Robert Osfield
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d746f11650
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Renamed osgGA::MatrixManipualtor to osgGA::CameraManipulator so its name better reflects it's function
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2010-05-27 15:54:37 +00:00 |
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Robert Osfield
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ff38da1290
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Refactor various NodeTracker and MatrixManipulator classes to use the osg::ObserverNodePath and osg::oberserver_ptr<> classes
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2010-02-15 20:15:32 +00:00 |
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Robert Osfield
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b278660799
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From Nico Kruithof, "Attached is a patch that makes the spherical manipulator frame rate independent. This is similar to what Lee did for the trackball manipulator a couple of months ago."
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2009-12-02 14:21:13 +00:00 |
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Robert Osfield
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3aded84015
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From Cory Riddell, "I added an _allowThrow boolean along with a getter and setter to the
spherical manipulator. The default value is true.
This is very similar to the flag in trackball."
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2009-06-25 09:14:47 +00:00 |
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Robert Osfield
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cd18dc01da
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Converted SphericalManipulator to use Elevation and Heading rather than Zenith and Azimuth.
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2009-05-20 10:58:29 +00:00 |
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Robert Osfield
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4d9d02e880
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Changed the default home position so that it's consistent with other OSG manipulators. Added setter of properties of the SphericalManipualtor, moved across to using doubles internally
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2009-05-19 12:21:42 +00:00 |
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Robert Osfield
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22fa18d585
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From Mojtaba Fathi, "I've developed a new manipulator which uses azimuth and zenith angles to rotate scene and so avoids Roll angle rotation, such that scene is always seen as Z upward."
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2009-05-19 11:18:03 +00:00 |
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