19:45 +00:00
Robert Osfield
364e2765e7
Added Intersector::get/setEpsilon(double) to allow users to control what epsilon is used by the LineSegmentIntersector when doing testing of itersections with bounding boxes
2013-07-31 13:11:49 +00:00
Robert Osfield
9c9939e5d4
From Aurelien Albert, "Here is the code to get access to OpenGL handle of an osg::FrameBufferObject"
2013-07-31 07:11:07 +00:00
Robert Osfield
75fd039dba
Added GL2Extensions::isDrawBuffersSupported() and usage of this in FrameBufferObject.cpp to prevent crash under GLES2 when users attempt to use MRT when it's not supported
2013-07-24 13:02:32 +00:00
Robert Osfield
8d3e46dfac
Updated SO version for post 3.2 era.
2013-07-24 12:25:18 +00:00
Robert Osfield
75226e6b68
Added getCallbacks() methods
2013-07-24 12:17:06 +00:00
Robert Osfield
a802729562
Added FRAME_BUFFER_OBJECT enum
2013-07-22 10:15:59 +00:00
Robert Osfield
95d5a19319
Updated OpenThreads version
2013-07-22 10:15:44 +00:00
Robert Osfield
cda0b615de
Updated version number for svn/trunk to 3.3.0 for all new feature development
2013-07-19 14:55:36 +00:00
Robert Osfield
95a5f3ed0f
Updated version number to 3.2.0-rc1 in prep for create the 3.2 branch, and 3.2.0-rc1
2013-07-19 14:06:11 +00:00
Robert Osfield
170cbb9018
Updater version for 3.1.10 dev release
2013-07-19 10:17:26 +00:00